(edited by Snarfy.7453)
Suggestions to fix solo queue
I completely agree that these changes would greatly balance the system.
+1
The only thing i would change is that if there are an uneven number of players, i would wait untill 1 more player has joined. I would prefer to wait for 1 person then to have a chance to randomly get kicked out after having waited to enter a match.
I’ve read your first post again and i completely agree that matches should be completely random and disregard ranks. It would be a lot more fun to play with players both good and bad, instead of playing always with the same selected few.
It would also make waiting times shorter, since it would be easier to select random players than it is to select players of the same rank as yourself.
But it would need to wait for a decent player pool base to avoid syncing. For example, matches only start when there are at least 50 players available on pool. Your chances to land with a fellow teammate would be drastically reduced then:
suppose you are together with another 4 friends, and minimum player pool base is 50. Then your chances to land with at least one of them would be: 4/49 =~ 8%. Your chances to land with 2 of them would be: 4/49 * 3/48 =~ 0,5%.
This percentage decreases when there are more players on the pool, and increases when there are more.
EDIT:
Sorry, that was bad math. Actually your chances of beeing together with at least one other fellow would be 1 – (45/49 * 44/48 * 43/47 * 42/46), which is roughly 30%.
(edited by teonimesic.1403)
The only thing i would change is that if there are an uneven number of players, i would wait untill 1 more player has joined. I would prefer to wait for 1 person then to have a chance to randomly get kicked out after having waited to enter a match.
That’d work too, I don’t care how even matches are achieved just as long as they are even when they start.
The reason I suggested kicking a player was because some matches are missing multiple players and it would take a long time for all of them to join (if they ever joined). In a system that kicks a player, the kicked player should get top priority in the next available match and be immune from being kicked a second time in a row.
(edited by Snarfy.7453)
I’ve read your first post again and i completely agree that matches should be completely random and disregard ranks. It would be a lot more fun to play with players both good and bad, instead of playing always with the same selected few.
It would also make waiting times shorter, since it would be easier to select random players than it is to select players of the same rank as yourself.
But it would need to wait for a decent player pool base to avoid syncing. For example, matches only start when there are at least 50 players available on pool. Your chances to land with a fellow teammate would be drastically reduced then:
suppose you are together with another 4 friends, and minimum player pool base is 50. Then your chances to land with at least one of them would be: 4/49 =~ 8%. Your chances to land with 2 of them would be: 4/49 * 3/48 =~ 0,5%.
This percentage decreases when there are more players on the pool, and increases when there are more.
Yep totally agree with you. They’d have to find a good balance to making the pool bigger while keeping queue times to a reasonable amount. With a larger player base those times would be much shorter. I think the number one thing keeping people away used to be team queue where players got tired of going against premades. More players will return if they see that solo queue truly is random. Unfortunately it doesn’t appear random right now.
A-net should hire you. You just outlined the ideas for a true soloqueue way better then what they came up with. I would be happy for starters with them randomizing the ten selected for a match after the ten are randomly chosen. That would basically destroy synch queuing or at least make it much more difficult and its something that should have been in from day 1 of solo queue.