Team Deathmatch
Courtyard.
Courtyard design didn’t work. A TDM game mode for 5 vs 5 should requier a broad, plain central area -pretty much like the graveyard in Foefire- and each match should have a counter releasing both teams again each ~3 min or so, maybe 5 waves x match.
Courtyard was crapy, narrow circular corridor with no rules in which once a team earn a numerical advantage then snowballed the survivors up to the respawn point to camp 5 vs 1 each arriving player. Blows my mind that the PvP testing team wasn’t able to anticipate what’s going to happen.
I had many good courtyard fights. The snowballing only really happened if a huge mismatch, otherwise group would regroup and come out together close to spawn
Anet give us back Courtyard, add some rocket launchers and rocket jumps…everything will be fine.
…oh and quad damage.
Kawaleria (KW)
3v3 TDM with no respawns and best of 3 on a better map…would be nice.
simply no 15chars
Skilled Thiefs are dangerous
Courtyard.
It’s not a supported format is the problem. Courtyard is fun but there is no way to play it other than custom games, I’m not even sure you can get dailies from it.
Basically I think there is enough interest to add support