For a supposedly “structured” PvP, I’ve found many sPvP tournaments to be easily abused/manipulated, and not entirely fair as far as teams and balance. I don’t know how many times I’ve seen players repeatedly jump ship as soon as the team is one person up to group up with the winning team, and new players coming into a match give a significant boost to whatever team they join. In my opinion, these are easily fixable flaws, and this is what I suggest:
1) Remove the ability to jump teams during a match. There is no reason for this to exist, and all it does is allow for team exploitation and encourage deserting your starting team for whoever is ahead.
2) Only allow players to join games in PAIRS. It’s really not that hard to assign players to matches in pairs, or to queue them up for a match until there is another player to put them in with. This way, no team gets a sudden advantage due to incoming players.
Arenanet lies.