Thank you for Stronghold

Thank you for Stronghold

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Posted by: Dahkeus.8243

Dahkeus.8243

While I’m sure this thread will sink to the bottom soon, I just wanted to toss a quick thanks to the devs for Stronghold. This game mode has really given sPvP the diversity it’s needed for a while and it’s also been a great game mode for providing some close and intense games.

While I don’t think this has shaken up PvP builds as much as I initially hoped (at least not at my MMR level), it has opened the doors for some new builds that I’ve enjoyed. In particular, I’ve been successfully playing a build that would otherwise be mediocre in conquest.

Anyways, thanks again for taking the time to create this game mode. I look forward to seeing the meta that will develop for it at upper tiers of gameplay.

Thank you for Stronghold

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Posted by: Yasha.5963

Yasha.5963

Yeah, totally agree, its an awesome game mode and lots of fun.

Thank you for Stronghold

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Posted by: eleshazar.6902

eleshazar.6902

I actually really like Stronghold as a gametype as well. Sure PvP could use some more additions, but this map is more fun to play than conquest imo.

All professions level 80| Champion Paragon, Phantom, Genius
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Thank you for Stronghold

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Posted by: LegallyBinding.4937

LegallyBinding.4937

I much prefer it to conquest as well. No fighting over silly circles against unkillable tanks.

I do think a couple of improvements could be made.

I think a 10 second or so channeled recall would do a lot to help the game feel more like its MOBA inspiration and would also lead to less of the PvE feeling one sometimes gets when both teams of on offense. It would allow teams to actually group up and defend.

I also think scaling death timers (i.e. moving from 15 to 30 seconds as the game progresses) would help make the endgame a bit more strategic.