Take downed state out Pvp

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Posted by: Titan.7125

Titan.7125

We get it Anet, you want your casual game to be a special snowflake but downed state should not be included in any competitive form of pvp. The amount of stealth rez/stomps, dh protected stomps, set and forget engi res/stomp is just not conducive to a competitive environment. It gives classes a huge advantage over others and god forbid you get into a solo queue game without any of these classes on your team. I cannot tell you how many team fights mid we have won and no amount of cleave or stomping can get past the mass stealth options from druids to res or stomp and DH aoe bubble and protected stomps and rezzes. Especially since with how ridiculously strong dh is in solo queue that now I have seen literally 5-6 a game all way from sapph to diamond now. If you die, you die and it should be that way.

Keep it in WvW and pve that is fine. It wont make that much difference in WvW other than allowing classes like warrior to not have to run battle standard and dumb kitten like that.

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Posted by: Highlie.7641

Highlie.7641

good luck……..

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Posted by: Caedmon.6798

Caedmon.6798

Dont keep it in wvw,it’s even worse in there.Remove it entirely from wvw/pvp and keep it only in pve.

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Posted by: R O C.6574

R O C.6574

Hello stability…

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Posted by: Titan.7125

Titan.7125

Hello stability…

Stability is not a solution to the problem. Did you even read the post?

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Posted by: Aenaos.8160

Aenaos.8160

If you die, you die and it should be that way.

This is how it works now.
When you kill your enemies they stay dead until they respawn.
Downed state does not equal death or defeat.
In order to kill your opponent you have to finish them.

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

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Posted by: kdaddy.5431

kdaddy.5431

Im sorry but this doesnt make sense. You talk about DH being so OP as well as ranger and engy being OP in the rez game which is a bit true but saying that there is no amount of cleave to stop them? Thats so wrong, especially with the fact that necros using marks that cant be blocked, engy with the moa AOE skill, mesmer with the moa and the huge amount of DPS out there right now.

Good teams will focus on rezzing, if 1 person in a team fight goes for a rez and the other 2 dont its a free kill on top of the down person. I also disagree with stability but it is thrown out as candy so stability shouldnt be a problem for almost every class except thief. Which brings up stealth kills which once again helps killing other players. AOE stealth revives means you as a team must dps the area. You can only go so far.

So i will do what you did, down state is great. Ive made legendary each season and currently using a DPS rifle warrior and a DPS mesmer. Im able to get my kills and i feel it creates great game play.

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Posted by: abaddon.3290

abaddon.3290

Im sorry but this doesnt make sense. You talk about DH being so OP as well as ranger and engy being OP in the rez game which is a bit true but saying that there is no amount of cleave to stop them? Thats so wrong, especially with the fact that necros using marks that cant be blocked, engy with the moa AOE skill, mesmer with the moa and the huge amount of DPS out there right now.

Good teams will focus on rezzing, if 1 person in a team fight goes for a rez and the other 2 dont its a free kill on top of the down person. I also disagree with stability but it is thrown out as candy so stability shouldnt be a problem for almost every class except thief. Which brings up stealth kills which once again helps killing other players. AOE stealth revives means you as a team must dps the area. You can only go so far.

So i will do what you did, down state is great. Ive made legendary each season and currently using a DPS rifle warrior and a DPS mesmer. Im able to get my kills and i feel it creates great game play.

agreed. if someone goes to rez just start hitting both of them. most classes auto attack is a aoe anyway. you basically get free damage and with most melee you can out dps their healing kill their teamate and leave them heavily damaged. if rezzing is a problem for you its a l2p issue.

im bad at sarcasm

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Posted by: R O C.6574

R O C.6574

Hello stability…

Stability is not a solution to the problem. Did you even read the post?

Yeah, I read your whine session. Next time you go to stomp, pop a skill that gives you stability and let me know how it goes. Maybe you’ll stop crying like a baby.

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

Down state is good for spvp.

I use the name Barbie on all of my characters.

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Posted by: Stiofan.6720

Stiofan.6720

It would be amazing if they just made stomps happen automatically.

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Posted by: AlexPan.8614

AlexPan.8614

I don’t think the issue lies in the downed state mechanic, the issues lie in the ressurection mechanics.

There’s so much stability, aegis, aoe stealth, and aoe CC that can keep stomps away and keep you ressing without a lot of punishment.

The amount of cleave damage you can do never matches res speed, and 2 people ressing a downed ally can beat out pretty much any stomp. Ressurection speeds, especially when stacked, are too fast. Quick-stomping got nerfed.

Looking for a PvP team or people to play with?
All welcome; casual, hardcore, competitive, teams or guilds!
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: R O C.6574

R O C.6574

I don’t think the issue lies in the downed state mechanic, the issues lie in the ressurection mechanics.

There’s so much stability, aegis, aoe stealth, and aoe CC that can keep stomps away and keep you ressing without a lot of punishment.

The amount of cleave damage you can do never matches res speed, and 2 people ressing a downed ally can beat out pretty much any stomp. Ressurection speeds, especially when stacked, are too fast. Quick-stomping got nerfed.

Both teams have the opportunity to ress and stomp so it seems like a non-issue…

Sometimes i get the ress off in time, sometimes not.
Sometimes i get the stomp off in time, sometimes not.

It’s all part of the game. L2P