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Posted by: FrozenDream.1590

FrozenDream.1590

Maybe a thread like this exist already, in that case im sorry for double post.

Anyway, I really hate it when i defend a point alone for like 2 minutes against 3 people and they cant cap it. Meanwhile my team captures the whole map cause they have advantage in numbers and they get tons of points while i dont get anything.
And thats only one example… i can give u several more if needed.

So the point is, if I just want to get fame i just give i kitten about defending points and just cap as many points as i can. ( yeah i know basic rule cap > kill but thats not the point here ;P )
I want to have a point system where things like the example above is rewarded somehow. maybe by getting 5 points for every 30 secs i stop an enemy from capping my point (just an idea).

Opinions?

plz note, that if its a pretty long discussion i may not have read every post,
therefore im sorry if i just posted some outdated stuff
also maybe a similar thread exists already, in that case im sorry for double post.

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Posted by: Dreadspectre.3456

Dreadspectre.3456

I don’t think anyone can deny that this game is very poorly designed in rewarding defensive playiing. I think they should increase the bonus for killing on a defended node to 15-20 points instead of 10.

Perhaps also a a 5pt for dieing while defending or something.

I originally wanted to say that you should get a passive like 3pt tick now and then for standing on nodes for defending but this would encourage botting more sadly.

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Posted by: Fenix.4795

Fenix.4795

Currently there is absolutely no incentive at all for defending points in sPvp. I would rather lose and get 300 points than win and get 75. This promotes “zerging” and a general lack of team play. I understand that its sPvp, but still, I will never defend a point over getting chieften, a kill, or a cap.

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Posted by: Geff.1930

Geff.1930

To be honest you are going about the wrong way. You can’t think of yourself as a point defense because in order to succeed your role has to be dynamic. You have to cultivate map and point awareness and know when to back off.

If the enemy is zerging heavily you shouldn’t just stand in the middle of their zerg to give yourself a few extra seconds of point control. The reason there is such a zerg mentality going on in sPvP right now is because people don’t yet understand that to counter zerg they need to divide and conquer rather than face the zerg head-on.

Conversely you have to know when not to abandon a point. If the situation arises where you know you can take on a couple people without becoming a martyr (as you should be able to considering you are defensive built), then by all means do so.

Remember, you are not helping your team by waiting to spawn.

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Posted by: Sjach Darasv.3729

Sjach Darasv.3729

I have to say I disagree with the way the system works right now as well, to much incentive on just going out to kill for points instead of play a capture and hold like it is meant to be played. There is not really any incentive to defend once you get a point, because when you cap a point you get more for the neutralize + cap +kills for the cap than just kills while defending.

It doesn’t help that you have these glass cannons stacking up the + stats on kill runes either, seems to me just another reason to go out and zerg for more kills to stack up your buffs. Right now sPvP is nothing but a zergfest of people using massive burst or AoE damage builds with little or no communication between the players with the mentality of I’m in it for myself, screw the team.

~Lone Shadow~

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Posted by: TheMerc.4850

TheMerc.4850

If the situation arises where you know you can take on a couple people without becoming a martyr (as you should be able to considering you are defensive built), then by all means do so.

Remember, you are not helping your team by waiting to spawn.

If you’re making 3-4 people take half a minute or more to kill you and take a point you’ve effectively taken them out of the game for that amount of time and allowed your team a better advantage at the other points.

I hope they do reward team play more, because right now it’s better to do the required amount of damage to get credit for a kill, then move on and tag the rest as your teammates kill them.

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Posted by: Raging Bull.5048

Raging Bull.5048

Maybe a thread like this exist already, in that case im sorry for double post.

Anyway, I really hate it when i defend a point alone for like 2 minutes against 3 people and they cant cap it. Meanwhile my team captures the whole map cause they have advantage in numbers and they get tons of points while i dont get anything.
And thats only one example… i can give u several more if needed.

So the point is, if I just want to get fame i just give i kitten about defending points and just cap as many points as i can. ( yeah i know basic rule cap > kill but thats not the point here ;P )
I want to have a point system where things like the example above is rewarded somehow. maybe by getting 5 points for every 30 secs i stop an enemy from capping my point (just an idea).

Opinions?

I agree and I feel what you’re saying because I always end up defending nodes. I care about winning more than accumulating the high score, but I don’t feel it’s right that my “buddies” who fight in the middle of nowhere get rewarded for it, and lose our nodes along the way.

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Posted by: Dreadspectre.3456

Dreadspectre.3456

To be honest you are going about the wrong way. You can’t think of yourself as a point defense because in order to succeed your role has to be dynamic. You have to cultivate map and point awareness and know when to back off.

If the enemy is zerging heavily you shouldn’t just stand in the middle of their zerg to give yourself a few extra seconds of point control. The reason there is such a zerg mentality going on in sPvP right now is because people don’t yet understand that to counter zerg they need to divide and conquer rather than face the zerg head-on.

Conversely you have to know when not to abandon a point. If the situation arises where you know you can take on a couple people without becoming a martyr (as you should be able to considering you are defensive built), then by all means do so.

Remember, you are not helping your team by waiting to spawn.

People DO know how to beat the zerg. The problem is that you get more rank and glory for NOT playing the right way and just smashing faces. I’m all for that, just not when I’m trying to play an OBJECTIVE based map.

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Posted by: RamzaBehoulve.5640

RamzaBehoulve.5640

In LoL Dominion, you gain a small amount of points periodically while defending and when you die on a point you own, you get a Martyr bonus.

I don’t think it would be particularly hard to add that to GW2. I’d say 5 pts per minutes standing in the area of the circle and 10 for dieing.

(edited by RamzaBehoulve.5640)

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Posted by: Archadian.5024

Archadian.5024

In LoL Dominion, you gain a small amount of points periodically while defending and when you die on a point you own, you get a Martyr bonus.

I love this idea. I do agree that there needs to be some adjustment to the way points are allocated to defenders. It doesn’t need to be a big boost, but significant enough to put them on par with roamers.

Fight to eat, eat to live, live to die.