Teleport and Cross-over
If you are talking about the staff teleport on the 2 skill thats because its coded as a projectile blink however i am not shure how thats coded
all teleports and shadowsteps count like that for DH traps, its pure b/s
all teleports and shadowsteps count like that for DH traps, its pure b/s
Not quite all. Mesmer Portal and Necro Spectral Walk do not.
The reason why is because those are the only true teleports in the game. The others are all shadowsteps, which actually do have you traverse the distance in between.
My understanding is that teleports aren’t actually teleports but rather insanely fast travel. (think lightspeed)
[note everything below here is speculation]
However I think I might know why Anet made it work like that:
The obvious issue with teleports is the fact that they could be used for insane amounts of terrain exploits both in sPvP and in the rest of the game. This means the devs need a way to determine where you can and can’t teleport. However going in and manually setting “no-teleport” areas for every single zone and map in the entire game would both require huge amounts of developer time and would be prone to having exploitable missed areas.
This means they would want a way to dynamically determine if a teleport is valid, to which I speculate that they might have hijacked the pet/minion/mob path planning algorithm, and just have the teleport travel along the pet path, and if the pet algorithm can’t find a path then it tells you that you can’t teleport.
[end speculation]
That’s how I think it works, or it could be completely different and I’m just spouting bullkitten.
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(edited by Crinn.7864)