Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]
Examples of some gamemodes that can be used for various maps in rotation:
I will just use the current tPvP maps for examples:
Legacy of the Foefire:
-Change side node to: "Each captured side node grants 5% bonus stats to the team who controls each.
-Center Node: Controlling the center node causes the gates of the enemy team to become vulnerable.
-Main Objective: Kill the enemy team’s Lord.
Battle of Khylo:
-Remove all nodes
-Change Side Nodes would become new Trebuchet locations (destroyable)
-Change Repair Kits to become team-colored Flags
-Change previous trebuchet location to become a flag stand.
-Main Objective: Bring the enemy teams flag to your flag stand 3 times.
Note: Players can pick up their own flag if it is dropped by an enemy player, will be dropped after 10 seconds, and removes the players weapon skills (allowing to re-position their flag)
Forest of Niflhel:
-Change side nodes to be Bomb Sites.
-Carrying a bomb removes weapon skills, and slows the player by 25%
-Remove middle node, change gate nearby to be destroyable.
-Change mob locations to be capturable, capturing these locations causes a wave of “minions” to assault the enemy bomb site.
Main Objective: Destroy the gate, place and defend a bomb on the alter for 15 seconds.
Secondary Objective: Have minions destroy the enemy bomb site, the team with the remaining bomb site wins.
Temple of the Silent Storm
-Remove Nodes
-Change each node to a Primary Shrine
-Primary Shrines (node replacements) equate to 50 points on capture. 3 Minute respawn.
-Secondary Shrines (current shrines) equate to 10 points on capture. 1 minute respawn.
Primary Objective: Reach 500 points.
Scenarios:
I noticed this after going through some of the personal story etc. (i was REALLY bored…)
But these missions:
The Battle of Fort Trinity (http://wiki.guildwars2.com/wiki/The_Battle_of_Fort_Trinity)
The Battle of Claw Island (http://wiki.guildwars2.com/wiki/The_Battle_of_Claw_Island)
The Battle of Fort Salma (http://wiki.guildwars2.com/wiki/The_Battle_of_Fort_Salma)
The Battle of Ascalon (http://wiki.guildwars2.com/wiki/Urban_Battlegrounds_Fractal)
These would make rather interesting PvP maps / scenarios / game-modes
Attack/Defense style pvp where it would be a push/pull battle for both teams to try and complete their objectives.
….That’s it, that’s the suggestion…just asking to add some attack/defense style pvp.
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