(edited by Gern.2978)
TDM improvement.
Agreed, deathmatches should be structured differently than conquest. For example, I know it’s a minor thing, but I would much rather see the actual number of kills the teams got instead of having to divide the score by 25 to figure it out.
Going back to your suggestion, I think that is a great idea! Having rounds would really change the way deathmatches are played, encouraging people to use different builds and strategies to stay alive, and it would also give time for teams to regroup, giving them a chance to win even if they commit a mistake in the beginning. It could also work with larger teams (just sayin’…); in short, it would give deathmatches their own identity.
Conquest is fun, but after playing it over and over again you can get bored. Being able to choose between different PvP modes would be really nice, and with the stronghold mode coming up with the expansion that seems where ANET is heading; proper adjustments to deathmatches and one or two new maps should raise the interest in sPvP and give great alternatives to players to make the experience a lot more enjoyable.
I like this suggestion. I enjoy Courtyard and unlike most I even find it a well designed map, but being spawned one at a time and being forced out of the spawn room before the rest of your team respawns is a really, really bad design choice.