I understand that there is a nerf to Backstab underway that’s probably too late to stop.
I’d still like to point out that when people complain about Backstab they are really complaining about 3 different abilities all hitting in conjunction for maximum burst. That is, and always was the problem with the Backstab combo, not the Backstab damage itself.
I hope ANet understands that and doesn’t just straight-up nerf Backstab because it’s a essential part of Thief Dagger DPS.
To iterate, when you are being gibbed by a Thief, you are typically being hit by 3 abilities within a second.
Those are:
1. Steal which is a 900 range Shadowstep that will poison the target, steal an ability and in conjunction with Mug (a trait) hit for about 1000-6000 damage, depending on the build (a full glass-cannon will achieve 6k crits, a more moderate Backstabber only about 4k)
2. Cloak and Dagger is the second ability that typically hits as it can be pre-cast. This is also what puts the Thief in Stealth allowing him to Backstab. Cloak and Dagger doesn’t usually hit very hard unless you are a full glass-cannon. Then it reaches up to 5000 critical. 2000-3000 are more common for moderate Backstabbers or non-crits. This ability also consumes roughly half of the Thieves initiative.
3. Backstab is a Dagger melee attack which is only available from Stealth and only hits hard when behind the enemy. It is by far the biggest hitter but also the easiest to avoid. Against glass-cannon players this ability can surpass 10.000 damage if the Thief himself is a glass-cannon. However the damage quickly scales down to 6000 against more defensive targets. It drops even lower as soon the the Thief isn’t an all-out glass-cannon.
So yes, Backstab may be the biggest hitter, but in my opinion it’s not what makes Thieves OP. The damage done by Steal + Mug is however. Up to 6000 damage on an instant-shadowstep ability with 900 range, now that’s overpowered.
In general it also seems that Thief damage in general scales excessively well with offensive stats (maybe this is a general problem rather than a Thief specific issue). Even a slight drop in offensive stats leads to a significant drop in PvP damage.
The most seamless and efficient way to nerf the Backstab combo would thus be:
1. Nerf the damage generated by Mug. Up to 6000 instant damage on such a low-tier trait seems excessive. A 30% nerf seems justified.
2. Adding a 0.3 second cast-time to Steal would make it impossible to pre-cast Cloak and Dagger fixing many of the burst issues associated with Backstab.
Those two simples changes would do a lot to mitigate the complaints about Thieves. None of these touches the damage of key abilities however. Addressing the core is always better than fixing the symptoms.
