Sustain nerf news?
This will never ever happen. Trust me, I have seen this game’s development for 3 years.
It is IMPOSSIBLE to meaningfully nerf sustain for pvp because it has too many pve implications.
Will they really nerf mesmer f5? Will they really nerf how many dodges thief has? Will they really nerf warriors healing and immunity uptime? Engineer regen? Thief OP heal skills?
It just cannot happen.
Their best bet is to nerf protection and regen honestly as the amount of regen in the game is absurd. This could be done in pvp only. Most important would be nerfing regen to nerf sustain. It could be made about half as effective as it currently is.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
This will never ever happen. Trust me, I have seen this game’s development for 3 years.
It is IMPOSSIBLE to meaningfully nerf sustain for pvp because it has too many pve implications.
Will they really nerf mesmer f5? Will they really nerf how many dodges thief has? Will they really nerf warriors healing and immunity uptime? Engineer regen? Thief OP heal skills?
It just cannot happen.
Their best bet is to nerf protection and regen honestly as the amount of regen in the game is absurd. This could be done in pvp only. Most important would be nerfing regen to nerf sustain. It could be made about half as effective as it currently is.
The thing is mssmer doesn’t need F5 for PvE so they can remove it and frankly they should as it’s impossible to balance skills where one trait line lets you use it back to back and another doesn’t.
Though they also need to heavily need all elite specs and be asking “How much can we remove before people will not pick this?” The answer is quite a bit tbh, they could nerf all elite specs quite hard and people would still pick them which says a lot about how much power creep HoT brought.
This will never ever happen. Trust me, I have seen this game’s development for 3 years.
It is IMPOSSIBLE to meaningfully nerf sustain for pvp because it has too many pve implications.
Will they really nerf mesmer f5? Will they really nerf how many dodges thief has? Will they really nerf warriors healing and immunity uptime? Engineer regen? Thief OP heal skills?
It just cannot happen.
Their best bet is to nerf protection and regen honestly as the amount of regen in the game is absurd. This could be done in pvp only. Most important would be nerfing regen to nerf sustain. It could be made about half as effective as it currently is.
The thing is mssmer doesn’t need F5 for PvE so they can remove it and frankly they should as it’s impossible to balance skills where one trait line lets you use it back to back and another doesn’t.
Though they also need to heavily need all elite specs and be asking “How much can we remove before people will not pick this?” The answer is quite a bit tbh, they could nerf all elite specs quite hard and people would still pick them which says a lot about how much power creep HoT brought.
While the elite specs need looking at we also need the old class lines adjusted. The fact that you can use both at the same time is one of the reasons for overperformance.
mesmer is a good example of this, condi-mesmer at the moment uses Illusions as well as Chronomancer.
So not only are your shatter skills reduced in cooldown, reduced again through allacrity, deal conditions but they also cause you to GAIN Illusions for shatter.
Yeah, now tell me, where is the problem here?
If Illusions, and by that train of thought all class lines, were an elite spec in it’s own right, yes that would include a lot of rebalance, the core classes could shine on their own and the elite-specs had way more of an identity.
This will never ever happen. Trust me, I have seen this game’s development for 3 years.
It is IMPOSSIBLE to meaningfully nerf sustain for pvp because it has too many pve implications.
Will they really nerf mesmer f5? Will they really nerf how many dodges thief has? Will they really nerf warriors healing and immunity uptime? Engineer regen? Thief OP heal skills?
It just cannot happen.
Their best bet is to nerf protection and regen honestly as the amount of regen in the game is absurd. This could be done in pvp only. Most important would be nerfing regen to nerf sustain. It could be made about half as effective as it currently is.
I disagree. ANet has the tools to split skills, all they need to do is suck it up and truly split skills instead of just changing numbers (and eventually merging them between different modes regardless).
What this means is stuff like:
- Reducing the amount of boons + condis output in PvP/WvW for skills, but leaving them alone in PvE if they are fine in PvE.
- Reducing the amount of blocks in general. Seriously, some classes have more than enough even for PvE
- Giving PvP/WvW their own boon strip priority lists that are catered to the game mode. No more random boon strips.
- Reducing the efficiency of heals, especially on classes that have more than 1 large heal available on their bar at all times (cough DH cough)
Its entirely possible to reduce sustain in PvP without making classes useless in PvE. Its just that no one likes nerfs to the class(es) they play, so they don’t want to admit that.