Thank you for Vampire runes fix
LOL! I’m not gonna lie, I laughed out loud when I saw how fast they jumped on that fix. It’s a welcome surprise as opposed to the long wait for the turret engi fix. :P
HAHAHAHAHAHAHAHAHAHAHAHAHA
+1. I did use it on my mesmer, but it was clearly broken - especially on necro. Thanks for the quick fix.
http://www.twitch.tv/impact2780
LOL! I’m not gonna lie, I laughed out loud when I saw how fast they jumped on that fix. It’s a welcome surprise as opposed to the long wait for the turret engi fix. :P
Which makes me wonder why immob in air is not fixed yet. -_-
Which makes me wonder why immob in air is not fixed yet. -_-
Because it is a significantly harder issue to fix in the underlying game systems.
What was wrong with Vampirism runes? Were they bugged somehow?
wrong tool tip in patch notes (or value ingame)…
What was wrong with Vampirism runes? Were they bugged somehow?
Engineers could use their F1-F4 abilities and Necromancers could use all Death Shroud skills. I think other profs had access to their F skills too but these two guys had the biggest advantage.
Good to see a balance issue addressed in a prompt manner for a change.
LOL! I’m not gonna lie, I laughed out loud when I saw how fast they jumped on that fix. It’s a welcome surprise as opposed to the long wait for the turret engi fix. :P
Which makes me wonder why immob in air is not fixed yet. -_-
There are different axis to deal with
You have to be careful with how sensitive you make it or you won’t be able to immol anyone who is on top of a pebble :P
2015-2016
Fort Aspenwood