The Casual Conundrum (game design)
Queing has always been a catastrophe in the game.
The moment they released SPvP servers, they were kittened.
They should have just had a ‘que now button’ that matched based on glory rank with possibly a ‘competitive/not’ slider (1->10) or just toggle.
After a month or two, they then released weekly tournaments that required a number of ‘competitive wins’ to be able to enter.
Eventually, custom arenas could be nifty, for things like scrimmages if the game was getting competitive, while bringing dueling to others.
That would have solved like a dozen problems and kept the hemorrhaging PvP population a lil bit more stopped up.
(edited by garethh.3518)
Queing has always been a catastrophe in the game.
The moment they released SPvP servers, they were kittened.They should have just had a ‘que now button’ with possibly a ‘competitive/not’ toggle.
That would have solved like a dozen problems and kept the hemorrhaging PvP population a lil bit more stopped up.
Well on release, no one knew what “free tournaments” were, they sounded like a “ranked” games and so everyone just played hotjoins (what sounded like the only casual option), which was just total chaos. During beta, everyone thought hotjoins were just there because the proper queue system had not been implemented yet. It’s about time they’ve implemented a proper casual queue for PvP in GW2. -at this point it wouldn’t rely affect any queue times, since no one is playing tournament games for fear of rating loss, and custom game queues are self sustained.