Team Color Identification when capping bases
1. Look at (mini)map
2. ????
3. Profit
1. Look at (mini)map
2. ????
3. Profit
the minimap sometimes is bugged and you can’t see a player of your team if he is too far away from you, so this could actually be a good idea.
“Don’t criticize what you can’t understand”
You can see the colour of the ring around the base itself from afar to tell which side is capping it.
And this falls under team coordination and communication.
Any more information like through the UI would just be dumbing down really.
i like the idea because there really is no communication in solo queue, however it might take a lot to implement (I really have no idea how long), and I think other things are more important.
But now they’re hating cause a brotha finally got some buzz
www.twitch.tv/Follidus – Team Absolute Legends
If the point was yours and now it is contested, it’s quite easey to assume its the enemy…
Also true if the point belongs to the enemy and now it is contested…
You can see the colour of the ring around the base itself from afar to tell which side is capping it.
And this falls under team coordination and communication.Any more information like through the UI would just be dumbing down really.
It’s actually the other way around, contrary to what you may believe. Less transparency = less info for players to react to individually = less individual skill.
I think individual skill/solo queue is a much more important thing to focus on over team play in the games current state.
There’s no ‘skill’ involved in this.
The information is already there, the ring changes colour based on who’s capping.
You can go and look with line of sight.
Or you can use team comms.
Adding the capping information to the UI just makes things more simple, it adds no increased skill level whatsoever.