(edited by WuGzaGenius.5684)
The Biggest problem with matchmaking ATM!
Bump? i guess….
Or an easier solution: If you queue with others, everyone in your premade takes on the MMR of the highest ranked party member. That way if a legendary wants to queue with a amber, they can, but the MMR will be at the legendary level.
Season 1 has been a joke so far.
Or an easier solution: If you queue with others, everyone in your premade takes on the MMR of the highest ranked party member. That way if a legendary wants to queue with a amber, they can, but the MMR will be at the legendary level.
Season 1 has been a joke so far.
That is an awful suggestion. Refrain from speaking before you think about the repercussions. Your idea would lead to people quitting the game and high tier players able to farm the kitten out of noobs.
The problem with your suggestion is it would lead to way too much boosting. Amber shouldnt be able to be carried by a legendary to a rank they dont have the skill for and dont deserve.
The problem is that the so-called “rank” you speak of is nonexistent… legendary is just a proof of how much time one spent on a game in order to advance…
In fact, the whole MMr system is designed in a way to work against the league system, there’s no winner, there’s no skills… only players and a kitten poor system working against itself…
Fix MMr before fixing league…
(edited by Pepsi.8907)
Biggest problem is being expected to carry. Oh, there were plenty of people who had the sense to go for mid at the start, too bad most of them were on the other team.
forget the vanity ranking system…. all it does is breed even more toxic players and egos among trash players. We want BALANCE
The problem with your suggestion is it would lead to way too much boosting. Amber shouldnt be able to be carried by a legendary to a rank they dont have the skill for and dont deserve.
Its already like this as we speak! But by making it more riskier for thr higher league players they have more incentive NOT to play with the ambers.
why is anet not doing anything about the mmr exploit?
diamond players can use their f2p account on amber and team up with friends and get free wins due to this mmr system
why is anet not doing anything about the mmr exploit?
diamond players can use their f2p account on amber and team up with friends and get free wins due to this mmr system
because i believe their resources are seriously limited. Theres no other reason they should have this many problems in this game.
Anet please respond.
Ooooooor in an ideal world, Anet could just adjust the odds of victory in the case you’re playing with someone from a different league. As it is, the games you get are too easy.
1. Just make it so that you cant party with someone more than 1 division above or below you.
OR
2. As suggested above. Calculate the average MMR of the team and adjust rewards on a per person basis based on your MMR/Division position relative to the average. if you are signicantly above the average you may not get any pips on a win. If you are significantly below the average you may get 2 or 3 pips for a win. (of course the Match making prediction table should be used also to take into account enemy team average MMR/Division).
This should encourage players to team with people of equal skill/rating.
“Buff my main class, nerf everything else. "
1. Just make it so that you cant party with someone more than 1 division above or below you.
OR
2. As suggested above. Calculate the average MMR of the team and adjust rewards on a per person basis based on your MMR/Division position relative to the average. if you are signicantly above the average you may not get any pips on a win. If you are significantly below the average you may get 2 or 3 pips for a win. (of course the Match making prediction table should be used also to take into account enemy team average MMR/Division).
This should encourage players to team with people of equal skill/rating.
You should be able to queue with who ever you want, there should just be consequences when you play with someone to low.
1. Just make it so that you cant party with someone more than 1 division above or below you.
OR
2. As suggested above. Calculate the average MMR of the team and adjust rewards on a per person basis based on your MMR/Division position relative to the average. if you are signicantly above the average you may not get any pips on a win. If you are significantly below the average you may get 2 or 3 pips for a win. (of course the Match making prediction table should be used also to take into account enemy team average MMR/Division).
This should encourage players to team with people of equal skill/rating.You should be able to queue with who ever you want, there should just be consequences when you play with someone to low.
Which is why i prefer option 2
“Buff my main class, nerf everything else. "
There are a lot of great solution options I’ve seen, but they all have on drawback preventing them from ever happening that noone i willing to accept… longer queue times. People in these games would rather have faster bad queues than longer better matches.
Honestly, all of this would be fine if the imbalance was taken into account on the pip meter, but it isn’t. If you base progression on pips, then pips gain/loss has to be done better, that’s the bottom line here… the rest becomes irrelevant if that’s done right and takes into account the imbalances.
All the tanking and manipulation and all this other nonsense wouldn’t matter if it didn’t cost me my pips and progression, i would simply laugh at those who had to do such things to compete.
There are a lot of great solution options I’ve seen, but they all have on drawback preventing them from ever happening that noone i willing to accept… longer queue times. People in these games would rather have faster bad queues than longer better matches.
Honestly, all of this would be fine if the imbalance was taken into account on the pip meter, but it isn’t. If you base progression on pips, then pips gain/loss has to be done better, that’s the bottom line here… the rest becomes irrelevant if that’s done right and takes into account the imbalances.
All the tanking and manipulation and all this other nonsense wouldn’t matter if it didn’t cost me my pips and progression, i would simply laugh at those who had to do such things to compete.
You’re insinuating that my idea has a drawback. What is it? Less abusers?
This pretty much sums up #SoloQSadness.
We lost a pip, as well.
The easiest and most effective solution would be to make all players in a tournament queue solo for ranked.
That would slash the exploitation and it would mean that the stats more honestly reflected the player, not who they teamed with. There would need to be a filter for sync queue’ing.. sync’d players get opposite teams for example.
As a bonus it would shorten queue times by creating a larger pool of players for the match system to draw on.
(edited by Ithilwen.1529)