The short version:
Skyhammer poll: 80% of 337 people want it out of soloqueue
Foefire poll: 93% of 133 people want it left in solo queue
Your community is sending you a very strong message: please take skyhammer out of soloqueue.
The boring version:
I love this game. To me the skills of the people who made this seem godlike.
However, it seems to me that the feedback of a large majority of the spvp community is not understood, or fully comprehended in some areas. I want to try and make that feedback clear on one particularly thorny issue- skyhammer in solo queue.
We have had at least two polls that I am aware of about what the community thinks about having skyhammer in solo queue. Here is one of them:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Poll-Should-Skyhammer-be-Removed/first
337 people voted with 80% asking that it be taken out of solo queue.
However, some people claim that the poll is not representative, or that it is just the “vocal minority”. For example, the argument goes something like:
“Self-selection is biased against the status quo. If you create a poll asking “Should we get rid of Skyhammer?”, the people most motivated to respond will be those who want to get rid of Skyhammer.
Those who are happy with the status quo have no real reason to answer the poll because they already have what they want.”
So I tested this theory by making a poll yesterday asking if Foefire should be removed from solo queue. The poll used the same terminology as the poll about Skyhammer, you can find it here:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Should-Foefire-be-removed/first#post3589212
In that poll 93% of 133 people (atm) think Foefire should remain in solo queue, essentially debunking claims that people who are happy with the status quo don’t vote.
Taken together these polls show that a very large majority of the spvp community wants to have Skyhammer removed from soloqueue.
Note that this is not a case of some people hating it and some people loving it, as I believe some at ANET think, it is simply that most of your spvp players do not want to play it in solo queue.
My opinion
It may sound melodramatic, but imo unleashing Skyhammer in tournaments was like trying to drive a stake through the heart of your spvp community. It was bad enough that this map allowed a farming exploit on custom servers in hotjoin. I’m not sure the damage can be undone, but the ongoing damage can be stopped by simply taking the map out of the solo queue rotation.
Why did you do it?
One thing that baffles me is how this map actually even came to be.
From launch community feedback about spvp conquest has generally advocated bigger nodes, stopping the chance to be one shot, more allowance for counter play, a more diverse option for builds.
How did that feedback get distilled into creating the exact opposite of what the community has been asking for?
In perspective:
The skyhammer issue is a biggie, and most players would love to see something done about it, but GW2 still has a magic that I haven’t found in any other mmo in terms of spvp. The aim of this thread is to improve the game (because I think it’s great) not to whine or be unreasonable. I understand that an mmo is a huge beast and there are backlogs of issues that have to be prioritized. But not acting for months on an issue like this is hurting.