TDM improvement.

TDM improvement.

in PvP

Posted by: Gern.2978

Gern.2978

Instead of structuring the TDM matches like a conquest match, as they are now, they should be different. A large problem with Courtyard is that the first team to get one or two kills almost always wins. This is because now those two dead teammates are on the re-spawn timer, which brings them back up at different times and completely ruins group cohesion. And the map doesn’t let you hang back to regroup, it teleports you out, forcing your team to go back in one at a time to be destroyed by the opposing team’s group.

Instead of this system, TDM should have 3 rounds, each lasting just a few minutes, or until one entire team is dead, whichever comes first. No one is re-spawned until the entire team is dead, and then the next round begins. Score is still determined by killing opposing team members, so there can still be a winner without completely wiping the opposing team.

The winning team is determined by whoever wins 2 out of 3 rounds.

Hi, my name is Gern, and I’m an altoholic….

(edited by Gern.2978)

TDM improvement.

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Posted by: UltraViolence.6047

UltraViolence.6047

Agreed, deathmatches should be structured differently than conquest. For example, I know it’s a minor thing, but I would much rather see the actual number of kills the teams got instead of having to divide the score by 25 to figure it out.

Going back to your suggestion, I think that is a great idea! Having rounds would really change the way deathmatches are played, encouraging people to use different builds and strategies to stay alive, and it would also give time for teams to regroup, giving them a chance to win even if they commit a mistake in the beginning. It could also work with larger teams (just sayin’…); in short, it would give deathmatches their own identity.

Conquest is fun, but after playing it over and over again you can get bored. Being able to choose between different PvP modes would be really nice, and with the stronghold mode coming up with the expansion that seems where ANET is heading; proper adjustments to deathmatches and one or two new maps should raise the interest in sPvP and give great alternatives to players to make the experience a lot more enjoyable.

TDM improvement.

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Posted by: Ehecatl.9172

Ehecatl.9172

I like this suggestion. I enjoy Courtyard and unlike most I even find it a well designed map, but being spawned one at a time and being forced out of the spawn room before the rest of your team respawns is a really, really bad design choice.