Team queue: 2 players of same class max
I think i fought against the same team yesterday…. and yes its really annoying
I like the idea of 2 of 1 class in 1 team (maybe 3) but not more. This should also be set into soloQ matchmaking
Btw: It’s Sey-Shi-zo ^.^
If you are also in a premade team bring a guard for lot of Stab, bring staff cele ele to take out turrets and wars to cc engi to dealth. I have run that comp b4 its really trolly but doesnt stand up to a really team or even just counter comp. Stabiliy and cc with ruin there day.
Highest ranked reached 28 soloq
Isle of Janthir
Bringing five of the same class isn’t OP. Bringing five of the same OP build is OP. Would you ever complain about 5 thieves? No. Would you complain about five minion masters or turret engis? Hell yeah. Why? Cuz they’re passive and stacking passives is annoying as hell. As long as all builds are balanced, stacking multiple isn’t an issue. You still have to be skillful if you’re five thieves. You don’t have to be skillful as a turret engi, thus 5 turret engis are 5 players playing skillless builds.
You also have to realize that 5 turret engis IS beatable. When you take multiple of a build, you don’t just compound your strengths. You also compound your weaknesses. It’ll require a lot more of that weakness to take it out, but if you do take it, it’ll beat them. So how do you beat 5 turret engis? 1-2 power staff eles, guardian and 1-2 warriors. Stability, stability, stability. Bring everything you can that gives you stability. Power is king, not precision or crit damage. If the eles and guardian can bring reflects, that’ll help a butt load.
Message me any time in game.
TeamQ should have absolutely no limits as it is supposed to be pre-made teams. If someone want to run five engineers, then they should have that opportunity. As for soloq it should be a limit since that is not pre-made teams and having more than two of one profession can really destroy the match.
That being said; 5 turret engineers should be easy to outplay. If they stack three on one point then outnumber them somewhere else and have two ranged dps stay with the three just to hold them there. Outnumbered fights with cleave and/or AoE is gg for turret engineers…. After that you can just snowball them on the two points where they don’t have 15 turrets.