The Ascension

The Ascension

in PvP

Posted by: Shovel Face.4512

Shovel Face.4512

There’s no secret that the Legendary wings have lost their prestige. Usually I don’t care about prestigeness since legendary weapons lose prestige over time as more people can afford to buy one. But with the PvP legendary backpack I am not ok with. IMO, one of the requirements to attain the wings should have been reaching legendary prestige x1 in atleast 3 seasons. I don’t think it’s right that you can never reach legendary in any season and still get the wings.

The Ascension

in PvP

Posted by: Malediktus.3740

Malediktus.3740

Yes, the requirements should have been
blue = reach amber+ in all 4 seasons of year of ascension
green = reach emerald+ in all 4 seasons of year of ascension
yellow = reach saphire+ in all 4 seasons of year of ascension
exotic = reach ruby+ in all 4 seasons of year of ascension
ascended = reach diamond+ in all 4 seasons of year of ascension
legendary = reach legendary in all 4 seasons of year of ascension

Anet completly failed at making them a prestigious item, hopefully they make a smarter decision for 2017

One of my 30 accounts (Malediktus.9250).

The Ascension

in PvP

Posted by: R O C.6574

R O C.6574

The hardest part is The Gift of Fortune….

The Ascension

in PvP

Posted by: Malediktus.3740

Malediktus.3740

The hardest part is The Gift of Fortune….

True, but it is still around 1000 gold cheaper than the PVE legendary backpack

One of my 30 accounts (Malediktus.9250).

The Ascension

in PvP

Posted by: Ohoni.6057

Ohoni.6057

There’s no secret that the Legendary wings have lost their prestige. Usually I don’t care about prestigeness since legendary weapons lose prestige over time as more people can afford to buy one. But with the PvP legendary backpack I am not ok with. IMO, one of the requirements to attain the wings should have been reaching legendary prestige x1 in atleast 3 seasons. I don’t think it’s right that you can never reach legendary in any season and still get the wings.

Nope.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

The Ascension

in PvP

Posted by: Ithilwen.1529

Ithilwen.1529

Y’all missed a basic point, well actually 2 points.

First, a system like the one you propose would not have attracted casuals to come try pvp. That was a major reason for the backpack or it was made a major reason.

Two, yes I just finished my Gift of the Competitor. No, I’ve never made “Legendary” rank. Still I put in insane hours, played classes I was uncomfortable with and won and improved my game from a 16% win rate at a low point in Season 2.

I earned the wings as much as or more than the people who rode stacked matches and win streaks to Legendary.

Mesmerising Girl

The Ascension

in PvP

Posted by: Cynz.9437

Cynz.9437

Y’all missed a basic point, well actually 2 points.

First, a system like the one you propose would not have attracted casuals to come try pvp. That was a major reason for the backpack or it was made a major reason.

Two, yes I just finished my Gift of the Competitor. No, I’ve never made “Legendary” rank. Still I put in insane hours, played classes I was uncomfortable with and won and improved my game from a 16% win rate at a low point in Season 2.

I earned the wings as much as or more than the people who rode stacked matches and win streaks to Legendary.

Really? Do you really think you “earned” them more than players that invested months and years in attempt to improve in pvp?
Yes, there were few that rode that lucky winstreak in s3 but there are also plenty of veterans and good players in generally (including pro league players), who were forced to carry bad players/casuals/pve’ers, that came for the carrot and who otherwise didn’t give a flying kitten about pvp and never bothered to actually improve or invest time into this mode.

The wings are ruined for pvp’ers. After years, we still have nothing to show off with (except for pro league players – you can see them in world tourneys) nor actual goal/motivation to improve. The closest thing we had was old skill-based leaderboards from years ago. Since then pvp just became more and more casual and there is no way to tell who is good or who is bad anymore, until you actually see them action.

I got my wings in s2 because i can, then there is average Joe that never pvp’d till HoT also with wings, that he slowly but securely got in s4 thanks to all safe nets. How lovely.

Here is example for fractals: to get legendary fractal wings you need to complete lv 100 mai trin (which can be major pita if you are unexperienced or have crappy group). You have those wings, it means you completed lv 100 fractal. There is no way around it (unless you pay for carry, but it is different story). PvP wings? – maybe this person is a pvp’er or maybe this person just spammed queues for 4 seasons.

I really hope that devs hold their word and leagues will be more skill based next season. Surely, i might possibly not reach legend (who knows, i am by all means not amazing) but at least it will have value. And it will be motivation for pvp’ers to improve instead of just mindlessly spamming matches.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

The Ascension

in PvP

Posted by: Ohoni.6057

Ohoni.6057

First, a system like the one you propose would not have attracted casuals to come try pvp. That was a major reason for the backpack or it was made a major reason.

First, the League system was HORRIBLY designed if the goal was to attract non-PvPers. Oh, it may have gotten them to play the bare minimum necessary, but it created the absolute worst environment for them to potentially enjoy themselves enough to stick around.

Setting a super-long-term goal like The Ascension is not how to design something designed to attract outsiders in. Using the same basic mechanics, same basic rewards, here’s how I would have designed the system:

1. The Wings of the Recruit, which require passing to Emerald at least once, would remain exactly as it is. It would then unlock a second achievement track that would require you to do the same in season 2, and 3, and 4 in order to get all the pieces needed for the Ascension. These four elements could ONLY be earned this way, requiring that all players at least attempt each PvP season, but any player could be expected to complete these tasks within the time allowed.

2. the remaining materials could still be earned via the current methods. If you enjoy PvP, then this would be the fastest way to earn them, and would also provide alternate methods of earning the other bits, so basically a hardcore PvPer could earn the full wings in whatever time he managed it under the current rules, while the first “PvP casual” to earn the wings would be at least season 4.

3. Of course even the PvP casuals would have to spend plenty of time and effort acquiring the remaining pieces, there would just be alternate methods of earning them, through story chapters, map achievements, dungeon currencies, all sorts of elements so that players who really don’t enjoy PvP could pursue the bulk of the collection outside of PvP, but would spend an equivalent, or likely higher amount of effort in the process as if they’d just PvPed for it.

This is the best of all worlds. It gives PvPers something to shoot for where they have the inside track, it allows PvP-haters to still get the item they want without failing entirely at enjoying themselves, and it encourages dabblers to try PvP each season, and if they have ANY chance of being converted, they will be, and can pursue the wings the default route from there. It also has the fringe benefit of PvPers not being teamed with people who have no interest in actually being there, will lay horribly and not mind that fact, and will complain all over the forums about how PvP is broken, even in ways that serious PvPers know is working fine.

I really hope that devs hold their word and leagues will be more skill based next season. Surely, i might possibly not reach legend (who knows, i am by all means not amazing) but at least it will have value. And it will be motivation for pvp’ers to improve instead of just mindlessly spamming matches.

I wouldn’t mind that at all, so long as there are no armor or weapon skins that require high league placing. I think people who get high scores deserve the ability to show that off, I just don’t think they should have armor or weapons that other people might want but cannot possess.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

The Ascension

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

First, a system like the one you propose would not have attracted casuals to come try pvp. That was a major reason for the backpack or it was made a major reason.

First, the League system was HORRIBLY designed if the goal was to attract non-PvPers. Oh, it may have gotten them to play the bare minimum necessary, but it created the absolute worst environment for them to potentially enjoy themselves enough to stick around.

Setting a super-long-term goal like The Ascension is not how to design something designed to attract outsiders in. Using the same basic mechanics, same basic rewards, here’s how I would have designed the system:

1. The Wings of the Recruit, which require passing to Emerald at least once, would remain exactly as it is. It would then unlock a second achievement track that would require you to do the same in season 2, and 3, and 4 in order to get all the pieces needed for the Ascension. These four elements could ONLY be earned this way, requiring that all players at least attempt each PvP season, but any player could be expected to complete these tasks within the time allowed.

2. the remaining materials could still be earned via the current methods. If you enjoy PvP, then this would be the fastest way to earn them, and would also provide alternate methods of earning the other bits, so basically a hardcore PvPer could earn the full wings in whatever time he managed it under the current rules, while the first “PvP casual” to earn the wings would be at least season 4.

3. Of course even the PvP casuals would have to spend plenty of time and effort acquiring the remaining pieces, there would just be alternate methods of earning them, through story chapters, map achievements, dungeon currencies, all sorts of elements so that players who really don’t enjoy PvP could pursue the bulk of the collection outside of PvP, but would spend an equivalent, or likely higher amount of effort in the process as if they’d just PvPed for it.

This is the best of all worlds. It gives PvPers something to shoot for where they have the inside track, it allows PvP-haters to still get the item they want without failing entirely at enjoying themselves, and it encourages dabblers to try PvP each season, and if they have ANY chance of being converted, they will be, and can pursue the wings the default route from there. It also has the fringe benefit of PvPers not being teamed with people who have no interest in actually being there, will lay horribly and not mind that fact, and will complain all over the forums about how PvP is broken, even in ways that serious PvPers know is working fine.

I really hope that devs hold their word and leagues will be more skill based next season. Surely, i might possibly not reach legend (who knows, i am by all means not amazing) but at least it will have value. And it will be motivation for pvp’ers to improve instead of just mindlessly spamming matches.

I wouldn’t mind that at all, so long as there are no armor or weapon skins that require high league placing. I think people who get high scores deserve the ability to show that off, I just don’t think they should have armor or weapons that other people might want but cannot possess.

Again why should pve players in your eyes get everything? Pve players already get the bulk of all legendary items. You already have a route to obtain a set of Legendary wings Soley from Pve as well as every single weapon. No other gamemode has that access to legendary items, next you would say that every game mode should get those items but contradict your self with you having already said that PvP should not give any rewards that can be used in pve as shown here. All you want are the rewards without putting in the effort the gamemode asks for, no one forced you into PvP to get a set of legendary wings since pve already has a set.

I hope nothing. The Ascension was toxic to PvP and to the game as a whole. They should not provide rewards that can only be earned through PvP, unless they can be something that nobody outside of PvP would ever want or need.

The Ascension

in PvP

Posted by: abaddon.3290

abaddon.3290

Y’all missed a basic point, well actually 2 points.

First, a system like the one you propose would not have attracted casuals to come try pvp. That was a major reason for the backpack or it was made a major reason.

Two, yes I just finished my Gift of the Competitor. No, I’ve never made “Legendary” rank. Still I put in insane hours, played classes I was uncomfortable with and won and improved my game from a 16% win rate at a low point in Season 2.

I earned the wings as much as or more than the people who rode stacked matches and win streaks to Legendary.

Really? Do you really think you “earned” them more than players that invested months and years in attempt to improve in pvp?
Yes, there were few that rode that lucky winstreak in s3 but there are also plenty of veterans and good players in generally (including pro league players), who were forced to carry bad players/casuals/pve’ers, that came for the carrot and who otherwise didn’t give a flying kitten about pvp and never bothered to actually improve or invest time into this mode.

The wings are ruined for pvp’ers. After years, we still have nothing to show off with (except for pro league players – you can see them in world tourneys) nor actual goal/motivation to improve. The closest thing we had was old skill-based leaderboards from years ago. Since then pvp just became more and more casual and there is no way to tell who is good or who is bad anymore, until you actually see them action.

I got my wings in s2 because i can, then there is average Joe that never pvp’d till HoT also with wings, that he slowly but securely got in s4 thanks to all safe nets. How lovely.

Here is example for fractals: to get legendary fractal wings you need to complete lv 100 mai trin (which can be major pita if you are unexperienced or have crappy group). You have those wings, it means you completed lv 100 fractal. There is no way around it (unless you pay for carry, but it is different story). PvP wings? – maybe this person is a pvp’er or maybe this person just spammed queues for 4 seasons.

I really hope that devs hold their word and leagues will be more skill based next season. Surely, i might possibly not reach legend (who knows, i am by all means not amazing) but at least it will have value. And it will be motivation for pvp’ers to improve instead of just mindlessly spamming matches.

i highly doubt most the people at legendary invested months or years to get it.

im bad at sarcasm

The Ascension

in PvP

Posted by: Ohoni.6057

Ohoni.6057

Again why should pve players in your eyes get everything?

I’ve been perfectly clear that I think all players should have everything, so long as they’re willing to put in the same amount of time and effort to acquire them. There is no item in the entire game that I would insist MUST be PvE only, as you insist The Ascension must be PvP-only.

No other gamemode has that access to legendary items, next you would say that every game mode should get those items but contradict your self with you having already said that PvP should not give any rewards that can be used in pve as shown here.

No, no, not a contradiction, you misunderstand. It’s either or. EITHER the item can be earned elsewhere OR it can only be used in PvP. Basically, if the Ascension can only be earned through PvP, then it should only be visible in The Mists, where you have all that important flying to do. If, on the other hand, The Ascension can be earned through other means, then sure, you can earn it via PvP and wear it wherever you like, no problem.

If you never want to PvP, then there’s no real point to trying to earn something that could only be used in a mode you don’t care about. It’d basically just be playing another game entirely, like beating Mario because you like Zelda, even though you don’t like Mario. But if the item can be used in other game modes, if the wings earned in PvP can be used on a PvE character, then PvE players have a justifiable reason for wanting to earn it, and it’s unreasonable that they should have to PvP to do so if they do not enjoy PvP.

All you want are the rewards without putting in the effort the gamemode asks for, no one forced you into PvP to get a set of legendary wings since pve already has a set.

Again, not about effort, no matter how many time you repeat that.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

The Ascension

in PvP

Posted by: Haleydawn.3764

Haleydawn.3764

Ohoni can kick and scream all he likes. Game mode exclusives will still happen. Lots of people are happy for it.

People are just going to have to jump the bar for said items like everyone else. This is where it helps to enjoy all game modes.

You want an item, you earn it. Not ask that how to earn it is changed to make it easier for you. That’s ridiculous. Like being employed but asking your supervisor if you can do half/something else for the same pay.

Kitten.

(edited by Haleydawn.3764)

The Ascension

in PvP

Posted by: Ohoni.6057

Ohoni.6057

You want an item, you earn it. Not ask that how to earn it is changed to make it easier for you. That’s ridiculous. Like being employed but asking your supervisor if you can do half/something else for the same pay.

But if your business has multiple different job roles, and several of them pay pretty much the same, and you say “hey boss, there’s an opening in that role and I would be much happier there, could I shift?” Then a good boos would say “sure, of course!” because he knows that a happier employee is a more productive employee.

ANet would lose absolutely nothing by allowing players to earn their desired goals through multiple methods, and would gain a lot of good will from the players for not forcing them through content that the players do not enjoy. Forcing players to do things “like everyone else” benefits no one if that activity is not something they enjoy doing.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

The Ascension

in PvP

Posted by: Zynt.5769

Zynt.5769

You want an item, you earn it. Not ask that how to earn it is changed to make it easier for you. That’s ridiculous. Like being employed but asking your supervisor if you can do half/something else for the same pay.

But if your business has multiple different job roles, and several of them pay pretty much the same, and you say “hey boss, there’s an opening in that role and I would be much happier there, could I shift?” Then a good boos would say “sure, of course!” because he knows that a happier employee is a more productive employee.

ANet would lose absolutely nothing by allowing players to earn their desired goals through multiple methods, and would gain a lot of good will from the players for not forcing them through content that the players do not enjoy. Forcing players to do things “like everyone else” benefits no one if that activity is not something they enjoy doing.

So you think that if a programmer for example said “Hey boss, I want to be the character designer, I’d be much happier in that role!” The boss should automatically say “Yes! Of course you can be!” even if said programmer is a terrible artist that can only draw stick men?

That’s not how it works Ohoni. Your skills and merits are what get you places, you don’t just get things because you think you deserve them. That’s exactly what’s wrong with modern society. Too many people feel entitiled to things just because they want them.

The Ascension

in PvP

Posted by: Zynt.5769

Zynt.5769

With regard to “investing months or years” my first character, Ithilwen, is approaching her 4rth birthday.

Yes I’ve been at this for years including pvp. Yes, I probably put in twice the time and work that many “legendary” players did over the 4 seasons. At some points I was doing more than full time work hours.

I earned it as much as any stacked match win streaker did and more.

How do you put “more than full time work hours” into a video game? Surely you’ve got work to go to, school, college?

The Ascension

in PvP

Posted by: Ohoni.6057

Ohoni.6057

So you think that if a programmer for example said “Hey boss, I want to be the character designer, I’d be much happier in that role!” The boss should automatically say “Yes! Of course you can be!” even if said programmer is a terrible artist that can only draw stick men?

No, which is what pushes your interpretation of the example out of sync with the game. See, ANet has no reason to care if you’re any good at anything, and no reason to care which of their game modes you’re playing. All they care about is whether you’re playing some game mode in their game, and having fun doing it.

To go back to that workplace analogy, if you were working as a programmer, but also happened to be as good an artist as anyone in the art department, and they had an opening there and people to take over your role in programming, there’s no reason the boss should not allow you to make that lateral move. It would make you happier and more productive because you’d be doing a role that you enjoy doing. Same thing here.

That’s not how it works Ohoni. Your skills and merits are what get you places, you don’t just get things because you think you deserve them. That’s exactly what’s wrong with modern society. Too many people feel entitiled to things just because they want them.

I think you’re confused. We’re talking about a game here. The point of a game is to have fun, and different people enjoy doing different things. If you’re in a game and not enjoying what you’re doing, then the game designers have messed up someplace.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

The Ascension

in PvP

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Though I have no particular opinion on the subject I do find it hilarious that a spvp backpack features pve-only inspiration (Tarir).

The Ascension

in PvP

Posted by: Ohoni.6057

Ohoni.6057

Though I have no particular opinion on the subject I do find it hilarious that a spvp backpack features pve-only inspiration (Tarir).

And the only place to use wings in sPvP is faffing about in the lobby.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

The Ascension

in PvP

Posted by: peeterske.9134

peeterske.9134

There’s no secret that the Legendary wings have lost their prestige. Usually I don’t care about prestigeness since legendary weapons lose prestige over time as more people can afford to buy one. But with the PvP legendary backpack I am not ok with. IMO, one of the requirements to attain the wings should have been reaching legendary prestige x1 in atleast 3 seasons. I don’t think it’s right that you can never reach legendary in any season and still get the wings.

no thanks, im a pve’r and just want to farm my way to this lege ahuehue ;3 anet’s mistake of adding a RANKED pvp exclusive skin.

The Ascension

in PvP

Posted by: Zynt.5769

Zynt.5769

So you think that if a programmer for example said “Hey boss, I want to be the character designer, I’d be much happier in that role!” The boss should automatically say “Yes! Of course you can be!” even if said programmer is a terrible artist that can only draw stick men?

No, which is what pushes your interpretation of the example out of sync with the game. See, ANet has no reason to care if you’re any good at anything, and no reason to care which of their game modes you’re playing. All they care about is whether you’re playing some game mode in their game, and having fun doing it.

To go back to that workplace analogy, if you were working as a programmer, but also happened to be as good an artist as anyone in the art department, and they had an opening there and people to take over your role in programming, there’s no reason the boss should not allow you to make that lateral move. It would make you happier and more productive because you’d be doing a role that you enjoy doing. Same thing here.

That’s not how it works Ohoni. Your skills and merits are what get you places, you don’t just get things because you think you deserve them. That’s exactly what’s wrong with modern society. Too many people feel entitiled to things just because they want them.

I think you’re confused. We’re talking about a game here. The point of a game is to have fun, and different people enjoy doing different things. If you’re in a game and not enjoying what you’re doing, then the game designers have messed up someplace.

No Ohoni, you’re the one that’s clearly confused. You brought up a bad analogy and I proved a counter point. Stop moving the goal posts when you’re proven wrong.

The Ascension

in PvP

Posted by: Cynz.9437

Cynz.9437

i highly doubt most the people at legendary invested months or years to get it.

THIS is the point, leagues are nothing but glorified reward track. Legend has no real value.

All is Vain~
[Teef] guild :>

The Ascension

in PvP

Posted by: R O C.6574

R O C.6574

Am I the only one that thinks the fractal wings are like a million times cooler looking then the pvp wings?

The Ascension

in PvP

Posted by: Malediktus.3740

Malediktus.3740

Every game mode should have exclusives to make those game modes not obsolete. Without exclusives people take the road of least resistance and makes other game modes played less.

Am I the only one that thinks the fractal wings are like a million times cooler looking then the pvp wings?

I reskinned my Ad Infinitum to The Ascension because I think the fractal backpack looks ugly.

One of my 30 accounts (Malediktus.9250).

The Ascension

in PvP

Posted by: R O C.6574

R O C.6574

Every game mode should have exclusives to make those game modes not obsolete. Without exclusives people take the road of least resistance and makes other game modes played less.

Am I the only one that thinks the fractal wings are like a million times cooler looking then the pvp wings?

I reskinned my Ad Infinitum to The Ascension because I think the fractal backpack looks ugly.

Ok so it’s a matter of taste…

The Ascension

in PvP

Posted by: Wolfs Shadow.7234

Wolfs Shadow.7234

This isn’t meant to bash PVE players. but ANET panders to PVE players over and over and over and over again. Although to be honest PVP was screwed from the beginning with the “All classes play every role, pandering more casuals”

  • Exclusive Ranked PVP Gear (Gone) -
  • Exclusive Rank Emotions (Gone, Basing it off GW1)
  • PVP Paid Tournament (Gone)

And arguable the single worst PVP update in GW2 history since it nearly caused a lot of pvp players to quit

  • Changed the required rank points needed to level for PvP ranks 40 through 80. Each of these ranks now requires 20,000 rank points.
  • This changes the maximum required rank points needed to obtain a Dragon rank from 8.9 million down to 1.1 million. – https://wiki.guildwars2.com/wiki/Game_updates/2014-04-15
  • Added PVE Rewards tracks to pander to casuals to try and build its PVP fallen population
  • Added custom maps, along with unranking queue to grind ranks so everyone can have a Dragon emotion

The list goes on.

I cannot help, but find the irony in the fact that esports has taken the gaming industry by storm, and the best MMO PVP Game out there was Guild Wars 1. It is a shame GW2 came out when it did, because GW1 esports would be a big deal.

Taking true skill and team work to win HoH, and sloppy luck games didn’t happen, balance although fussy did exist, and the reward system in GW1 is nonparallel. A true midfinger to the players who made the guild wars series great. Even the GW1 PVE reward system was difficult. The launch of Nightfall + EotN should of been a sign of the things to come. (Lets reward players for doing nothing, and have them buy exclusive skins).

Yes I live in the past, because the past, at least required skill, and it is disappointment to see PVE concept in the PVP world.

The Ascension

in PvP

Posted by: RoRo.8270

RoRo.8270

With regard to “investing months or years” my first character, Ithilwen, is approaching her 4rth birthday.

Yes I’ve been at this for years including pvp. Yes, I probably put in twice the time and work that many “legendary” players did over the 4 seasons. At some points I was doing more than full time work hours.

I earned it as much as any stacked match win streaker did and more.

How do you put “more than full time work hours” into a video game? Surely you’ve got work to go to, school, college?

I think at one point in season 3 he had around 16% win rate so he had to play much more games. With the safety net of the earlier divisions the only difficult part of obtaining the wings was logging in for dailies and the gift of fortune. The wings aren’t prestigious at all

The Ascension

in PvP

Posted by: Abazigal.3679

Abazigal.3679

That’s the thing we all agree on, PvP lacks some kind of exclusive rewards for PvP only players. Daily/weekly tournaments in game with associated rewards/ladder points are to me the only solution at this state..

The Ascension

in PvP

Posted by: Ohoni.6057

Ohoni.6057

No Ohoni, you’re the one that’s clearly confused. You brought up a bad analogy and I proved a counter point.

Ok, this is important information that you really need to know. If someone presents an analogy, and they clearly have an intention with that analogy, and you present an alternate angle to the analogy that circumvents that intention, that is not a “counterpoint.” You have not made a valid point on their actual premise. It’s easy to break any analogy, analogies are intended to highlight a specific point. If you over-analyze the analogy itself, of course it will break down, but that’s not its point. It doesn’t mean that the initial premise is flawed, because what you’ve done is break down an element not relevant to that initial premise.

So for example, in this analogy you added the variable that the worker would not be as good at this new job, and therefor the boss would not want him there. Well that simply doesn’t apply if you try to invert the analogy. If a player has to do PvP to earn a reward, but would rather PvE, then his relative skill at these activities is not relevant, “the boss” would not care. If you want to actually counter the point being made, you cannot do so by challenging the semantics of the analogy, you have to actually challenge one of the core points of the argument.

So, lesson learned, go forth with wisdom.

Am I the only one that thinks the fractal wings are like a million times cooler looking then the pvp wings?

Up to you. You preferring one over the other does not mean that other players should be prevented form having the one they prefer. This is why “you can’t have this one, but you can have this one which is equally as good” never applies to cosmetics. “Equal value” is always in the eye of the beholder.

Every game mode should have exclusives to make those game modes not obsolete. Without exclusives people take the road of least resistance and makes other game modes played less.

So long as they are reasonably in balance, people will do whichever they prefer. If it concerns you, not all items need to be equally balanced. They can make it so that 1/3 of the items are easiest in each of the modes, so people who insist on the path of least resistance would play all three equally to get all things. But at least they’d have options.

Added PVE Rewards tracks to pander to casuals to try and build its PVP fallen population

I viewed this as a pro-PvP thing, to give PvPers reason to stick around.

But overall, I LOVED how PvP was at the start, 100% unrelated to anything outside the Mists, and would love to see it return to that state.

That’s the thing we all agree on, PvP lacks some kind of exclusive rewards for PvP only players.

Yes, aside from The Ascension, Glorious armor, and Llamas, but this is a good thing. Hopefully these will be opened up too, in future.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

The Ascension

in PvP

Posted by: Zynt.5769

Zynt.5769

Ohoni, why on earth would you use such an awful analgy such as “A good boss gives someone a job they want, to make them happy.” to basically say “I don’t like PvP so Anet shouldn’t give PvP players an exclusive reward.”?

Your arguments never make any sense and it always comes down to “I don’t like it, so they should change it to make me happy.”. If anyone isn’t making a valid point here, it’s you. PvE players have been given loads of stuff, then when they finally start offering things to the PvP players, you complain.

The Ascension

in PvP

Posted by: Ohoni.6057

Ohoni.6057

Ohoni, why on earth would you use such an awful analgy such as “A good boss gives someone a job they want, to make them happy.” to basically say “I don’t like PvP so Anet shouldn’t give PvP players an exclusive reward.”?

Last thing first, I’m not saying that “I don’t like PvP so PvP should not have exclusive rewards.” I’m saying that “most players have play styles in this game that they don’t like, so NO modes should have exclusive rewards.” The PvP-specific reward is just the topic du jour.

To the first point, because it’s good business practice. If you have the freedom to shift employees around your business, if them taking a new role would be a lateral movement, then it’s always a good idea to err on the side of the job that would make the employee happiest, because an employee that works because he loves his job is more productive than one that’s just clocking in for the paycheck.

PvE players have been given loads of stuff, then when they finally start offering things to the PvP players, you complain.

Again, nothing whatsoever to do with quantity, and if PvPers want to complain about things they want only being in PvE, I’m 100% behind them, but that isn’t my fight to fight.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

The Ascension

in PvP

Posted by: Zynt.5769

Zynt.5769

Ohoni, why on earth would you use such an awful analgy such as “A good boss gives someone a job they want, to make them happy.” to basically say “I don’t like PvP so Anet shouldn’t give PvP players an exclusive reward.”?

Last thing first, I’m not saying that “I don’t like PvP so PvP should not have exclusive rewards.” I’m saying that “most players have play styles in this game that they don’t like, so NO modes should have exclusive rewards.” The PvP-specific reward is just the topic du jour.

To the first point, because it’s good business practice. If you have the freedom to shift employees around your business, if them taking a new role would be a lateral movement, then it’s always a good idea to err on the side of the job that would make the employee happiest, because an employee that works because he loves his job is more productive than one that’s just clocking in for the paycheck.

PvE players have been given loads of stuff, then when they finally start offering things to the PvP players, you complain.

Again, nothing whatsoever to do with quantity, and if PvPers want to complain about things they want only being in PvE, I’m 100% behind them, but that isn’t my fight to fight.

No, it’s not “good business practice” I’ve already told you why it’s not. You don’t give someone a job they can’t do, just because it would make them happy. A good business owner gives the job to the right person for the job to ensure the business is successful.

You’re clearly just trying to provoke people as you keep moving the goal posts to try and justify your posts. And when you slip in snarky, condescending things such as “So, lesson learned, go forth with wisdom”, after I point out why your analogy was bad, I can’t take anything you say seriously.

I’m done responding to you.

The Ascension

in PvP

Posted by: Ohoni.6057

Ohoni.6057

No, it’s not “good business practice” I’ve already told you why it’s not. You don’t give someone a job they can’t do, just because it would make them happy.

Again, you are pushing the example outside the realm at which it is relevant to the discussion. This has nothing to do with “giving someone a job they can’t do,” this is a case of “giving someone a job that they can do, and that could use doing,” because that’s the case that would be relevant to the game. “Giving someone a job they can’t do,” has nothing to do with anything.

A good business owner gives the job to the right person for the job to ensure the business is successful.

Certainly, but in cases in which there are multiple people that are right for the job, and multiple jobs that need filling, the good business owner considers their interests and tries to be flexible. Your philosophy leads to worker burnout and high turnover, which to turn back to the game, would be a bad thing.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

The Ascension

in PvP

Posted by: Sarrs.4831

Sarrs.4831

I think this is a very curious idea but I don’t think it would be a good one. I do think that participation bars were set too low, though- having a good rank across all seasons should be required, or an excellent rank in most. I don’t mind the idea of needing to get Legendary in one season, though, I think that makes a lot of sense- Legendary backpiece, need to get legendary rank, it fits.

It’s difficult to really say in either direction because of how the pip system has been considered internally to not have done its job, and that ANet is planning a major revision of the systems at hand with that in mind. I am very curious what they have in mind for the next set of seasons and the next backpiece.

I really think it’s a shame that the wings aren’t really that prestigious or intimidating, because they should be. If you see someone with wings, you should know you’re in for a fight. That the bar was set so low, and with very few ‘skill’ requirements, undermined that.

Nalhadia – Kaineng

The Ascension

in PvP

Posted by: zedapoc.1493

zedapoc.1493

For all the complaints about the wvw achives/titles, they are reasonably thought out. A super casual isn’t gonna grind out yakslapper or unhappy camper. Sure, high skill might not be involved, but at least you know someone with a wvw title has been around the block a few times. I’ve fought some comically bad players wearing the ascention in wvw.

Spvp could use something along those lines, a back piece or w/e for players that maintain X% win rate with Y games played or something.

The Ascension

in PvP

Posted by: Adams.9217

Adams.9217

People who crafted Ascension during 4 seasons reaching only ruby or lower, now unhappy that everyone have it and crying in this topic. I like how it is made and trust me, for pve players it is not that easy to get them and most of them prefer to go for pve one.

Everyone must to be able to get everything with enough effort. Making legendary division must to reach, you will make it almost impossible for 90% or more players ingame.

I personally pvp lover, but I could never reach legendary, always in Diamond. Oh and not everyone got Nerves and time to sit whole day in pvp to reach legendary, that itself means nothing.

Be happy what you have and let other players have fun too ! I’m never mad or jealous when people craft cool items around, Im happy for them so.. Prestige ? what ?