Suggestion for a more Dynamic sPvP scene
zergs
/15 chars
Ok you want to promote zerging Oo. Seriously not a good idea :-/.
If you cannot outmaneuvre a team moving in a zerg I feel that you are doing something wrong. (I am not talking about the 8v8 games here). You might have to adjust the speed in which things are capped to ensure that you can’t just zerg around too quickly either. I do see the risk for it but I do not think zerging would be a problem if things were implemented properly. You might be right though.
It’s actually a good idea. 2v1 should always slowly decrease the cap and neutralise it then eventually cap it. Force the enemy team to respond, and the bunker to actually do something bar cycle knock backs, stability etc.
Would also promote balanced builds, that can be defensive yet still dish out levels of damage.
It’s actually a good idea. 2v1 should always slowly decrease the cap and neutralise it then eventually cap it. Force the enemy team to respond, and the bunker to actually do something bar cycle knock backs, stability etc.
Would also promote balanced builds, that can be defensive yet still dish out levels of damage.
My point being exactly that. The enemy team has to actually respond and not just trust the bunker to hold the point indefinately.
To those of you screaming about zerging, how is this different from the current system? 2v1 is hardly what I consider a zerg. And if the enemy goes 4v1 or 5v1, well then something is free for the takning elsewhere, and you have 4 players left against one or even no enemies. I fail to see how this promotes zerging as you still have to KEEP nodes to win.