Svanir/Chieftain
Problem with this sadly is that you could lock down the bosses by damaging them to 49% and leaving them. :/
Also to be honest it might not turn out that much more skillfull for both teams to just go ham on the boss when the encounter arises.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
It should be whichever player did most damage, not who has last hit.
Players who are proactive who are more mindful of point rotation and spawn timings are more likely to gain points for their team from NPCs.
As it is now there is more emphasis on luck. Any game that has more emphasis on luck rather than intended choice tends to have a lower skill requirement.
Gameplay that rewards proactive players generally requires more skill than gameplay that rewards luck.
errrm no. forest beasts rewards proactive players and not really luck.
it is not luck that you know you wiped the few opponents nearby any beasts.
it is not luck that you know the wiped opponents have not yet respawned.
it is not luck that you know which opponent are at which part of the map fighting your other team mates.
Answer to 49% issue is if the boss triggers regen from not being attacked it can just reset damage counters. Problem solved.
And to the other those are not really reasons because I already account for situational awareness.
When you see one enemy player run up and spam a few fast hitting dps skills hoping to get lucky that is simply not good game design.
Good PvP is designed such that luck is minimized as much as possible and intelligible decisions are maximized as much as possible.
Just not going to cut it.
well, i like the way it is, since it otherwise there won’t be any counterplay, but will be basically just a “10 seconds commune” where you cannot be interrupted. If you play the lucky road when joining a creature kill, well, is your “fault”. A good tactic instead would be to focus the killer and finish/disable him in order for you to get the kill.
The luck strat is always a bad strat
Wat r u, casul?
Eh, u should not engage NPCs if ur not able to burst with your build at the end.
Thats totally not luck, its just a fact that u dont use the game mechanics right.
the very point of that rule is for wars over who kills the beasts. Let’s say team red deals 60% damage to svanir before team blue’s member/s get around to stealing the beast…only now they can’t do it unless they kill all red members and let beast reset.
With the things they way they are now there is an incentive to have blue participate and bringing more ppl in for bigger chance of being the ones to deliver the final blow. It’s hectic, maybe not too fair, but it does ensure more action and some additional beast wars instead of short “check & skip” cause other team already booked he beast and there’s nothing you can do about it.
I understand why it is like it is, however in its current state it is due to random chance much more than skill, though you can guess how much damage one big burst will do and try to get that last 5% in one hit, but again it is just a guess. I have to say when I am in a close game on Niflhel and it goes down to bosses there is nothing more frustrating than to lose a game because my opponent got the last hit on the boss, not even losing to a 5 man Lord rush on foefire when you were on the brink of 500 points and the opponent barely scraped 350.
I do agree though that giving it to whoever dealt the most damage would result in less interesting gameplay because once a team has damaged the boss to 49% , there is no point even trying to steal it because it is already theirs. I am not sure how exactly it could be changed to make it fair but I have to say I don’t really like the current way of how landing the last hit scores you the kill.
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)
split point by damage, and give the boost to last hit team.