Talk about Scrapper
Engineers have always been naturally tanky with Healing Turret. Now they get hammer giving multiple defense skills with good damage at the same time and a triple leap to heal off the water fields even better. Free stomp/revive utility for nothing, with good protection up time from trait and free damage reduction from Adaptive Armor or high stability up time from dodging.
Engineers have always been naturally tanky with Healing Turret. Now they get hammer giving multiple defense skills with good damage at the same time and a triple leap to heal off the water fields even better. Free stomp/revive utility for nothing, with good protection up time from trait and free damage reduction from Adaptive Armor or high stability up time from dodging.
wow so if i run a tank build i will actually be tanky , that is unheard of
well this only confirms that it is an l2p issue and that glass cannon players cant wrap their heads around people not dieing instantly lol
i bumped into a bunker decap mesmer maybe those will be considered OP too shortly
Engineers have always been naturally tanky with Healing Turret. Now they get hammer giving multiple defense skills with good damage at the same time and a triple leap to heal off the water fields even better. Free stomp/revive utility for nothing, with good protection up time from trait and free damage reduction from Adaptive Armor or high stability up time from dodging.
wow so if i run a tank build i will actually be tanky , that is unheard of
well this only confirms that it is an l2p issue and that glass cannon players cant wrap their heads around people not dieing instantly loli bumped into a bunker decap mesmer maybe those will be considered OP too shortly
Uhh I said naturally tanky not running a bunker build. Bunker Engineers always had the best self healing.
Engineers have always been naturally tanky with Healing Turret. Now they get hammer giving multiple defense skills with good damage at the same time and a triple leap to heal off the water fields even better. Free stomp/revive utility for nothing, with good protection up time from trait and free damage reduction from Adaptive Armor or high stability up time from dodging.
wow so if i run a tank build i will actually be tanky , that is unheard of
well this only confirms that it is an l2p issue and that glass cannon players cant wrap their heads around people not dieing instantly loli bumped into a bunker decap mesmer maybe those will be considered OP too shortly
Uhh I said naturally tanky not running a bunker build. Bunker Engineers always had the best self healing.
personally i find scrappers just as squishy as any class when i fight them unless they are running celestial gear, sure they can heal and all but if their dps focus is indeed the hammer then they become stupidly predicable and dont stand a chance
not having weapon swap makes scrapper engi far easy to counter wich is why im certain that its a l2p issue as i have lost a total of 2 matches against scrappers since they were on beta and i dint even had the HoT expansion
Engineers have always been naturally tanky with Healing Turret. Now they get hammer giving multiple defense skills with good damage at the same time and a triple leap to heal off the water fields even better. Free stomp/revive utility for nothing, with good protection up time from trait and free damage reduction from Adaptive Armor or high stability up time from dodging.
wow so if i run a tank build i will actually be tanky , that is unheard of
well this only confirms that it is an l2p issue and that glass cannon players cant wrap their heads around people not dieing instantly loli bumped into a bunker decap mesmer maybe those will be considered OP too shortly
Uhh I said naturally tanky not running a bunker build. Bunker Engineers always had the best self healing.
personally i find scrappers just as squishy as any class when i fight them unless they are running celestial gear, sure they can heal and all but if their dps focus is indeed the hammer then they become stupidly predicable and dont stand a chance
Don’t even need to run Celestial for the healing to be broken on Scrapper. Healing Turret->Cleansing Burst->pick it up->Acid Bomb->Rocket Charge=11k healing exactly with 4490 of that being AoE plus 2 conditions removed. That’s 733 HPS just by doing that combo every 15 seconds and you still have Super Elixir healing 700 plus 204×11+1 condition removed and whatever traits you want.
Scrapper is basically like d/d ele but stronger. Still dies when focused hard, but in smaller fights, it’s near impossible to kill while putting out significant damage.
Scrapper is basically like d/d ele but stronger. Still dies when focused hard, but in smaller fights, it’s near impossible to kill while putting out significant damage.
scrappers are incredibly predicable and easy to fight back and incredibly weak to condition builds
eh, it’s just a cele engi that works again.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria