Teamfighter classes/builds in current season

Teamfighter classes/builds in current season

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Posted by: Nimrud.5642

Nimrud.5642

Hey,

I suspect that the support role will be filled with druid, tempest and scrapper this season too. (Maybe a little less tempests.) But what about teamfighter builds?

Warrior seemed to be a solid option with a lot of resistance, invuln, block, etc. BUT some say recent patch was really rough on condi wars, others say it was worse for power war… some say condi is still ok. I dont play warrior actively so I cant decide by myself. All I know for sure that the condi build has much less cleave.

Engineer seems to be a stationary point when it comes to meta. Would it be better to play engie with pala amulet for solo q? Better rez, better cleave(?), less overall dmg, more sustain.

I cant really think of anything else viable for teamfights. Maybe a druid with a little more offensive stats or build?

FYI: I exclusively play solo.

enthusiastic noob

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Posted by: Loop.8106

Loop.8106

Considering you’re only talking about support classes, that’s what I’ll go in to.

Ele is still by far the strongest teamfight support. Through reflects, auras, protection and heals they outshine Engis and Druids.

Engineer is probably the best of the three as a 1v1 class. You can still support in teamfights through blasting fields aswell as peeling for them with either invis or superspeed.

I would consider druids the best support for small scale fights. They drop off drastically in 4v4s and 5v5s but truly shines in 2v2s. They can hold their own in most 1v1s but lack killing potential.

Other honorable mentions might be Symbolic Mender guardian. Through heal ticks and counterpressure coupled with aegis, they actually grant more sustain to the team than most people think.

Optimise [OP]

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Posted by: Nimrud.5642

Nimrud.5642

Considering you’re only talking about support classes, that’s what I’ll go in to.

Ele is still by far the strongest teamfight support. Through reflects, auras, protection and heals they outshine Engis and Druids.

Engineer is probably the best of the three as a 1v1 class. You can still support in teamfights through blasting fields aswell as peeling for them with either invis or superspeed.

I would consider druids the best support for small scale fights. They drop off drastically in 4v4s and 5v5s but truly shines in 2v2s. They can hold their own in most 1v1s but lack killing potential.

Other honorable mentions might be Symbolic Mender guardian. Through heal ticks and counterpressure coupled with aegis, they actually grant more sustain to the team than most people think.

Oh, my post is kinda all over the place so its no wonder you didnt get it. My bad.

So here it is:

In my little world roles are like this when it comes to spvp: roamers (thief, mesmer, rev), supporters (ele, druid, engie, ventari rev), and team fighters – who can deal great dmg but only work well with support classes (necro, war and maybe guard).

So I am looking for classes/builds for the 3rd category.

enthusiastic noob

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Posted by: Yannir.4132

Yannir.4132

Warrior is fine. Personally, I just swapped mace for axe, and swapped Eternal Champion for Bloody Roar. Works great. Axe Primal Burst gives AH more reliably than mace, and axe is better as a power weapon atm. GS is still great, Burst being a tiny bit slower now. There’s nothing wrong with using Eternal Champion btw, it’s just not a must-pick anymore.

I think the meta/balance hasn’t changed all that much, as the nerfs were pretty across the board where it was due. DH being the most nerfed class. Even that is still viable, just not a noobstomper anymore.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Loop.8106

Loop.8106

Considering you’re only talking about support classes, that’s what I’ll go in to.

Ele is still by far the strongest teamfight support. Through reflects, auras, protection and heals they outshine Engis and Druids.

Engineer is probably the best of the three as a 1v1 class. You can still support in teamfights through blasting fields aswell as peeling for them with either invis or superspeed.

I would consider druids the best support for small scale fights. They drop off drastically in 4v4s and 5v5s but truly shines in 2v2s. They can hold their own in most 1v1s but lack killing potential.

Other honorable mentions might be Symbolic Mender guardian. Through heal ticks and counterpressure coupled with aegis, they actually grant more sustain to the team than most people think.

Oh, my post is kinda all over the place so its no wonder you didnt get it. My bad.

So here it is:

In my little world roles are like this when it comes to spvp: roamers (thief, mesmer, rev), supporters (ele, druid, engie, ventari rev), and team fighters – who can deal great dmg but only work well with support classes (necro, war and maybe guard).

So I am looking for classes/builds for the 3rd category.

Okay, Ill give it another shot.

Dragonhunter, being my main class has alot of glaring weaknesses but also alot of strengths. Currently playing a Shattered Aegis symbol builds. It has alot of 1v1 potential and an absurd amount of damage in teamfights. (Usually hits ^mil dmg in most games.) Lacks kill potential though.
The Longbow “Meditrap” build is still viable and probably the stronger of the two builds. It has a few very weak 1v1 match-ups though.

Warriors are probably the best “noobstomper” class in low tiers as it’s very unforgiving to fight. It’s alot harder to play than last season due to how easy you’re being kited without pulsing stability.

Necromancer; I would not pick up Necromancer if you are only solo queing. Seasoned Necro players can obviously pull it off to some extent but I would advice against it.

Obviously you should play whatever you feel like but heres my take on the matter.

Optimise [OP]