Taunt: Should it be block/evade-able
If I Taunt you irl will you dodge physically? I kid, this one might help
https://wiki.guildwars2.com/wiki/Resistance
Between a master and apprentice, i would love to see the differences.
And stun break :p
Between a master and apprentice, i would love to see the differences.
Taunt probably should be blockable and evadable. There’s no reason for it to have less counterplay than other forms of crowd control, and it’s already unique in that it forces you to go to the enemy.
EDIT: Not sure if they fixed it or not but you should also be able to select targets and use instant cast skills while taunted.
EDIT2: Basically it should function the same as fear except you move in the opposite direction.
(edited by The Wizland.8435)
Taunt probably should be blockable and evadable. There’s no reason for it to have less counterplay than other forms of crowd control, and it’s already unique in that it forces you to go to the enemy.
Well, you not only go for the enemy. Unlike the warrior, they are not taking damage per se: it’s the pet that sponges off the damage.
You should be able to block, evade, AND blind taunt.
Am I good?… I’m good.
You should be able to block, evade, AND blind taunt.
^ I agree with this.
Unless the player does something to make their attacks unblockable.
You should be able to block,blind, or evade the taunt application.
Taunt should have the same limitations as fear. Period.
You should be able to block, evade, AND blind taunt.
The blind should be on the pet and not ranger though.
Taunt should just be removed from the game. We didn’t need taunt in the game. Fear is bad enough in terms of the game taking control of your character away and forcing it to do something.
twitch.tv/doctorbeetus
Taunt certanly should be avoidable by dodges/evades. My guess is it suffers from same issue as blinding dissipation: they forgot to check avoidable flag.
[Teef] guild :>