System to que 3+

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Posted by: Tinnel.4369

Tinnel.4369

Forgive my ignorance/laziness for not seeing if this topic has already come and gone, but I don’t understand why we can’t reasonably que 3+. It seems simple to me to be able to match games based on party size. If you want to que 3+ you wait for 3+, or even a +1/-1 system where if you want to que 3 you have to wait for a party with 2 or 4, likewise with 4 you wait for 3 or 5.

I can see where some would argue it would slow ques, but I don’t see where it would be that bad. The majority of people that are legitimately trying to climb are going to favor a group to do so and if I can get a group of 3 I’d rather wait a little longer for a better shot at winning against arguably a more organized and thus better team then suffering the equivalent time through the hell that is a solo or even 2 que match. I’d even rather pit my 3 against 4 or 4 against 5 with the knowledge that you at least had a real fighting chance against minimizing the kitten factor and legitimately out playing another team…..Thoughts?

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Posted by: Silv.9207

Silv.9207

back in time too much people on the forum came to cry about got slaughtered by a team while they was more or less all pug or a half team+pug.

ANet made us Vote to chose if we wanted a Team queue or a Solo/Duo Queue. Almost all the forum users chose for the Solo/Duo Queue and since there we can’t join a ranked with more than one friend.

There was other great options to balance better the game, but that was what players chose and now we have a team based game where we can’t play as a team.
There was too much players too lazy to make a team to join a ranked fight and not enough organized players to play the game as a full team.

If you don’t care about the leaderboard or the rewards, play Unranked and play with all your friends.

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Posted by: Tinnel.4369

Tinnel.4369

back in time too much people on the forum came to cry about got slaughtered by a team while they was more or less all pug or a half team+pug.

ANet made us Vote to chose if we wanted a Team queue or a Solo/Duo Queue. Almost all the forum users chose for the Solo/Duo Queue and since there we can’t join a ranked with more than one friend.

There was other great options to balance better the game, but that was what players chose and now we have a team based game where we can’t play as a team.
There was too much players too lazy to make a team to join a ranked fight and not enough organized players to play the game as a full team.

If you don’t care about the leaderboard or the rewards, play Unranked and play with all your friends.

I see, thank you for the answers. The main benefits to me are the rewards and the game play itself, but who wants to lose just cause…..

Really odd to me that this system won a vote.

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Posted by: Highlie.7641

Highlie.7641

They listened to the whiners at the top. This is all caused by a snowball effect.

The matchmaking system used to be much better for solo and teams. But the endless whining about Que time from the premade teams, made AN change things up. Premades vs solo player’s became a constant thing. so people obviously complained. and since solo player’s are the majority it was only common sense that they would change it again (to what we have now)

You seem to be new tinnel, i will say this as nicely as possible, take everything you see/read about gw2 on here with a grain of salt. People tend to leave out valid part’s of an argument just to get there way. (even if it costs the overall health of the game)

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Posted by: Tinnel.4369

Tinnel.4369

Oh, I’m no stranger to gaming forums, but thank you!

It just really gets me that it was this or full team ques when it seems the sensible middle ground is some version of what I suggested. It gives bigger teams good matching and helps protect the solo que’rs if not even give them a better shot at getting a team of 3 or 4 that if they know their biz they can really contribute. Instead we have up to 5 headless chickens running around bickering to their demise.

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Posted by: Splatter Paw.7238

Splatter Paw.7238

Just found out about this system myself, as I’m a returning player from about 6 months back. Really disappointing change, I tend to ignore ranked to play unranked with friends when they’re on. What gets me, is matchmaking isn’t better due to this change, just as many lopsided, unfair blowouts as before from my exp at least. Oh well I guess, happy hunting all.

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Posted by: Arashi.1356

Arashi.1356

make this post hot!!
I am voting for at least a 5 party ranked match availability….
I think it would be quite simple to setup rules to search for parties with the same party size…plus find someone around the same rankpoints..
its quite sad that you cannot play ranked matches with your friends….
And you might say go to play the tournaments…but when? on a given time only?
Thanks, great….

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Posted by: megilandil.7506

megilandil.7506

said many times, ranked is for building a personal rank, team qing (duo included) only shadows your gaming skills whith the ones of your friends. Only form of calculating that personal rank is pure solo random q.
ways for team playing have to be implemented, there are now AT but this isnt enought it seems for the ones who want to play in teams, if a ranked team play exist have to be for ranking teams without afectation to individual score and for estable teams, pug teams have no sense in any sort of team ranked

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Posted by: Tinnel.4369

Tinnel.4369

said many times, ranked is for building a personal rank, team qing (duo included) only shadows your gaming skills whith the ones of your friends. Only form of calculating that personal rank is pure solo random q.
ways for team playing have to be implemented, there are now AT but this isnt enought it seems for the ones who want to play in teams, if a ranked team play exist have to be for ranking teams without afectation to individual score and for estable teams, pug teams have no sense in any sort of team ranked

Personal rank in a team based environment where your success depends on at least 60% of your team being on close to the same page?!? If you think this results in accurately calculating personal rank….. Let the absurdity of this argument sink in for at least a second. Now that it’s sunk in, realize that this is what ANet has determined as “good”. Your personal rank is tied directly to your team…..

My gaming skills are being shadowed, no drowned, by the average of at least 2-3 boneheads I end up stuck with. The only accurate way to calculate personal rank/ability is in a 1v1 environment.

Ranked is also the only source for pip’d rewards and ascension achievements which is a primary reason it becomes jam packed with people that have no clue what to do and no desire to improve as long as the rewards roll in. Shockingly, there is a large majority of players that would like to earn these AND have a real shot at winning.

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Posted by: Arashi.1356

Arashi.1356

Tinnel.4369
Bless you
I totally agree with you <3

said many times, ranked is for building a personal rank, team qing (duo included) only shadows your gaming skills whith the ones of your friends. Only form of calculating that personal rank is pure solo random q.
ways for team playing have to be implemented, there are now AT but this isnt enought it seems for the ones who want to play in teams, if a ranked team play exist have to be for ranking teams without afectation to individual score and for estable teams, pug teams have no sense in any sort of team ranked

Personal rank in a team based environment where your success depends on at least 60% of your team being on close to the same page?!? If you think this results in accurately calculating personal rank….. Let the absurdity of this argument sink in for at least a second. Now that it’s sunk in, realize that this is what ANet has determined as “good”. Your personal rank is tied directly to your team…..

My gaming skills are being shadowed, no drowned, by the average of at least 2-3 boneheads I end up stuck with. The only accurate way to calculate personal rank/ability is in a 1v1 environment.

Ranked is also the only source for pip’d rewards and ascension achievements which is a primary reason it becomes jam packed with people that have no clue what to do and no desire to improve as long as the rewards roll in. Shockingly, there is a large majority of players that would like to earn these AND have a real shot at winning.

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Posted by: megilandil.7506

megilandil.7506

said many times, ranked is for building a personal rank, team qing (duo included) only shadows your gaming skills whith the ones of your friends. Only form of calculating that personal rank is pure solo random q.
ways for team playing have to be implemented, there are now AT but this isnt enought it seems for the ones who want to play in teams, if a ranked team play exist have to be for ranking teams without afectation to individual score and for estable teams, pug teams have no sense in any sort of team ranked

Personal rank in a team based environment where your success depends on at least 60% of your team being on close to the same page?!? If you think this results in accurately calculating personal rank….. Let the absurdity of this argument sink in for at least a second. Now that it’s sunk in, realize that this is what ANet has determined as “good”. Your personal rank is tied directly to your team…..

My gaming skills are being shadowed, no drowned, by the average of at least 2-3 boneheads I end up stuck with. The only accurate way to calculate personal rank/ability is in a 1v1 environment.

Ranked is also the only source for pip’d rewards and ascension achievements which is a primary reason it becomes jam packed with people that have no clue what to do and no desire to improve as long as the rewards roll in. Shockingly, there is a large majority of players that would like to earn these AND have a real shot at winning.

another: i lose cuz the others are bad i play no fault

this is a false argument, in a pure random solo q you get your doze of boneheads, your doze of decent players and your doze of better than you players and that is what determine your rank, the times that you can carry the bonneheads and the times you drag down the better than you players.

In a team q format the skill of members have a tendence to throw a illusory mid term rank of “real skills”, the good ones boost the bad ones and those drag down the good ones.
the 1v1 solution is not in a game where classes are important, some classes at a true equal skill level have low odds to beat others, in a 1v1 system you can determine who is the better guard , warrior… or the most boring ele or druid but not the best player

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Posted by: Tinnel.4369

Tinnel.4369

said many times, ranked is for building a personal rank, team qing (duo included) only shadows your gaming skills whith the ones of your friends. Only form of calculating that personal rank is pure solo random q.
ways for team playing have to be implemented, there are now AT but this isnt enought it seems for the ones who want to play in teams, if a ranked team play exist have to be for ranking teams without afectation to individual score and for estable teams, pug teams have no sense in any sort of team ranked

Personal rank in a team based environment where your success depends on at least 60% of your team being on close to the same page?!? If you think this results in accurately calculating personal rank….. Let the absurdity of this argument sink in for at least a second. Now that it’s sunk in, realize that this is what ANet has determined as “good”. Your personal rank is tied directly to your team…..

My gaming skills are being shadowed, no drowned, by the average of at least 2-3 boneheads I end up stuck with. The only accurate way to calculate personal rank/ability is in a 1v1 environment.

Ranked is also the only source for pip’d rewards and ascension achievements which is a primary reason it becomes jam packed with people that have no clue what to do and no desire to improve as long as the rewards roll in. Shockingly, there is a large majority of players that would like to earn these AND have a real shot at winning.

another: i lose cuz the others are bad i play no fault

this is a false argument, in a pure random solo q you get your doze of boneheads, your doze of decent players and your doze of better than you players and that is what determine your rank, the times that you can carry the bonneheads and the times you drag down the better than you players.

In a team q format the skill of members have a tendence to throw a illusory mid term rank of “real skills”, the good ones boost the bad ones and those drag down the good ones.
the 1v1 solution is not in a game where classes are important, some classes at a true equal skill level have low odds to beat others, in a 1v1 system you can determine who is the better guard , warrior… or the most boring ele or druid but not the best player

So, like you just said “in a pure random solo q you get your doze of boneheads, your doze of decent players and your doze of better than you players and that is what determine your rank”. This is not personal rank, this is rank of random chance of what you get in the que, by your own words it’s obvious that you understand even if you still haven’t figured it out for yourself yet. The law of averages doesn’t apply when the parameters aren’t identical on each sample.

Further, this "In a team q format the skill of members have a tendence to throw a illusory mid term rank of “real skills”, the good ones boost the bad ones and those drag down the good ones." Is exactly what is happening in solo que and producing the ranking frustrations we have. Do you read this stuff before you post it? It doesn’t matter how good or bad I am in solo que, the outcome is a sum of the parts, the parts of course being, THE TEAM!!!!

“Get good and carry” is a nonsensical argument that is at best situationally functional. It’s a team based play mode.

You further make my case for me with “some classes at a true equal skill level have low odds to beat others, in a 1v1 system you can determine who is the better guard , warrior… or the most boring ele or druid but not the best player” ANet determines our comps for us and when the majority of your team can’t read the comp and switch to another class accordingly that should obviously be reflected in your rank…….

Weeeehoooo, I’m starting to understand the general PvP mentality now.

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Posted by: megilandil.7506

megilandil.7506

good ones boost the bad ones and those drag down the good ones.

So, like you just said “in a pure random solo q you get your doze of boneheads, your doze of decent players and your doze of better than you players and that is what determine your rank”. This is not personal rank, this is rank of random chance of what you get in the que, by your own words it’s obvious that you understand even if you still haven’t figured it out for yourself yet. The law of averages doesn’t apply when the parameters aren’t identical on each sample.

Further, this "In a team q format the skill of members have a tendence to throw a illusory mid term rank of “real skills”, the good ones boost the bad ones and those drag down the good ones." Is exactly what is happening in solo que and producing the ranking frustrations we have. Do you read this stuff before you post it? It doesn’t matter how good or bad I am in solo que, the outcome is a sum of the parts, the parts of course being, THE TEAM!!!!

“Get good and carry” is a nonsensical argument that is at best situationally functional. It’s a team based play mode.

You further make my case for me with “some classes at a true equal skill level have low odds to beat others, in a 1v1 system you can determine who is the better guard , warrior… or the most boring ele or druid but not the best player” ANet determines our comps for us and when the majority of your team can’t read the comp and switch to another class accordingly that should obviously be reflected in your rank…….

Weeeehoooo, I’m starting to understand the general PvP mentality now.

1) its the law of large numbers, for normal players, not outliers in extremes of the skill curve, the odds to get each type of players in long term are the same
2) this exactly why it should be a pure randon q, if terms of equation ( the match) are always the same its imposible to determine the real value of each term (the player) if terms varies every time the system can create an “equation system” and isolate and solve terms
3) the reroll option(and also not specific rols purely determinet ) is the cause of this kittened system if you are a 1500 rank player whith main X class ¿are you sure that you can compete at 1500 level with class Y?

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Posted by: Tinnel.4369

Tinnel.4369

Just because statistical principles exist doesn’t mean they apply or are even being applied. It’s not a static environment, there’s a number of variables and each variable has a number of possible values. Given enough replicates, yes, it can be modeled. However, you’re never going to accurately account for the values and variables generated by the individual. They’re infinite and sporadic. The system we have has chosen a number of variables deemed adequate and gone with them. They’re not adequate.

We’re also not in an infinite generator. All things being equal around the average you have a high probability of eventually getting the average. First of all, they’re not equal and second of all, amassing a number of replicates that accurately hovers on the average is rare if not impossible.

What you’re implying is that in 10 placement matches you’re going to accurately get the average. Impossible. The average you do get immediately becomes part of your algorithm. Now, let’s say you get….high gold. You play another 10 matches with teammates that just ranked gold as well, the algorithm is going to handle the variables it has for you the best it can with what’s in the que, but it’s inherently imperfect because it really has no idea if any of you are legit gold or not because it only has a sample size of 10.

Now, if one of you is not legit gold, they are going to hide amongst legit gold for quite some time, that time likely related to the variables the algorithm doesn’t account for: class competency, ability to read the map, latency, skill clicking, nose picking, lack of sammiches from mom, etc. Given an infinite number of generations you would begin to approach the average, these generations are not available.

The inverse is true, as well. If four of you are not legit gold the entire team is going to fall accordingly. Now, the legit gold is swirling the drain working against relatively insurmountable odds because he’s hiding amongst silvers. The variables the algorithm accounts for keeps him there while the variables it doesn’t account for: understands the map, can do basic math, can read a comp, doesn’t need sammiches from mom cause they’re a big kid. Given an infinite number of generations he would approach the average, these generations are not available.

This continues in runs of for simplicity sake 10 and the result of every 10 is the sum of the parts which is the team, you can’t get away from it and it is in no way whatsoever an accurate measure of personal rank.

Now, my original point wasn’t related to personal rank whatsoever. I only care about personal rank as it relates to where the crappy system we just discussed decides I belong. What I wanted to talk about was why another system isn’t suitable. Your “personal rank” is still going to be a function of the variables around you. If I que with two plats that carry me, it’s no different than getting into plat with the crappy algorithm. By your logic your personal effect on the team, given infinite generations, is going to produce the average anyhow….