Rank: Top 250 since Season 2
#5 best gerdien in wurld
So I realized a few days ago that there’s quite a long list for The Ascension legendary backpiece. Notably the “Multiclass” achievements needed in the Competition tab – Year of the Ascension. You basically have to play Ranked with every class to earn these 1 through 5 (long list) of achievements.
These multiclass achievement forces players, most notably PvE players, to choose classes they don’t normally play (or ever play) for Ranked PvP. Granted, they’re all in Amber & Emerald Divisions but players who stick to one class grinding it out to Legendary are forced to queue with these players who normally don’t main a certain class due to The Ascension achievements.
So we’re literally seeing unbalanced matchmaking that’s often lopsided due to class stacking as matchmaking tries to double up classes vs a duo, etc. More importantly, the results is equivalent to the initial release of the Class Daily Achievements where matchmaking was unbalanced because players were using classes they don’t normally play just for the sake of completing dailies…
Sure certain players/teams would overcome this by passing the early divisions with their win streaks but a lot of SoloQ players are stuck playing with these baddies due to the Ascention achievments; of which, is basically a buffed up Class Daily system but never ends….
Fix
Instead of pouting and QQing, I recommend changing these achievements completely by separating the multiclass requirements into a more in depth single class requirement. Instead of 7 wins for your main class, increase it to 15, 25, 30, etc etc.
TL;DR
Multiclassing is a great PvP trait to have competitively, but not everyone caters to it. When it comes to SoloQ matchmaking, players are seeing a surplus of users changing classes for the achievement but this only skews matchmaking. There has to be some type of change to the system so matchmaking isn’t as flawed for the early Division soloQ players.
My 2 copper.
They should just move the Ascension requirements out of ranked PvP entirely. There is no positive purpose in forcing players who don’t want to PvP to play in the ranked PvP leagues if they just want to unlock the wings.
the muti class ones are just like win 5 games on 3 different professions its not hard.
There are only 2 that are hard. Cross 3 divisions and get enough league tickets. In fact u can get the legendary back pack probably in 3 seasons and never have to go further than like saphire.
It’s not about difficulty, it’s about skewed matchmaking due to players choosing classes they don’t normally play. Sure matchmaking, MMR, all that will balance out after a few days but promoting players to change to their under performing class during the leagues is just non-sense.
I suspect that once people start reaching legendary on their main, they’ll switch to the other classes as it wouldn’t matter. This only worsen’s the matchmaking system…. because I know i’m going to do exactly that once I grind it out to Legendary.
So I realized a few days ago that there’s quite a long list for The Ascension legendary backpiece. Notably the “Multiclass” achievements needed in the Competition tab – Year of the Ascension. You basically have to play Ranked with every class to earn these 1 through 5 (long list) of achievements.
You only have to complete 2 class achievements for part 1 and 3 class achievements for part 2-4. While it may be a bit rough to get those, personally I’ve had very little trouble getting my P2 achievements playing relatively oddball specs (PU mes, Juggernaut Scrapper, Venomshare DD) supplemented by my main (Power MM).
These multiclass achievement forces players, most notably PvE players, to choose classes they don’t normally play (or ever play) for Ranked PvP. Granted, they’re all in Amber & Emerald Divisions but players who stick to one class grinding it out to Legendary are forced to queue with these players who normally don’t main a certain class due to The Ascension achievements.
Firstly, the Ascension is not targeted towards PvE players. While that isn’t to say they can’t participate, they should be required to follow the targets that are set for PvP players.
Secondly, if someone is playing one class ad infinitum in low leagues, then they should very swiftly get very good at that class and the matchmaking will give them enough matches in their favor or balanced matches that they can quickly push through to Sapphire and Ruby.
So we’re literally seeing
Well, yes.
unbalanced matchmaking that’s often lopsided due to class stacking as matchmaking tries to double up classes vs a duo, etc. More importantly, the results is equivalent to the initial release of the Class Daily Achievements where matchmaking was unbalanced because players were using classes they don’t normally play just for the sake of completing dailies…
While I’ve seen more wild class matches, I don’t think it’s been too egregious.
Secondly, people will eventually either stop grinding against the wall with their bad builds or they’ll learn good builds. And again, you don’t even need good builds; I used B-C tier builds to get mine.
Sure certain players/teams would overcome this by passing the early divisions with their win streaks but a lot of SoloQ players are stuck playing with these baddies due to the Ascention achievments; of which, is basically a buffed up Class Daily system but never ends….
I am a solo queue player and I have had absolutely no trouble pushing into Emerald even though I was one of the bads who was playing alt classes.
Instead of pouting and QQing, I recommend changing these achievements completely by separating the multiclass requirements into a more in depth single class requirement. Instead of 7 wins for your main class, increase it to 15, 25, 30, etc etc.
Is that actually better? Why not just strip the specific class achievements entirely and instead add more wins to the win achievement, or why not add a 12th option for the meta so that players can either take the alt class achievements or the new suggested one?
I suspect that once people start reaching legendary on their main, they’ll switch to the other classes as it wouldn’t matter. This only worsen’s the matchmaking system…. because I know i’m going to do exactly that once I grind it out to Legendary.
IMO, the best strategy is to push your alt wins while you’re in Amber-Sapphire, before switching to your main to push Sapphire-Legendary. You’re facing weaker competition so you get more wins, making your achievement go faster, and your losses are countered by the low league no-pip-loss and no-tier-loss.
(edited by Sarrs.4831)
So I realized a few days ago that there’s quite a long list for The Ascension legendary backpiece. Notably the “Multiclass” achievements needed in the Competition tab – Year of the Ascension. You basically have to play Ranked with every class to earn these 1 through 5 (long list) of achievements.
You only have to complete 2 class achievements for part 1 and 3 class achievements for part 2-4. While it may be a bit rough to get those, personally I’ve had very little trouble getting my P2 achievements playing relatively oddball specs (PU mes, Juggernaut Scrapper, Venomshare DD) supplemented by my main (Power MM).
These multiclass achievement forces players, most notably PvE players, to choose classes they don’t normally play (or ever play) for Ranked PvP. Granted, they’re all in Amber & Emerald Divisions but players who stick to one class grinding it out to Legendary are forced to queue with these players who normally don’t main a certain class due to The Ascension achievements.
Firstly, the Ascension is not targeted towards PvE players. While that isn’t to say they can’t participate, they should be required to follow the targets that are set for PvP players.
Secondly, if someone is playing one class ad infinitum in low leagues, then they should very swiftly get very good at that class and the matchmaking will give them enough matches in their favor or balanced matches that they can quickly push through to Sapphire and Ruby.
So we’re literally seeing
Well, yes.
unbalanced matchmaking that’s often lopsided due to class stacking as matchmaking tries to double up classes vs a duo, etc. More importantly, the results is equivalent to the initial release of the Class Daily Achievements where matchmaking was unbalanced because players were using classes they don’t normally play just for the sake of completing dailies…
While I’ve seen more wild class matches, I don’t think it’s been too egregious.
Secondly, people will eventually either stop grinding against the wall with their bad builds or they’ll learn good builds. And again, you don’t even need good builds; I used B-C tier builds to get mine.
Sure certain players/teams would overcome this by passing the early divisions with their win streaks but a lot of SoloQ players are stuck playing with these baddies due to the Ascention achievments; of which, is basically a buffed up Class Daily system but never ends….
I am a solo queue player and I have had absolutely no trouble pushing into Emerald even though I was one of the bads who was playing alt classes.
Instead of pouting and QQing, I recommend changing these achievements completely by separating the multiclass requirements into a more in depth single class requirement. Instead of 7 wins for your main class, increase it to 15, 25, 30, etc etc.
Is that actually better? Why not just strip the specific class achievements entirely and instead add more wins to the win achievement, or why not add a 12th option for the meta so that players can either take the alt class achievements or the new suggested one?
I suspect that once people start reaching legendary on their main, they’ll switch to the other classes as it wouldn’t matter. This only worsen’s the matchmaking system…. because I know i’m going to do exactly that once I grind it out to Legendary.
IMO, the best strategy is to push your alt wins while you’re in Amber-Sapphire, before switching to your main to push Sapphire-Legendary. You’re facing weaker competition so you get more wins, making your achievement go faster, and your losses are countered by the low league no-pip-loss and no-tier-loss.
+1
My idea wasn’t the best suggestion, just a suggestion.
I just didn’t realize The Ascention achievements until recently so i’m going to grind to legendary first then switch classes because… i’m already sapphire and I don’t want to lose any pips. I’m going to lose more regardless… might as well start losing where it doesn’t matter.
Also didn’t know about those other details regarding the achievements so, thx for that.
I just didn’t realize The Ascention achievements until recently so i’m going to grind to legendary first then switch classes because… i’m already sapphire and I don’t want to lose any pips. I’m going to lose more regardless… might as well start losing where it doesn’t matter.
Yeah, I had the same problem last season. I got into a decent set of pugs and shot right through Emerald and Sapphire before realizing that the class achievements existed, and being in Ruby at that point you couldn’t really play around at that point.
Keep in mind that the main limiters for pushing your achievements will be the 3-games-a-day and push-x-tiers, and those are both achievements that will push through the different parts of the Ascension achievements regardless of whether you have completed the rest of the meta achievement. So long as you’re completing those two achievements, you will be able to come back in the next 2 (I think) seasons and clean up the rest of what you need for Ascension
(edited by Sarrs.4831)
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