The Biggest problem with matchmaking ATM!

The Biggest problem with matchmaking ATM!

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Posted by: WuGzaGenius.5684

WuGzaGenius.5684

So first off, I’m sure everyone here understands what I say when I say that the ranked system is skewed right now. People in higher ranks queue with people in lower ranks and promote a volatile environment of “climbing the ladders” (Its more like jumping the ladder because of how dumb this is.)

That being said, I know Anet has announced that they’re working on different fixes for the next season of pvp ~Feb. But knowing how well Anet gets things done in the first try I’m going to point out solutions to the problem before everyone starts saying stupid kitten.

PROBLEM: PEOPLE IN HIGHER LEAGUES QUEUE WITH PEOPLE IN LOWER LEAGUES TO GAIN MORE PIPS FOR THEIR WHOLE TEAM.

This is not how MMR should work, if a diamond queues with an amber, the amber should be the ONLY ONE GETTING MORE PIPS! Not the whole team! Its harder for the amber player to win (Theoretically, because league rank= relative skill).
Whats not hard is the higher ranked player to win vs the other team of low ranking players. Why should he get more pips for an easier win?

SOLUTION: Pip gain should be gained and lost on a per player basis, not the whole team. If you are a higher league rank playing with lower ranked players (below your league) you should be penalized for it because of how badly you’re skewing the MMR of your team.

How do we go about this? you might ask… Well, first off start by giving less pips per win to people in higher leagues when they queue with low rank players and give the people who are in low rank queuing with higher league players more pips per win. This way its more of a gamble for the high ranking players to queue with someone in a lower league.
Their thought process as of now is “hmm my friend is emerald and i’m diamond. we’ll get EASIER matches and MORE pips.” Problem with that is it SHOULD be like this: “Hmm my friend is emerald and im in diamond. I’LL GET EASIER MATCHES, and a chance to get more pips per loss!”

Make it riskier for people in higher tiers when queuing with lower league players. Give them a reason to not take low league players in their party / premade / duo, as of now you’re giving people easier matches and more pips because of how easy it is to skew the MMR & Pip loss and gain system!

/rant

P.S. I’m 100% serious, Anet you don’t have much time. if the next season is as easy as this one no one will take your ranked system seriously.

(edited by WuGzaGenius.5684)

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Posted by: WuGzaGenius.5684

WuGzaGenius.5684

Bump? i guess….

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Posted by: style.6173

style.6173

Or an easier solution: If you queue with others, everyone in your premade takes on the MMR of the highest ranked party member. That way if a legendary wants to queue with a amber, they can, but the MMR will be at the legendary level.

Season 1 has been a joke so far.

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Posted by: WuGzaGenius.5684

WuGzaGenius.5684

Or an easier solution: If you queue with others, everyone in your premade takes on the MMR of the highest ranked party member. That way if a legendary wants to queue with a amber, they can, but the MMR will be at the legendary level.

Season 1 has been a joke so far.

That is an awful suggestion. Refrain from speaking before you think about the repercussions. Your idea would lead to people quitting the game and high tier players able to farm the kitten out of noobs.

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Posted by: zombyturtle.5980

zombyturtle.5980

The problem with your suggestion is it would lead to way too much boosting. Amber shouldnt be able to be carried by a legendary to a rank they dont have the skill for and dont deserve.

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Posted by: Pepsi.8907

Pepsi.8907

The problem is that the so-called “rank” you speak of is nonexistent… legendary is just a proof of how much time one spent on a game in order to advance…
In fact, the whole MMr system is designed in a way to work against the league system, there’s no winner, there’s no skills… only players and a kitten poor system working against itself…
Fix MMr before fixing league…

(edited by Pepsi.8907)

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Posted by: Agemnon.4608

Agemnon.4608

Biggest problem is being expected to carry. Oh, there were plenty of people who had the sense to go for mid at the start, too bad most of them were on the other team.

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Posted by: TheFisix.6047

TheFisix.6047

forget the vanity ranking system…. all it does is breed even more toxic players and egos among trash players. We want BALANCE

Cute White Beaches [PFMA]
Enjoy your loss kids!
Watch the #1 Necro NA (RIP Nos)

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Posted by: WuGzaGenius.5684

WuGzaGenius.5684

The problem with your suggestion is it would lead to way too much boosting. Amber shouldnt be able to be carried by a legendary to a rank they dont have the skill for and dont deserve.

Its already like this as we speak! But by making it more riskier for thr higher league players they have more incentive NOT to play with the ambers.

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Posted by: nasfieldjohn.2416

nasfieldjohn.2416

why is anet not doing anything about the mmr exploit?

diamond players can use their f2p account on amber and team up with friends and get free wins due to this mmr system

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Posted by: WuGzaGenius.5684

WuGzaGenius.5684

why is anet not doing anything about the mmr exploit?

diamond players can use their f2p account on amber and team up with friends and get free wins due to this mmr system

because i believe their resources are seriously limited. Theres no other reason they should have this many problems in this game.

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Posted by: WuGzaGenius.5684

WuGzaGenius.5684

Anet please respond.

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Posted by: Sorel.4870

Sorel.4870

Ooooooor in an ideal world, Anet could just adjust the odds of victory in the case you’re playing with someone from a different league. As it is, the games you get are too easy.

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Posted by: Spartacus.3192

Spartacus.3192

1. Just make it so that you cant party with someone more than 1 division above or below you.

OR

2. As suggested above. Calculate the average MMR of the team and adjust rewards on a per person basis based on your MMR/Division position relative to the average. if you are signicantly above the average you may not get any pips on a win. If you are significantly below the average you may get 2 or 3 pips for a win. (of course the Match making prediction table should be used also to take into account enemy team average MMR/Division).
This should encourage players to team with people of equal skill/rating.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: WuGzaGenius.5684

WuGzaGenius.5684

1. Just make it so that you cant party with someone more than 1 division above or below you.

OR

2. As suggested above. Calculate the average MMR of the team and adjust rewards on a per person basis based on your MMR/Division position relative to the average. if you are signicantly above the average you may not get any pips on a win. If you are significantly below the average you may get 2 or 3 pips for a win. (of course the Match making prediction table should be used also to take into account enemy team average MMR/Division).
This should encourage players to team with people of equal skill/rating.

You should be able to queue with who ever you want, there should just be consequences when you play with someone to low.

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Posted by: Spartacus.3192

Spartacus.3192

1. Just make it so that you cant party with someone more than 1 division above or below you.

OR

2. As suggested above. Calculate the average MMR of the team and adjust rewards on a per person basis based on your MMR/Division position relative to the average. if you are signicantly above the average you may not get any pips on a win. If you are significantly below the average you may get 2 or 3 pips for a win. (of course the Match making prediction table should be used also to take into account enemy team average MMR/Division).
This should encourage players to team with people of equal skill/rating.

You should be able to queue with who ever you want, there should just be consequences when you play with someone to low.

Which is why i prefer option 2

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Floplag.4032

Floplag.4032

There are a lot of great solution options I’ve seen, but they all have on drawback preventing them from ever happening that noone i willing to accept… longer queue times. People in these games would rather have faster bad queues than longer better matches.

Honestly, all of this would be fine if the imbalance was taken into account on the pip meter, but it isn’t. If you base progression on pips, then pips gain/loss has to be done better, that’s the bottom line here… the rest becomes irrelevant if that’s done right and takes into account the imbalances.

All the tanking and manipulation and all this other nonsense wouldn’t matter if it didn’t cost me my pips and progression, i would simply laugh at those who had to do such things to compete.

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Posted by: WuGzaGenius.5684

WuGzaGenius.5684

There are a lot of great solution options I’ve seen, but they all have on drawback preventing them from ever happening that noone i willing to accept… longer queue times. People in these games would rather have faster bad queues than longer better matches.

Honestly, all of this would be fine if the imbalance was taken into account on the pip meter, but it isn’t. If you base progression on pips, then pips gain/loss has to be done better, that’s the bottom line here… the rest becomes irrelevant if that’s done right and takes into account the imbalances.

All the tanking and manipulation and all this other nonsense wouldn’t matter if it didn’t cost me my pips and progression, i would simply laugh at those who had to do such things to compete.

You’re insinuating that my idea has a drawback. What is it? Less abusers?

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Posted by: Kreweless.2196

Kreweless.2196

This pretty much sums up #SoloQSadness.

We lost a pip, as well.

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Posted by: Ithilwen.1529

Ithilwen.1529

The easiest and most effective solution would be to make all players in a tournament queue solo for ranked.

That would slash the exploitation and it would mean that the stats more honestly reflected the player, not who they teamed with. There would need to be a filter for sync queue’ing.. sync’d players get opposite teams for example.

As a bonus it would shorten queue times by creating a larger pool of players for the match system to draw on.

Mesmerising Girl

(edited by Ithilwen.1529)