Temporarily remove Skyhammer from rotation.
/disagree
Do it permanently
I have to disagree. This map is perhaps the best map they’ve made. The issue here is a lack of class balance, not a lack of map balance. This map requires you to pay more attention to your enemy’s position than any other map. To time your dodges, pushes, pulls, and stabilities. The biggest issue is the lack of stability balance between classes, not the map itself.
I have to disagree. This map is perhaps the best map they’ve made. The issue here is a lack of class balance, not a lack of map balance. This map requires you to pay more attention to your enemy’s position than any other map. To time your dodges, pushes, pulls, and stabilities. The biggest issue is the lack of stability balance between classes, not the map itself.
Think OP is referring to the lag and the disconnects.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
I have to disagree. This map is perhaps the best map they’ve made. The issue here is a lack of class balance, not a lack of map balance. This map requires you to pay more attention to your enemy’s position than any other map. To time your dodges, pushes, pulls, and stabilities. The biggest issue is the lack of stability balance between classes, not the map itself.
Think OP is referring to the lag and the disconnects.
I am OP but i was referring to the kid who thinks the map sucks
This map requires you to pay more attention to your enemy’s position than any other map. To time your dodges, pushes, pulls, and stabilities.
Yeah, a thief scorpion wires you in stealth. Position out of that.
How hard is it to disable this map in the arena rotation? They did it for Legacy of the Foefire (albeit it took over 50 hours before they responded).
This map requires you to pay more attention to your enemy’s position than any other map. To time your dodges, pushes, pulls, and stabilities.
Yeah, a thief scorpion wires you in stealth. Position out of that.
How hard is it to disable this map in the arena rotation? They did it for Legacy of the Foefire (albeit it took over 50 hours before they responded).
It is never that simple.
Legacy of the Foefire is a map that which has existed in the rotation for a long time. They took it down for maintenance. Now it’s right back up, good as new. As we expect it to do so.
Skyhammer is a map with too many experimental and innovative designs. To take it down is to send a wrong message to the community that “yeah we agree this map sucks and it should be out of tPvP”~which isn’t what ArenaNet thinks.
Oddly, I have to agree here. Skyhammer is a map that deserve more community love
Champion Slayer | sPvP Rank 90
Dragonbrand
People are missing the point.
The map is incredibly buggy right now, causing unimaginable lag (30s+ at a time) and consistent DCs. Remove it from the queue right now.
Do DCs count as losses on the leaderboards? If so, remove it even faster.
jo0 Binder
I have to disagree. This map is perhaps the best map they’ve made. The issue here is a lack of class balance, not a lack of map balance. This map requires you to pay more attention to your enemy’s position than any other map. To time your dodges, pushes, pulls, and stabilities. The biggest issue is the lack of stability balance between classes, not the map itself.
Think OP is referring to the lag and the disconnects.
Yeah there’s something wrong with that map. My last two games on it was nothing but lag and dc. I know it’s not my connection because every other map and the rest of the game worked fine.
Heavens Rage
Pleeeeease remove Skyhammer from tpvp until the lag is fixed. Every time I have a match on that map, people are disconnecting and lagging the entire time which also causes the launchers to not work properly. If you try to use a launcher without halting on top of it for a second, lag kicks in, showing you fly up in the air and then before landing on the upper platform it teleports you back to the ground. I’m not sure if I’m the only one having problems with the launchers, but I’m definitely not the only one lagging and disconnecting.