Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.
Im sure this has been brought up before
Highlander TF2 rules state 1 profession per team.
No 2 thieves, no 2 eles, no 2 revs, etc etc etc.
Balance would be better, but until professions are balanced, every team may end with same comp.
If our pvp population is so good why not implement this?
I agree, this would make the tournaments better.
I so disagree with that. Being in a mesmer guild, we often play 5 mesmers. Yes, it is not a good team comp, it has flaws. But it’s fun, and not completely awful.
It makes no sense to restrict by profession for Pugs. On the other hand, a-net should be allowing build templates so that people can swap builds very fast based on their team comp.
It makes little sense to ban profession stacking in tournaments. I would rather they ban “build stacking”. So there can be 5 people of the same profession if they so wish, but they should all run different builds (different amulets and/or trait lines and/or weapons).
A trap dragonhunter is not a bunker guard. All their skills are different, their role is different, etc… A Profession does not really define anything in gw2, a build does.
You would stop us from running our 3 berserker dream?
Not allowing stacking professions has as much sense as not allowing stacking certain heroes in MOBAs…
I so disagree with that. Being in a mesmer guild, we often play 5 mesmers. Yes, it is not a good team comp, it has flaws. But it’s fun, and not completely awful.
It makes no sense to restrict by profession for Pugs. On the other hand, a-net should be allowing build templates so that people can swap builds very fast based on their team comp.
It makes little sense to ban profession stacking in tournaments. I would rather they ban “build stacking”. So there can be 5 people of the same profession if they so wish, but they should all run different builds (different amulets and/or trait lines and/or weapons).
A trap dragonhunter is not a bunker guard. All their skills are different, their role is different, etc… A Profession does not really define anything in gw2, a build does.
There’s too many variables to be able to define a “build”. 6 choose 3 (n!/k!(n-k)!) = 20 possible combinations of trait lines. But within each one of those trait lines my rough math gives me 27 different paths. How do you define a build? Does each trait/sigil/rune/weapon need to be the same? Do you just need to select one of the 20 possible combinations? Computationally I think this would be an extremely taxing operation.
(edited by FeelsAlright.5860)
I so disagree with that. Being in a mesmer guild, we often play 5 mesmers. Yes, it is not a good team comp, it has flaws. But it’s fun, and not completely awful.
It makes no sense to restrict by profession for Pugs. On the other hand, a-net should be allowing build templates so that people can swap builds very fast based on their team comp.
It makes little sense to ban profession stacking in tournaments. I would rather they ban “build stacking”. So there can be 5 people of the same profession if they so wish, but they should all run different builds (different amulets and/or trait lines and/or weapons).
A trap dragonhunter is not a bunker guard. All their skills are different, their role is different, etc… A Profession does not really define anything in gw2, a build does.
There’s too many variables to be able to define a “build”. 6 choose 3 (n!/k!(n-k)!) = 20 possible combinations of trait lines. But within each one of those trait lines my rough math gives me 27 different paths. How do you define a build? Does each trait/sigil/rune/weapon need to be the same? Do you just need to select one of the 20 possible combinations? Computationally I think this would be an extremely taxing operation.
I agree, this is the non trivial part of my suggestion. But Personally I would say that if you fulfill at least 2 of those criterions:
I’d like to say that the D/D ele case which triggered the non-stacking rules is very unique. In normal situations, having 5 of the same profession is a bad idea because few professions can perform all roles (roaming, bunkering, bruising) efficiently, yet alone 1 build. And still, with the restrictions above, you may have had 2 eles, not more (and 2 eles was anyway the average at that time), because the build diversity of ele was not great.
Thing is, highlander is 9v9, so it allows for all the classes to be used. We only have 5 spots and 9 classes + 9 elites. Like some have said, limit roles rather than classes.
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