Suggestion for mender's amulet

Suggestion for mender's amulet

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Posted by: Deus Fatorum.2473

Deus Fatorum.2473

Right now I feel it offers too much sustain for the damage output on classes like druid.

Why not swap the precision and healing stat.

so instead of

1050 power
1050 healing
560 precision
560 vitality

go

1050 power
1050 precision
560 healing
560 vitality

This way you still get some healing, but will be more killable.

(edited by Deus Fatorum.2473)

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Posted by: Mr Godlike.6098

Mr Godlike.6098

And I would prefer something different like this:

1050 power
1050 precision
560 healing
560 toughness

And now we are improving build DIVERSITY.

Was depressed ele…now depressed druid
Kawaleria (KW)

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Posted by: kdaddy.5431

kdaddy.5431

Right now I feel it offers too much sustain for the damage output on classes like druid.

Why not swap the precision and healing stat.

so instead of

1050 power
1050 healing
560 precision
560 vitality

go

1050 power
1050 precision
560 healing
560 vitality

This way you still get some healing, but will be more killable.

I dont understand why menders is a problem though. A druid after the nerfs will even out a fight in 1 vs 1 but it has to trait to win a fight and might not use menders. For instance the ancient seeds trait line if you want it to win 1 vs 1.

Also druid isnt a auto win 1 vs 1 class anymore, im not normally the persona to argue for the HOT specs but people get killed so fast by any sort of 2 vs 1 unless the 2 are not up to par.

We are at a point where this amulet is the only support amulet in the game. It helps ele and druid players support other classes as well as old shout guardians. I wouldnt want to see support be straight taken from the game.

If you want to see every class run shield, trait for invulnerable, etc etc etc even more then it is. Go ahead and kill the amulet.

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Posted by: Yannir.4132

Yannir.4132

And I would prefer something different like this:

1050 power
1050 precision
560 healing
560 toughness

And now we are improving build DIVERSITY.

I would rather they just add this as a new amulet, and not touch Mender’s.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Iain Ross.6903

Iain Ross.6903

No….

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Posted by: Mr Godlike.6098

Mr Godlike.6098

And I would prefer something different like this:

1050 power
1050 precision
560 healing
560 toughness

And now we are improving build DIVERSITY.

I would rather they just add this as a new amulet, and not touch Mender’s.

I don’t mind too^^

Was depressed ele…now depressed druid
Kawaleria (KW)

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Posted by: Zintrothen.1056

Zintrothen.1056

Well, the problems with Druid aren’t that it heals too much, it’s that they heal too frequently. That’s one reason why the CAF CD nerf is good. They can’t clear conditions every 10 seconds now. They can’t stealth every 10 seconds now. They can’t heal to full health every 10 seconds now. They have to wait 5 extra seconds, and that’s a long time in PvP.

Another problem with Druid that the CAF nerf doesn’t solve is pet damage. Pets don’t scale with its owner’s stats, so a heavily defensive Druid can pick a high damage pet and just about compensate for the damage lost from picking healing power and vitality over more precision and ferocity.

And this isn’t even getting into the Staff AA.

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Posted by: Deus Fatorum.2473

Deus Fatorum.2473

Right now I feel it offers too much sustain for the damage output on classes like druid.

Why not swap the precision and healing stat.

so instead of

1050 power
1050 healing
560 precision
560 vitality

go

1050 power
1050 precision
560 healing
560 vitality

This way you still get some healing, but will be more killable.

I dont understand why menders is a problem though. A druid after the nerfs will even out a fight in 1 vs 1 but it has to trait to win a fight and might not use menders. For instance the ancient seeds trait line if you want it to win 1 vs 1.

Also druid isnt a auto win 1 vs 1 class anymore, im not normally the persona to argue for the HOT specs but people get killed so fast by any sort of 2 vs 1 unless the 2 are not up to par.

We are at a point where this amulet is the only support amulet in the game. It helps ele and druid players support other classes as well as old shout guardians. I wouldnt want to see support be straight taken from the game.

If you want to see every class run shield, trait for invulnerable, etc etc etc even more then it is. Go ahead and kill the amulet.

The idea was not to kill the amulet or nerf druid, but to stray away from bunker’s. Heck that is why cleric got removed. At the same time having healimg power as a stat on a pvp amu is incredibly helpful for eles, druids, etc.

The idea here is to make menders more damage oriented while still providing some healing. I think it would prob buff mender’s honestly as more classes could use it without a major damage loss.

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Posted by: Deus Fatorum.2473

Deus Fatorum.2473

And I would prefer something different like this:

1050 power
1050 precision
560 healing
560 toughness

And now we are improving build DIVERSITY.

This could also work, as toughness does well with healing

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Posted by: Ario.8964

Ario.8964

The only issue that comes with hitting amulets that bunker well is then you have to compensate in traits which allows for damage builds to become super tanky as well. My suggestion would be to address the tank nature of a ton of traits and make them compliments to tank stats rather than a replacement for them. Then you end up increasing build diversity so people have choices on amulets and traits because there is no mandatory set of traits for survival.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

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Posted by: kdaddy.5431

kdaddy.5431

Right now I feel it offers too much sustain for the damage output on classes like druid.

Why not swap the precision and healing stat.

so instead of

1050 power
1050 healing
560 precision
560 vitality

go

1050 power
1050 precision
560 healing
560 vitality

This way you still get some healing, but will be more killable.

I dont understand why menders is a problem though. A druid after the nerfs will even out a fight in 1 vs 1 but it has to trait to win a fight and might not use menders. For instance the ancient seeds trait line if you want it to win 1 vs 1.

Also druid isnt a auto win 1 vs 1 class anymore, im not normally the persona to argue for the HOT specs but people get killed so fast by any sort of 2 vs 1 unless the 2 are not up to par.

We are at a point where this amulet is the only support amulet in the game. It helps ele and druid players support other classes as well as old shout guardians. I wouldnt want to see support be straight taken from the game.

If you want to see every class run shield, trait for invulnerable, etc etc etc even more then it is. Go ahead and kill the amulet.

The idea was not to kill the amulet or nerf druid, but to stray away from bunker’s. Heck that is why cleric got removed. At the same time having healimg power as a stat on a pvp amu is incredibly helpful for eles, druids, etc.

The idea here is to make menders more damage oriented while still providing some healing. I think it would prob buff mender’s honestly as more classes could use it without a major damage loss.

I understand that, the problem is the class is no longer a huge meta class after the recent patch.

Also every class is using a offensive amulet other then druids and eles. We no longer have bunkers in this game.

Its a big reason build diversity is not here anymore. If you want to run a team comp it has to be 3-4 players running power/x/x build. With that it means you are gonna take the most defensive utility skills.

Its why you see eles using all shouts. It needs the regen,vigor and protection. Without it ele dies very quickly. Even druid is using some sort of double shout for protection for double glyph for team heals and condi cleanses.

You wrote “The idea was not to kill the amulet or nerf druid, but to stray away from bunker’s” which is not how it works. If every class is offensive then the classes with the best stun-breakers-access to boons- and highest level of dps and invulnerables will win.

You are literally trying to change 2 classes because you are upset with the amulet. 1 class is near dependent on it for high level play. I think it would be better if you asked Anet to actually re-balance the classes so we have have actual amulets.

Anyways ill just list amulets that i personally never used assassins- barbarian- cavalier- diviners- knights- magi- seekers- sinisters- Valkyrie.

These are 9 out of 21 amulets that ive have never used on a build and thought they were good. Then you bring in the fact that so many are so similar like beserker,marauder, demolisher and destoryers amulet. So with the addition of these 4 amulet which are so similar you have 9 amulets not in use and 4 if i picked blindly it wouldnt make a huge difference in my match.

That isnt good for amulet diversity so i dont understand how the changes you are suggesting makes the 2 classes any better or gives amulets better diversity.

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Posted by: Crinn.7864

Crinn.7864

Anyways ill just list amulets that i personally never used assassins- barbarian- cavalier- diviners- knights- magi- seekers- sinisters- Valkyrie.

These are 9 out of 21 amulets that ive have never used on a build and thought they were good. Then you bring in the fact that so many are so similar like beserker,marauder, demolisher and destoryers amulet. So with the addition of these 4 amulet which are so similar you have 9 amulets not in use and 4 if i picked blindly it wouldnt make a huge difference in my match.

Magi and sinisters are the only amulets you listed that truly never see play, simply because they are underpowered versions of Menders and Vipers.

Valkyrie gets used with daredevil runes on a number of staff thief builds. I’ve seen Knights used on defense-minded warriors, and have seen barabian used by power necros. Assassins can be used interchangeably with Beserkers, Assassin just swaps crit damage for crit frequency. Diviner’s and seeker is useful on boonshare builds.

Also guys, amulets are just stat allotments. I have no idea why “amulet diversity” is even a thing. Builds use the stat allotments that work best for them.

Sanity is for the weak minded.
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Posted by: kdaddy.5431

kdaddy.5431

Anyways ill just list amulets that i personally never used assassins- barbarian- cavalier- diviners- knights- magi- seekers- sinisters- Valkyrie.

These are 9 out of 21 amulets that ive have never used on a build and thought they were good. Then you bring in the fact that so many are so similar like beserker,marauder, demolisher and destoryers amulet. So with the addition of these 4 amulet which are so similar you have 9 amulets not in use and 4 if i picked blindly it wouldnt make a huge difference in my match.

Magi and sinisters are the only amulets you listed that truly never see play, simply because they are underpowered versions of Menders and Vipers.

Valkyrie gets used with daredevil runes on a number of staff thief builds. I’ve seen Knights used on defense-minded warriors, and have seen barabian used by power necros. Assassins can be used interchangeably with Beserkers, Assassin just swaps crit damage for crit frequency. Diviner’s and seeker is useful on boonshare builds.

Also guys, amulets are just stat allotments. I have no idea why “amulet diversity” is even a thing. Builds use the stat allotments that work best for them.

If you read the first line of the 2nd comment you captured. There are simply better options, not in these amulets.

People may play around with it (like i assume everyone has) but ultimately will not use these 9 amulets in serious builds.

Yes you can run some goofy build with these amulets and “have fun” playing something different.

Yet they do nothing for build diversity and you will not see the better players in the game use these amulets against other players in the game that also play at that level.

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Posted by: Crinn.7864

Crinn.7864

If you read the first line of the 2nd comment you captured. There are simply better options, not in these amulets.

People may play around with it (like i assume everyone has) but ultimately will not use these 9 amulets in serious builds.

Yes you can run some goofy build with these amulets and “have fun” playing something different.

Yet they do nothing for build diversity and you will not see the better players in the game use these amulets against other players in the game that also play at that level.

They are still used in some builds. Stop trying to pull a No True Scotsman argument.

Besides amulets are merely stat combinations. Some amulets being unpopular just means that their stat allocations are less desired. Complaining about “amulet diversity” is absurd, it’s like saying PvE is unbalanced because hardly anyone stacks toughness.

Sanity is for the weak minded.
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