The Casual Conundrum (game design)

The Casual Conundrum (game design)

in PvP

Posted by: Zodian.6597

Zodian.6597

Custom Arenas = good for casual solo queue/competitive playerbase
Tournament Queue = good for competitive playerbase

There is nowhere for casual friends to PvP together in GW2. Most custom games still use auto balance, and even then it’s hard to get on the same team at the beginning of a match. What GW2 desperately needs is a casual group queue, it had one on release (frees), but many people never figured out it was even there. With all the tournaments and livestreaming coming this summer, many casual players will be drawn back into trying the game again. But there won’t be that casual queue system that they require.

Can one of the devs please go talk to a producer about just copy/pasting the current tournament queue and removing the public ladder from it? -that’s all we rely need to facilitate casual growth. Who cares if customs die off for a bit, we only need them for tournaments and modded game types anyways.

PS: while your at it, go ahead and beta test the random map generator on the casual tourney queue, two birds with one stone!

Neglekt

The Casual Conundrum (game design)

in PvP

Posted by: garethh.3518

garethh.3518

Queing has always been a catastrophe in the game.
The moment they released SPvP servers, they were kittened.

They should have just had a ‘que now button’ that matched based on glory rank with possibly a ‘competitive/not’ slider (1->10) or just toggle.
After a month or two, they then released weekly tournaments that required a number of ‘competitive wins’ to be able to enter.
Eventually, custom arenas could be nifty, for things like scrimmages if the game was getting competitive, while bringing dueling to others.

That would have solved like a dozen problems and kept the hemorrhaging PvP population a lil bit more stopped up.

(edited by garethh.3518)

The Casual Conundrum (game design)

in PvP

Posted by: Zodian.6597

Zodian.6597

Queing has always been a catastrophe in the game.
The moment they released SPvP servers, they were kittened.

They should have just had a ‘que now button’ with possibly a ‘competitive/not’ toggle.
That would have solved like a dozen problems and kept the hemorrhaging PvP population a lil bit more stopped up.

Well on release, no one knew what “free tournaments” were, they sounded like a “ranked” games and so everyone just played hotjoins (what sounded like the only casual option), which was just total chaos. During beta, everyone thought hotjoins were just there because the proper queue system had not been implemented yet. It’s about time they’ve implemented a proper casual queue for PvP in GW2. -at this point it wouldn’t rely affect any queue times, since no one is playing tournament games for fear of rating loss, and custom game queues are self sustained.

Neglekt