http://www.youtube.com/user/OfficialSensotix
Sensotix’ Builds & Tutorials Collection
Its as simple as that get 4 spirit rangers and one guardian and you cant loose (at least in solo q) what does that say about ranger? i guess that it is too strong.
here another picture to prove it again…its just 2 out of 8 or 9 times this happened..
I refuse to play that broken easy POS class aka ranger
With the plethora of AoE from engie and thief I don’t really understand how you lost to 4 spirit rangers. You should just have the thieves cluster bomb midfight while engies do the same with bombs and grenades. It seems to me like you expect to play normally to beat a team comp that is anything but normal.
With the plethora of AoE from engie and thief I don’t really understand how you lost to 4 spirit rangers. You should just have the thieves cluster bomb midfight while engies do the same with bombs and grenades. It seems to me like you expect to play normally to beat a team comp that is anything but normal.
most thieves I run into don’t use sb, pistols are just 2cool man.
But, ya I faintly remember a couple spirit rangers ruining my kittening day in a couple arenas. However as soon as you pull out that sb and start AoEing they sick their puppies on your and you get destroyed if you try to fight. I imagine it would take around 7-12 seconds of cluster bomb spam with AA to kill all the spirits and the ranger. Which is plenty of time for them to kick your kitten . On top of the fact they are tanky as hell negating the chance of using front loaded burst to kill them, and ill be kitten ed if you win against them via attrition.
Spirit rangars are op alot there is no deniing in this its take alot less skills and practice to kill some one with mounths of practice on same build but i disagree tath 4 spirit rangar and a g bunker cant lose i won a game vs team like this and we beat them 500 to 250-300
spirit rangar is realy strong 1v1 and dedly in team fiths becouse of the passive bufss tath spirit gives to your teamates but if you have only rangars then thay allready have the same buffs and it’s not so effective
G bunker , 1/2 spirit rangars 1/2 necros 1 engy and thief/mess/ele now this will be a hard combo to beath but 4 spirit rangars nop
Firstly we don’t see the result of the 1st match, the 2nd match has nothing to do with spirit rangers, 1 team has 3 bunkers and the other has 1.
Engi’s beat up on rangers fairly well, so do theives, so can necros, even super stun warriors can beat spirit rangers.
I had to laugh some wind bag Warrior was trash talking me in a match talking about how easy a spirit ranger is to play… I mean really since when was a warrior hard to play, Warrior is not as good as ranger overall but it is no harder to play.
Infact I will say that there is no ranger setup that is hard to play…I’m sorry, we just don’t have as much gimmicks as other classes.
imagine a team of 4 necros and 1 guard… i would bet my account u would have lost to it.
imagine a team of 4 engis and 1 guard… i would bet my account u would have lost to it.
imagine a team of 4 mesmer… naah thats stupid
imagine a team of 4 guards and a thief… same bet here
these “setups” need a diffrent handling then normal setups, get used to is ^^
i play spirit ranger for myself from time to time, and its true u have normalley have 2+ on the map, because the build is pretty easy to play, but i see more and more ppl who know how to kill them, aoe them sprits, do not go melle till u got them down, if he recasts, go ot again, dont let him get behind u. cc is always good, cause no stab.
Also I will say this, 50% of the rangers I see in tourneys are not Spirit rangers, I still see BM, traps, and some god knows what with a greatsword
imagine a team of 4 necros and 1 guard… i would bet my account u would have lost to it.
imagine a team of 4 engis and 1 guard… i would bet my account u would have lost to it.
imagine a team of 4 mesmer… naah thats stupid
imagine a team of 4 guards and a thief… same bet here
4 necros will be eaten from wars and thiefs perhaps not in teafiths ( depends alot on builds nad skils ) but overall the necro team will lose thay dont have mobility and they bend over hevy direct dem
4 engys cant realy say i dont see so many of them laitly i cant cant give you a exact assessment
4 mesmers i will laught my a*s off
4 paldins well if thay cap the points it will be problematik to kill but 2 necros 1 spirit rangar and 1 engy will defenetly kill them.
If you have 2 of OP build from curent meta its hard to paly but if you have 4 ppl plaing same build on same class thay wount win the point is to do a teamwork to contribuit with your teamates and do devistating dmage but wen you all have same skils and stats you cant do anything
So lets say spirits are OP. What exactly could be done about them (excluding spirit of nature because it is OP)? The absolute only thing i could think of is make spirits more selfish. Instead of giving their effects to whole group, it only applies to you and your pet. They can also add a new grandmaster trait that does what spirits currently do, effects applied to your whole team in range. If they increase CD/decrease their HP/decrease condi and boon durations it will only make your 30 trait points spent for spirits useless and we’re back when spirits were a joke.
I beg to differ. Yesterday we defeated a team that had 4 spirit rangers and we only got 3! It’s possible!
Just remove that grandmaster trait in PvP which allowes your spirits to follow you. This way it’s good for bunkering and maybe people won’t stack it.
to counter 4 spirit rangars simply spamm AOE from distance 2 necros one with epidemik will destroy all spirits in no time
and wen they sumon them again another epidemik
thiefs can clusterbomb
wars with bow dosome aoe or gs aoe skils
engys no need to coment
wel lthere you go ..
Next rangers hate meta.
to counter 4 spirit rangars simply spamm AOE from distance 2 necros one with epidemik will destroy all spirits in no time
and wen they sumon them again another epidemik
thiefs can clusterbomb
wars with bow dosome aoe or gs aoe skils
engys no need to comment
well there you go ..
Basically this is like fighting fire with fire; aka fighting a poor design with another poor design. AoE is far too prevalent and far too strong imho. But it is the answer to many of the things that is wrong atm.
I beg to differ. Yesterday we defeated a team that had 4 spirit rangers and we only got 3! It’s possible!
Just remove that grandmaster trait in PvP which allowes your spirits to follow you. This way it’s good for bunkering and maybe people won’t stack it.
Spirits would just not be used then.
Also why do people seem to think Spirit rangers have good mobility? We are pretty much on the same level as Necros unless you take some bad weapon choices.
I beg to differ. Yesterday we defeated a team that had 4 spirit rangers and we only got 3! It’s possible!
Just remove that grandmaster trait in PvP which allowes your spirits to follow you. This way it’s good for bunkering and maybe people won’t stack it.
Spirits would just not be used then.
Also why do people seem to think Spirit rangers have good mobility? We are pretty much on the same level as Necros unless you take some bad weapon choices.
You don’t swap for warhorn when needed and use sword 2 leaps for mobility?
Firstly we don’t see the result of the 1st match, the 2nd match has nothing to do with spirit rangers, 1 team has 3 bunkers and the other has 1.
Engi’s beat up on rangers fairly well, so do theives, so can necros, even super stun warriors can beat spirit rangers.
I had to laugh some wind bag Warrior was trash talking me in a match talking about how easy a spirit ranger is to play… I mean really since when was a warrior hard to play, Warrior is not as good as ranger overall but it is no harder to play.
Infact I will say that there is no ranger setup that is hard to play…I’m sorry, we just don’t have as much gimmicks as other classes.
That is the point most ppl dont understand and exactly the reasson why the spec is op. Sure they can be beaten, but nearly onl with a perfect play by your enemy. For example, if the cc war would be in this position, think about dbl dmg from 100b and unbreakable stun effect from skulls mace. So once you land the stun ranger will be dead for sure. Thats the same point, the ranger still could win by a perfect play while never got hit by the stun. But not allowed to do a mistake.
Same with the current Meta, you can also win with a burst lineup, if you are able to kill an enemy inclusive stomping instantly in each teamfight during the hole game. And this also in 8 of 10 games. Than a burst lineup still can works, but this fact is just unhuman and wont happen anyway…
(edited by prozon.3561)
imagine a team of 4 necros and 1 guard… i would bet my account u would have lost to it.
imagine a team of 4 engis and 1 guard… i would bet my account u would have lost to it.
imagine a team of 4 mesmer… naah thats stupid
imagine a team of 4 guards and a thief… same bet here4 necros will be eaten from wars and thiefs perhaps not in teafiths ( depends alot on builds nad skils ) but overall the necro team will lose thay dont have mobility and they bend over hevy direct dem
4 engys cant realy say i dont see so many of them laitly i cant cant give you a exact assessment
4 mesmers i will laught my a*s off
4 paldins well if thay cap the points it will be problematik to kill but 2 necros 1 spirit rangar and 1 engy will defenetly kill them.
If you have 2 of OP build from curent meta its hard to paly but if you have 4 ppl plaing same build on same class thay wount win the point is to do a teamwork to contribuit with your teamates and do devistating dmage but wen you all have same skils and stats you cant do anything
do not forgett that we are talking about solo q, not team q! and i have a team with 4 guards and a thief ^^ that sucked more then hard. btw i just wanted to point out thakittens not only the ranger that makes a team of 4 same classes hard to beat.
OKAY GUYS here is what i did…i stood outside the point to cluster their spirits to death once it felt save to engange i killed the spirit ranger but u know what? the other thief just kept running into the middle of the spirits getting oneshotted all the time..same goes with one of the engis
once i almost killed once he put his pet out and i had to kill it and as i was killing it the spirit ranger respawned his spirits and due to the high dmg output i had to disengage and start it new
teamfight…the time i managed to cluster their spirits etc down 3 people of my team standing in the middle of the point vs like 12 spirits were already dead..therefore i moved to farpoint killed the spirit ranger there and then another one came to rezz him…..
and the result of the game was: 500-360 for them i just forgot to screenshot it
It feels really weird to be a primary Warrior and going “Huh? These guys aren’t that bad for me” because they only have 1 resist and then after that they are easy prey for either my Skull Crack build or my Earthshaker build.
For TPvP I’d suggest teams consider bring a Warrior because currently we are strong against both Spirit Ranger and Condi Spam Necros.
As for SoloQ I think they need to rewrite the matchmaking system so that it doesn’t put more than 2 of a class in a team unless there are really no other options.
@DevO Warrior is by far the hardest class that I’ve played because missing a Earthshaker or Skull crack means you’re instantly at a disadvantage. In fact most warrior builds have very little margin for error.
(edited by BurrTheKing.8571)
imagine a team of 4 necros and 1 guard… i would bet my account u would have lost to it.
imagine a team of 4 engis and 1 guard… i would bet my account u would have lost to it.
imagine a team of 4 mesmer… naah thats stupid
imagine a team of 4 guards and a thief… same bet here4 necros will be eaten from wars and thiefs perhaps not in teafiths ( depends alot on builds nad skils ) but overall the necro team will lose thay dont have mobility and they bend over hevy direct dem
4 engys cant realy say i dont see so many of them laitly i cant cant give you a exact assessment
4 mesmers i will laught my a*s off
4 paldins well if thay cap the points it will be problematik to kill but 2 necros 1 spirit rangar and 1 engy will defenetly kill them.
If you have 2 of OP build from curent meta its hard to paly but if you have 4 ppl plaing same build on same class thay wount win the point is to do a teamwork to contribuit with your teamates and do devistating dmage but wen you all have same skils and stats you cant do anythingdo not forgett that we are talking about solo q, not team q! and i have a team with 4 guards and a thief ^^ that sucked more then hard. btw i just wanted to point out thakittens not only the ranger that makes a team of 4 same classes hard to beat.
i was simply makign a point tath you can counther this set up with this profeesions and this tackticks if you dont have any of them in your team and you face this setups well realy unlyky for you …
to be fair i’m overall kinda sadisfid with the solo q MM atm i started from 80 % LB rating and until i get to 700 it was bad i mean realy bad then from 800 to 500 it was a realy good mm i had many games with bouth teams of eaqual skils and kind of good setups and then after 500 it started to mm me with ppl who dint have any clue what so ever and it was like win some lose some more tho overall solo q mm is bether then team arena mm at leas for now
It feels really weird to be a primary Warrior and going “Huh? These guys aren’t that bad for me” because they only have 1 resist and then after that they are easy prey for either my Skull Crack build or my Earthshaker build.
For TPvP I’d suggest teams consider bring a Warrior because currently we are strong against both Spirit Ranger and Condi Spam Necros.
As for SoloQ I think they need to rewrite the matchmaking system so that it doesn’t put more than 2 of a class in a team unless there are really no other options.
@DevO Warrior is by far the hardest class that I’ve played because missing a Earthshaker or Skull crack means you’re instantly at a disadvantage. In fact most warrior builds have very little margin for error.
I said in another thread but ill say again…my mate (warrior) demolishes spirit Rangers with his Longbow/GS build.
It feels really weird to be a primary Warrior and going “Huh? These guys aren’t that bad for me” because they only have 1 resist and then after that they are easy prey for either my Skull Crack build or my Earthshaker build.
For TPvP I’d suggest teams consider bring a Warrior because currently we are strong against both Spirit Ranger and Condi Spam Necros.
As for SoloQ I think they need to rewrite the matchmaking system so that it doesn’t put more than 2 of a class in a team unless there are really no other options.
@DevO Warrior is by far the hardest class that I’ve played because missing a Earthshaker or Skull crack means you’re instantly at a disadvantage. In fact most warrior builds have very little margin for error.
I said in another thread but ill say again…my mate (warrior) demolishes spirit Rangers with his Longbow/GS build.
So Ranger>all but 1 build. That is ok for you or what you like to say?
How are these threads the least bit useful? No one can even say WHY spirit rangers are overpowered or HOW they would try and fix them. Also where do you draw the line between it being a class issue and not just more issues with conditions being so blatantly overpowered?
We know the Ranger class has a low skill floor and low skill ceiling. No one knows why ANet designed the class to be so passive, but they did. There is no other way to play the class other than as a bunker with regen and/or condi which seems to be the theme for sPvP right now.
Why not make a generic Rangers thread or take the dicussion to the Ranger forum. As far as I’m concerned, this is a condition problem and not a Ranger problem.
So Ranger>all but 1 build. That is ok for you or what you like to say?
That would be two builds, great sword and longbow is not a skull crack build. However any good cleave or AOE will kill the spirits fast. Once they are down the ranger will fall over.
Not all classes can do it…but that’s another matter.
Hello i’m a ranger and I totally disagree with this topic. The ranger class is actually underpowered, I’m having an insanely hard time fighting eles, someone should balance this game already
How are these threads the least bit useful? No one can even say WHY spirit rangers are overpowered or HOW they would try and fix them. Also where do you draw the line between it being a class issue and not just more issues with conditions being so blatantly overpowered?
We know the Ranger class has a low skill floor and low skill ceiling. No one knows why ANet designed the class to be so passive, but they did. There is no other way to play the class other than as a bunker with regen and/or condi which seems to be the theme for sPvP right now.
Why not make a generic Rangers thread or take the dicussion to the Ranger forum. As far as I’m concerned, this is a condition problem and not a Ranger problem.
Oh I sure know a fix. Would fix lots of other crap too: remove the condition damage attribute. Yes, you heard it. This would make conditions “something extra” and not something that you can deal ridiculous damage with while still being tankier than an Abrams.
The QQ level on this thread is high and ridiculous. As a spirit ranger and based on experience die to assassins warriors mesmers and necro. If spirit ranger is OP, following logic, i would be invincible to them right?
Spirit Rangers are there to separate skilled players from unskilled ones. The skilled ones never lose to them and the unskilled ones go to forums and QQ.
If spirit ranger is OP, following logic, i would be invincible to them right?
Answer to that question is no. Your logic is terrible.
The QQ level on this thread is high and ridiculous. As a spirit ranger and based on experience die to assassins warriors mesmers and necro. If spirit ranger is OP, following logic, i would be invincible to them right?
Spirit Rangers are there to separate skilled players from unskilled ones. The skilled ones never lose to them and the unskilled ones go to forums and QQ.
If spirit ranger is OP, it means it’s imbalanced and has major advantages over other choices. Spirit rangers separate the people who have to try 200% harder to win from the people who just give in and reroll spirit rangers.
Make spirits like signets activating the active turns off the passive remove the time duration they are up for (except the elite Hell no) so they are up indefinitely til they are killed and make them go on recharge once they are dead instead of once they are summoned.
While it may work in solo queue, I don’t think it works in tpvp.
I found having a variety of professions helps achieving the better setup for the current meta, and I am pretty sure you need a necro for conditions and some burst dps in there aswell.
I do think spirit rangers are too good at the moment. But first arenanet should take a look at the professions that lack viable builds for pvp. Many professions still don’t have viable condition builds, some have to play glass cannon because nothing else is viable for them. Also, not all professions can have a viable support build or just a bunker build that is good to hold points. While there are many roles to fill in the current meta, unfortunatelly not every profession is able to fill those roles by simply changing their builds.
In my team we usually lack a 5th member, so we had to learn to play multiple professions to have a setup that fits the current meta. So depending on the 5th member we get, we have to mix and match our professions in order to get a good setup.
And they call nerf on warrior , pathetic
Anyone that says only 1 build can beat spirit rangers have no credibility I mean seriously play some matches. Engis Beat Rangers, S/D theives Beat rangers, Warriors can beat rangers, and yes necros can beat rangers also. So half the classes in the game can beat Spirit rangers, not sure I see how that is broken.
Are people judging spirit rangers because its very strong for 1v1 or for what they bring to the whole team? Cuz if you’re saying spirit rangers are broken because you fail to win against one in a 1v1 that’s a fail assumption. A mesmer, engi, thief can be very powerful for 1v1’s so what? The problem with a ranger is the fact that they’re good for 1v1 and bring tones of things to your whole group such as protection/burning/3 rezes/condi removal. Its what they bring to the whole group that should be looked at, not how they fare in a 1v1
was really funny to face 3 spirit rangers in a teamfight, 3players+5 npcs per ranger= 18 targets, unfortunately most of my attacks are aoe as necro and i can only hit 5targets with one aoe, so my chance of hitting a player was slightly higher than 25% while they were sitting in perma healing spring removing all conditions constantly, while I canĀ“t run away from 3 wolfs chasing me down in 60seconds.
Who would imagine that people overstate things on this forum?
Going by the screenshot spam being used as ‘evidence’ nowadays, I guess this is conclusive proof that mesmer > ranger. By miles.
(edited by Mammoth.1975)
Who would imagine that people overstate things on this forum?
Going by the screenshot spam being used as ‘evidence’ nowadays, I guess this is conclusive proof that mesmer > ranger. By miles.
60% of that game are spirit rangers, two necros, an engie, and a lone mesmer
lel
but nobody’s saying 4 spirit rangers is a good idea, they start losing effectiveness after 2 on a team. doesn’t make that spec a healthy game mechanic though
Who would imagine that people overstate things on this forum?
Going by the screenshot spam being used as ‘evidence’ nowadays, I guess this is conclusive proof that mesmer > ranger. By miles.
I see that as conclusive proof that ANet favors blue.
Who would imagine that people overstate things on this forum?
Going by the screenshot spam being used as ‘evidence’ nowadays, I guess this is conclusive proof that mesmer > ranger. By miles.
I see that as conclusive proof that ANet favors blue.
If the score is 500-500, red wins >_> Coz the Arenanet logo is red, you know.
Who would imagine that people overstate things on this forum?
Going by the screenshot spam being used as ‘evidence’ nowadays, I guess this is conclusive proof that mesmer > ranger. By miles.
60% of that game are spirit rangers, two necros, an engie, and a lone mesmer
lel
but nobody’s saying 4 spirit rangers is a good idea, they start losing effectiveness after 2 on a team. doesn’t make that spec a healthy game mechanic though
And yet a team of 4 warriors won against a few spirit rangers in my last game. What excuse do you want to use to show spirits op? You ever fight midpoint as spirit ranger with 3+ on each side. All you do as a spirit ranger is summon spirits again, while your teammates are getting owned and then they die again and you are a liability to your party. I’m sick of hearing spirit ranger op, when I’m considering going another route cause pets die in any team fight and make spirit ranger useless.
Who would imagine that people overstate things on this forum?
Going by the screenshot spam being used as ‘evidence’ nowadays, I guess this is conclusive proof that mesmer > ranger. By miles.
60% of that game are spirit rangers, two necros, an engie, and a lone mesmer
lel
but nobody’s saying 4 spirit rangers is a good idea, they start losing effectiveness after 2 on a team. doesn’t make that spec a healthy game mechanic though
And yet a team of 4 warriors won against a few spirit rangers in my last game. What excuse do you want to use to show spirits op? You ever fight midpoint as spirit ranger with 3+ on each side. All you do as a spirit ranger is summon spirits again, while your teammates are getting owned and then they die again and you are a liability to your party. I’m sick of hearing spirit ranger op, when I’m considering going another route cause pets die in any team fight and make spirit ranger useless.
unhealthy game mechanic isn’t the same thing as op, but for your concern maybe you should learn to not stay bunched up on point at big team fights. that’s another classes job
but nobody’s saying 4 spirit rangers is a good idea, they start losing effectiveness after 2 on a team. doesn’t make that spec a healthy game mechanic though
You did read the thread title right?
but nobody’s saying 4 spirit rangers is a good idea, they start losing effectiveness after 2 on a team. doesn’t make that spec a healthy game mechanic though
You did read the thread title right?
still it doesn’t make it a good idea. you can’t deny they lose effectiveness after 2. it has more to do with the fact they are easy to play with low risk high reward
Maybe instead of ‘nobody’ you should have said ‘nobody except the whole thread’?
With the plethora of AoE from engie and thief I don’t really understand how you lost to 4 spirit rangers. You should just have the thieves cluster bomb midfight while engies do the same with bombs and grenades. It seems to me like you expect to play normally to beat a team comp that is anything but normal.spirit rezz spam might have been an issue though
^mildly fixed and
reposted for emphasis
/thread
Who would imagine that people overstate things on this forum?
Going by the screenshot spam being used as ‘evidence’ nowadays, I guess this is conclusive proof that mesmer > ranger. By miles.
also this ^
Who would imagine that people overstate things on this forum?
Going by the screenshot spam being used as ‘evidence’ nowadays, I guess this is conclusive proof that mesmer > ranger. By miles.
60% of that game are spirit rangers, two necros, an engie, and a lone mesmer
lel
but nobody’s saying 4 spirit rangers is a good idea, they start losing effectiveness after 2 on a team. doesn’t make that spec a healthy game mechanic though
And yet a team of 4 warriors won against a few spirit rangers in my last game. What excuse do you want to use to show spirits op? You ever fight midpoint as spirit ranger with 3+ on each side. All you do as a spirit ranger is summon spirits again, while your teammates are getting owned and then they die again and you are a liability to your party. I’m sick of hearing spirit ranger op, when I’m considering going another route cause pets die in any team fight and make spirit ranger useless.
unhealthy game mechanic isn’t the same thing as op, but for your concern maybe you should learn to not stay bunched up on point at big team fights. that’s another classes job
Oh wait, I thought spirit ranger was op? Now I have to actually think to play it right? What if I want to use my sword and everyone is bunched up as well? I guess I should just hide in the corner and let my op spirits do the work for me. And also in solo q the players that should be holding the point are often not, so again spirit ranger can’t do it all. Thanks for proving my point. I mean what is really the definition of op? A class that may be a bit easier to learn is op? Why? Spirit rangers may provide support to a good team, but how does that make it op? I’m just tired of hearing this bull. If they nerf sr then fine, but it is not needed. People just need to learn to adapt. Spirit ranger will not make a team win just because the team has one or even two. They are not that great.
(edited by Rufy.6093)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.