Team / Random Arenas

Team / Random Arenas

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Posted by: Brack.6517

Brack.6517

I saw a similar thread to this just now and hope this doesn’t go down the same way!

Are there any plans to add a different kind of spvp? Perhaps on a different queue.
The current spvp isn’t too fun with the mechanics of 1 guy stopping 5 guys capping a point.

A straight up team deathmatch like team arenas of guildwars1 (with maybe a Random arena for solo queuing) would remove the need for bunker builds (ofc there would be groups setup of 5 bunkers like we had 4 monks in gw1).

I just think that currently I run around WvW looking for small scale fights while trying to dodge the zergs. We don’t have guild v guild but we do have sPvP, a sPvP without silly mechanics where you can just test group v group or build v build to the death may get a lot of interest

Team / Random Arenas

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Posted by: Larynx.2453

Larynx.2453

A big problem currently is that the viable builds are also ones which are able to support themselves. That is, they don’t require another team mate in order to be effective. For these same reasons warriors and necromancers aren’t desirable, since the hold handing isn’t worth it when a perfectly fine replacement can be used.

In other words, the complexity and coordination that would be involved in a small scale team death match (ie. 2v2/3v3) wouldn’t be a very sustainable spectator sport, and would be fairly boring to play as well.

If the independence of certain professions/builds was nerfed, then we might see a bit more interesting fights. Regardless of whether or not arena is ever implemented, it’ll definitely improve conquest.

Once they implement custom matches, depending on how it is done, at the very least we’ll probably see some player hosted arenas. For the near future, that’s all anyone can really expect. ArenaNet is incredibly hesitant to add anything other than Conquest (for the wrong reasons imo).

On a related note, I’d be interesting to see the sort of meta that TDM creates. Condition Necromancers are really similar to WoW Affliction Warlocks, yet warlocks are (at least when I played) one of the most desirable casters in the game. Yet they were immobile and required constant support from the team. Just like necromancers. Maybe the fact that there’s really no solid peeling class? or maybe it’s just not worth the effort when the fight takes place over a node? Just some thoughts.

(edited by Larynx.2453)

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Posted by: milo.6942

milo.6942

A big problem currently is that the viable builds are also ones which are able to support themselves. That is, they don’t require another team mate in order to be effective. For these same reasons warriors and necromancers aren’t desirable, since the hold handing isn’t worth it when a perfectly fine replacement can be used.

In other words, the complexity and coordination that would be involved in a small scale team death match (ie. 2v2/3v3) wouldn’t be a very sustainable spectator sport, and would be fairly boring to play as well.

If the independence of certain professions/builds was nerfed, then we might see a bit more interesting fights. Regardless of whether or not arena is ever implemented, it’ll definitely improve conquest.

YES
finally someone said what I’ve been thinking

Edit: for example when I play my engineer I think to myself often.. If only I had a warrior I could coordinate, there are many skills I have that would really benefit them. e.g.
http://wiki.guildwars2.com/wiki/Fumigate (clean them)
http://wiki.guildwars2.com/wiki/Net_Shot (they can 100b in peace)
http://wiki.guildwars2.com/wiki/Magnet (where do u tink ur goin)

(edited by milo.6942)

Team / Random Arenas

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Posted by: Rerroll.9083

Rerroll.9083

A big problem currently is that the viable builds are also ones which are able to support themselves. That is, they don’t require another team mate in order to be effective. For these same reasons warriors and necromancers aren’t desirable, since the hold handing isn’t worth it when a perfectly fine replacement can be used.

In other words, the complexity and coordination that would be involved in a small scale team death match (ie. 2v2/3v3) wouldn’t be a very sustainable spectator sport, and would be fairly boring to play as well.

If the independence of certain professions/builds was nerfed, then we might see a bit more interesting fights. Regardless of whether or not arena is ever implemented, it’ll definitely improve conquest.

Once they implement custom matches, depending on how it is done, at the very least we’ll probably see some player hosted arenas. For the near future, that’s all anyone can really expect. ArenaNet is incredibly hesitant to add anything other than Conquest (for the wrong reasons imo).

On a related note, I’d be interesting to see the sort of meta that TDM creates. Condition Necromancers are really similar to WoW Affliction Warlocks, yet warlocks are (at least when I played) one of the most desirable casters in the game. Yet they were immobile and required constant support from the team. Just like necromancers. Maybe the fact that there’s really no solid peeling class? or maybe it’s just not worth the effort when the fight takes place over a node? Just some thoughts.

Good point, probably thats what makes the ele op

Up Rerroll