I love this game but I must confess I really hate mismatched teams. Often, when I didn’t know any better, I would boil down the loss of a game to someone on my team in particular, blaming the entirety of a game’s final outcome on just one person’s inability to play. This I think is stupid to do. A single match has so many variables in it that to tie it down to one player’s performance is silly. Additionally you look like an idiot. I was recently watching OstrichEggs’ stream and I thought it funny that Hiba blamed the loss on him. This sort of thing happens a lot.
Departing from this method of loss examination, I can choose to then blame the other teams players(they are op as kitten), or I can say the lag did it, or I could simply say the loss falls on my own ability. It is usually a combination of these things, but a huge component of the game’s outcome also rests on class role and synergy.
Beyond the occasional 4v5, this seems to be more prevalent and less talked about. It has less to do with class composition i.e. mesmer, mesmer, mesmer(oh kitten time to afk), and more to do with battleground roles, in whatever way someone wants to define that, mobile capping players, high-damage nukers, bunkers, players with large team presence, disablers, etc. A class can be indicative of what that a player brings to the team, so it is not a bad face value assessment. Still, classes can obviously have a combination of these traits, but the problem seems to crop up whenever one team is either missing one of these traits, multiple, or has too much of one.
An example of this last situation:
With maybe a bunker or two on each team it seems fair enough, however, if one team spawns into the game with 4 bunkers and the other is left with only 2 bunkers, the game seems decided before it has even begun. The team with only two can never decap a point. Their two bunkers act as dead weight, taking the necessary players slots for more damage classes.This aggravates quite a bit. Not sure how others feel about this.
I know that this problem doesn’t really exist in team queue and that this branch of pvp is certainly available, but I think that with the addition of a ready check to solo queue there should be some kind of role check too. With all of this in mind, here are my questions:
*Is this a legitimate complaint? (I don’t know maybe I am asking for too much?)
How might you specify what the “required” roles are for a tournament match?
Does this problem lie in the map design? The potential for secondary objectives to sway the tide of a game or even the conquest style itself?*
tldr: Does tournament role need to be considered in setting up a solo queue game?