(edited by Kitt.2567)
Swiftness should stack its intensity
I can see it now… warriors just flying across the map and swooping down on their prey!
No.
This.
lol 25 stacks of Swiftness… +825% movespeed?
Is this Ballistics we’re playing?
(Flashing Lights/Seizure Warning)
https://www.youtube.com/watch?v=UtlR3tsYb4I
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty
(edited by Ralkuth.1456)
This is a dumb thread with a dumb idea, if you’re losing to a condi war with a regular war then its a learn to play issue, not a change the entire game because i can’t win issue.
lol I have never said 825%, but 66% maximum at 25 stacks. at least making it be able to run away with some mobility skills becuz warhorn war is worse than cond war at dueling. bad in dueling, can’t run faster than cond war, what is good points and why it is designed for?
(edited by Kitt.2567)
I used to play The Matrix Online, where initially speed had no limit and you could stack like 230% on top of your speed. You basically ran faster than cars and the animations made it look really awkward as your character was bent at like 45 degrees towards the ground. Then they limited it to like 33%.
However if you stacked more speed and you got speed debuffs, the debuffs would reduce the overall . So if you stacked 100 speed (33% effective still) and got speed debuff from an enemy at 50%, you would still run at the 33% bonus. It was an active counter to non damaging conditions that reduced your speed.
Consigliere
The Dragoon Brotherhood
Swim.6830 – Sorry, i am talking about this game not that game. I can understand but this game’s ploblem is that Torment war can also speed at 33%. that’s what i am talking about, as well as warhorn war is worse in fighting than torment war, therefore no advantage as compared to torment war. warhorn war and torment war has no difference in spvp small map cuz swiftness duration doesnt matter in small spvp map. so swiftness;s intensity is necessary, just like torment’s intensity. In guildwars 1, it was possible for thief classs to run at 50% but idk why they disabled it. If i can’t win, they had to AT LEAST make a way to run away from it. or just die at corner like mouse? cant’t win, cant’t cap, cant’t run away? I can do nothing but die? That’s my thought,.
If you know any good warhorn war in top100, plz tell me. I would contact him/her then to ask things. I guess NONE though,
(edited by Kitt.2567)
Kitt, go 20 into Tactics and take Quick Breathing! it makes warhorn OP
What is this about warhorns and… Ugh
Can this be moved to the prof balance forums. It’s hurting me…
Phaatonn, London UK
Oh yeah, but sword itself is strong enough without trait set like warhorn. so no balance. And also, even with that it takes time to convert so being damaged until doing that anyway. (also cannot remove stupid torment correctly cuz they keep applying conds) Torment and bleeing converted into boon are NOT even regeneration boon. BTW, it is OP? are you serious? Please tell me any top100 guy who use Warhorn if it is OP. If OP some1 should have been using this though.
Kitt, go 20 into Tactics and take Quick Breathing! it makes warhorn OP
lol I can’t say succinctly enough how bad this idea is. Please go away.
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