Talkin' bout solo queue

Talkin' bout solo queue

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Posted by: ninjabiscuit.8052

ninjabiscuit.8052

I love this game but I must confess I really hate mismatched teams. Often, when I didn’t know any better, I would boil down the loss of a game to someone on my team in particular, blaming the entirety of a game’s final outcome on just one person’s inability to play. This I think is stupid to do. A single match has so many variables in it that to tie it down to one player’s performance is silly. Additionally you look like an idiot. I was recently watching OstrichEggs’ stream and I thought it funny that Hiba blamed the loss on him. This sort of thing happens a lot.
Departing from this method of loss examination, I can choose to then blame the other teams players(they are op as kitten), or I can say the lag did it, or I could simply say the loss falls on my own ability. It is usually a combination of these things, but a huge component of the game’s outcome also rests on class role and synergy.

Beyond the occasional 4v5, this seems to be more prevalent and less talked about. It has less to do with class composition i.e. mesmer, mesmer, mesmer(oh kitten time to afk), and more to do with battleground roles, in whatever way someone wants to define that, mobile capping players, high-damage nukers, bunkers, players with large team presence, disablers, etc. A class can be indicative of what that a player brings to the team, so it is not a bad face value assessment. Still, classes can obviously have a combination of these traits, but the problem seems to crop up whenever one team is either missing one of these traits, multiple, or has too much of one.

An example of this last situation:
With maybe a bunker or two on each team it seems fair enough, however, if one team spawns into the game with 4 bunkers and the other is left with only 2 bunkers, the game seems decided before it has even begun. The team with only two can never decap a point. Their two bunkers act as dead weight, taking the necessary players slots for more damage classes.This aggravates quite a bit. Not sure how others feel about this.

I know that this problem doesn’t really exist in team queue and that this branch of pvp is certainly available, but I think that with the addition of a ready check to solo queue there should be some kind of role check too. With all of this in mind, here are my questions:

*Is this a legitimate complaint? (I don’t know maybe I am asking for too much?)

How might you specify what the “required” roles are for a tournament match?

Does this problem lie in the map design? The potential for secondary objectives to sway the tide of a game or even the conquest style itself?*

tldr: Does tournament role need to be considered in setting up a solo queue game?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

If we see a “role” parameter added, perhaps it could be an amulet check? The matchmaker could try to not form a team with all cleric/settler/soldier amulets, or all rabid/carrion amulets, or all zerker amulets. Not sure how that would work out practically.

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Posted by: redslion.9675

redslion.9675

It should be something non-automatic.

That would mean someone should always have it in control and tweak it every time the meta shifts.

Or well, having some generic system might work. But needs a lot of caveats. For example, a player with Soldier’s Amulet isn’t necessarily a bunker, so it’s not a player with Settler’s.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: ItIsFinished.9462

ItIsFinished.9462

I think its fine how it is now. Although some of what you bring up regarding 4 bunkers vs 2 bunkers has merit, there are also other ways of taking a point. You may need all 5 members to do it but at least you get it done. There is always someone who gets trigger happy and leaves his point for some action, leaving it open to be taken by the opposing team.

My suggestion would be to allow the viewing of each of your team members total stats. Not there gear setup, just there stat totals so you can get more of an idea of who is going to bunker this point, or who is going to team up and take that point etc. And maybe a “role” parameter like the suggestion above.

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Posted by: redslion.9675

redslion.9675

Well, it’s true that a team with 4 bunkers is unlikely to win because they’ll only have 1 person that might take down your 2 bunkers, and one person isn’t enough.

This while you have 2 bunkers and 3 people who can kill the bunkers.

Best thing for every player should be to always have at least a bunker and a roamer. Hoping you can learn to play guardian bunker by joining hotjoin.

However, what people complain about are single mistakes, like you screwed up a ress, or failed to interrupt a stomp. Most of the time this is into a small fight and the damage can be undone easily.

What really ends in defeat is the lack of a coherent strategy and not being able to realize what can be done if things don’t go as expected (example: you lose the fight at mid because the enemy has a better class comp than you, or at Khylo the enemy starts raining with treb and repair it repeatedly, so you need a roamer to stay mid and keep the enemy from using the treb).

Also remember than most of the time you get ganked it’s because you made a gamble (example: you didn’t see the whole enemy team on a point, or you get far when 3 enemies respawn). Most of the time, it’s a gamble you had to make, like: we have home contested, there’s a fight, I look at my allies’ healthbar and realize they might be alive when I get ther. Then they both get bursted down when you arrive, and you know there isn’t much you can do (try to revive, and they’ll focus both of you down).

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Qaelyn.7612

Qaelyn.7612

To give you an idea of the state of tournaments at the lower rank levels right now, on more than one occasion I have been in a position where I was downed and there was a teammate nearby who didn’t try to res me, or where I saw one teammate down and another didn’t try to help until I went and did it.

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Posted by: redslion.9675

redslion.9675

To give you an idea of the state of tournaments at the lower rank levels right now, on more than one occasion I have been in a position where I was downed and there was a teammate nearby who didn’t try to res me, or where I saw one teammate down and another didn’t try to help until I went and did it.

It depends on how many enemies were around.

And sometimes, you are put on the dilemma:

one enemy and one ally are downed. Your ally is being stomped. You try to stomp and rally or you try to revive?

Other than the fact that if they are clos you don’t know what you’ll get, what do you do? You have to take a gamble on how much health your hally has and will be decided in a split second.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

(edited by redslion.9675)