The Ascension(Wings of Glory)
Well, first of all these wings were meant to be skins unique to PvP. PvPers have been asking for PvP exclusive skins for a really long time and I think having these obtainable in PvE will devalue them for a lot of players.
Secondly, up until ruby division, you can’t lose tiers. Basically you just need to play and eventually you’ll hit a win streak and progress to the next tier. Give leagues a few days (or even weeks) for the players who probably shouldn’t be emerald get to their higher divisions.
I’m also a pve player that started with pvp for the backpiece, but I actually enjoy pvp, which I never expected. And because I have fun in it, I’m getting better at it. Only lost 2 games from the 18 or so games I played and I’m halfway emerald. Also reached diamond in the last season.
I’m not facing any problems, but I guess it’s different for everybody.
Here’s the deal.
Pro PvPers claim they do not PvE because its boring, does not suit their personality, <insert any other excuse as you please>.
Then why on God’s good kittening earth would a pro PvPer want a legendary backpiece that has absolutely no direct value to any PvPer who does not PvE? It just does not make any sense.
The simple fact is that ANET wanted to make PvP popular among its playerbase majority of who really do not give a kitten about PvP and so, they introduced an item that has only value in PvE and completely unobtainable thru PvE in this league reward system.
You already have the option to get the Fractal legendary backpack in PvE if you like that mode so much.
I think that most of the people -as me- which plays on regular basis at PvP does that because we love the combat in this game, specailly against other people with capable hands and functional brains; the fact that playing “X” matches provides us the achieve of a shiny thing is just an extra.
We play for the blood; maybe if you find hard to get this thing in PvP you should either stop to pray to some pagan quagan deity and star to bow to Khorne or just desist.
The backpack’s stats doesn’t have any value to PvPers but the skin does.
Here’s the deal.
Pro PvPers claim they do not PvE because its boring, does not suit their personality, <insert any other excuse as you please>.
Then why on God’s good kittening earth would a pro PvPer want a legendary backpiece that has absolutely no direct value to any PvPer who does not PvE? It just does not make any sense.
The simple fact is that ANET wanted to make PvP popular among its playerbase majority of who really do not give a kitten about PvP and so, they introduced an item that has only value in PvE and completely unobtainable thru PvE in this league reward system.
You don’t need legendary items in any game mode let alone back items which provide a negligible amount of stats. It might surprise you but people who pvp also wan’t cool items to work towards the acension is a pvp prestige item the value is not in the stats. There is also a legendary back piece for pve players so there is no reason for you to pvp if all you want is a stat changing back piece.
I mean, no legendary should be casual to obtain… fractal and legendary pvp are the only 2 that you can’t buy the majority of with gold, and PvP is the only one that effectively puts you on a timer, albiet a year long. Honestly it shouldnt be hard to either grind your way up to ruby, or buy a PvP team to carry you there, for around 2000 gold
PvE has 25 legendaries AND legendary armor coming, and you’re complaining about having to do PvP to get the only legendary available here?
But yes, you can earn it over any length of time. The wings may get more expensive as new PvP back items are added (anet said the newest back item would always be the cheapest) but it will still be available for you.
You already have the option to get the Fractal legendary backpack in PvE if you like that mode so much.
You mean the one that’s still unobtainable six months after we were supposed to get it and three to four months after being told it will “definitely be available by the time people finished their first three collections”?
Despite me being extremely salty about Anet once again not keeping their promises AND throwing the first legendary backpiece into PvP instead of PvE, I think Ascension shouldn’t be any easier to obtain, neither by providing different paths nor by simply lowering requirements and it’s nice to see that there’s actually something with bling that’s unique to PvP while not being obtainable by everyone (though I’m pretty sure most people will still be able to get the achievements done + enough tickets by the end of the year, even if they’re eh at PvP).
The best advice i can give to pve players is don’t give up. Try to understand the game, try to understand what is wrong and what is good, and with a little practice you’ll start to win. Use good builds and try to understand their role, do not make common mistakes, like capping a node in 2+, go in 4 for only 1 guy, go in a fight already lost, try to play simple and with brain.
Yes, it’s harder than PVE, but maybe you’ll find a lot of fun when you’ll start to win.
Personally my experience with this season in its first week has been terrible! It feels like its taking away from other aspects of this game that id like to dedicate time to, but i’m wasting 4-8 hours each day for 1-2 wins. Even after meeting my dailys for some form of advancement through year of the ascension tier 3 which i have no idea how i’ll get through tier 4. I’ve looked at what it’ll take to earn the elite set of wings plus 5 certificates and i need 55 to complete. Basically to break it down i need to get to sapphire this season, sapphire next season and ruby for last season or in any order to finish for the legendary back piece.
You came to the same conclusion I did and I’m sure plenty of other PVE players have as well. I mentioned this in another topic the other day: Unless alot of PVE players make significant progress in this season, the wings will become mostly unobtainable for us and the final two seasons will be pointless for us to participate in if the legendary wings were are only goal. However some PVE players are really good at PVP and will get the wings within season 2 and then quit PVP for the remainder of the league system for the year. Season 3 and season 4 will be even tougher for the few PVE players continuing to attempt this goal since the population of similar players with MMR will have already quit for the duration of this year’s leagues.
As it is now, PVE players attempting to play PVP for these wings are only being farmed by the regular PVPers.
For me, I have made 2 legendaries. My first goal was to make Frostfang. I had a blast doing it. I enjoyed the game, played every aspect of it, farmed Honor of Waves dungeon for the tokens I needed. The biggest issue was grinding out the gold for the precursor at the time. Since then HoT came out and I started the Dusk collection. After a while, I finished Twilight. I loved the experience. When I look at my two legendaries I remember all the fun I had.
I say that, because this legendary experience is completely different for me. I’m not a hard core PVPer. I made it to sapphire last season after the MMR fix, because for the first month whever I attempted to make progress as a soloq’r I was farmed by every full guild team imaginable with an amber on their team. So far into season 2, I’m farmed once again until everyone moves out of the division I’m in. If I was to actually change my mind and continue this road to a legendary and eventually get those wings, every time I look at them I wont remember anything enjoyable about the experience. Before I get to the point that I resent the game, I’ll bow out. PVPers, have this back piece. I’m fine with that. Its mostly tainted goods for me now since whenever I see it on other players it’ll only invoke memories of all those teams farming amber soloqrs for it. Well done. Enjoy that back piece. lol.
I really wish we had more alternatives in the year of ascension achievement lines for those non pvpers to utilized for dedicating so much effort into pvp. I’m not asking for a hand out(or gimmies), just compensation fort time and effort.
Anet nerfed dungeons to the point that I can’t find decent pugs at the time I normally play anymore to do PVE content. So I have to farm pvp dailys to get the tokens I need for my next PVE legendary weapon because the PVP reward track is a more reliable way to progress my PVE goals. The Ascension however is the first PVP only item in a long time. Anet has given us no PVE style reward track to make progress for it, thus luring in all the PVE players into the giant farm fest of PVP. HoT legendaries aren’t available to PVP only players just like the ascension wont be a viable legendary to obtain for pve players.
In my opinion, let it go. Make another legendary instead. It’ll be easier in the long term and more enjoyable. Besides, there will be a new PVP legendary back piece every year now. They’ll eventually all become as common as the black wings, except in the pvp lobby.
Pro PvPers claim they do not PvE because its boring, does not suit their personality, <insert any other excuse as you please>.
Who exactly? Can you provide quotes?
Then why on God’s good kittening earth would a pro PvPer want a legendary backpiece that has absolutely no direct value to any PvPer who does not PvE? It just does not make any sense.
Because it looks snazzy and we are playing Fashion Wars 2.
The simple fact is that ANET wanted to make PvP popular among its playerbase majority of who really do not give a kitten about PvP and so, they introduced an item that has only value in PvE and completely unobtainable thru PvE in this league reward system.
But an analogous item, Ad Infinitum, is available exclusively through PvE content. It provides every mechanical benefit The Ascension does.