The reality about healing signet is that many other classes have had this same effect for a long time, through Regeneration. All the engineers and elementalists who have 100% regeneration uptime are achieving the same sustain effect within their own class. Thieves have a version of this through their healing and condition removal from stealth. Same goes with guardians and their constant AoE healing.
The concept of healing signet’s sustain is nothing new. It’s new to warriors, but it has been done already. Why the shock and awe about warriors having this mechanic now is silly.
Stop your non-sense..you compare regeneration to the warrior healing signet?…Are you mad?
I should have like 2000 pts in healing power to match the passive healing of the signet.Healing signet = 400 HP for sec
Regeneration = 130 +0.125 * Healing Power.Same error that Arc made, you are comparing healing directly without taking other class mechanics into account. There are dozens of other things to consider such as: Evades, blinds, blocks, invuln, protection, stealth, clones, the list goes on. Warrior healing is the way it is because it lacks most of these other mechanics in any significant capacity.
i would suggest stop playing warrior and pick any non-fotm class and a good or decent build for them. then go soloq or teamq or whatever u like and see how it is to play against wars or team with > 2 wars and every war has 1-2 stuns on low cooldown, berzerker, healsig.
at some point u will notice u need 1000x skill to win against the war then he would need if you arent a mesmer or thief with teleports. all others class need to keep distance to win and even then its not easy as it sounds if the enemy know how to play.
I dabble with Engi and Guardian but don’t enjoy the playstlye as much, but I always make sure to bring along some sort of countermeasure. Just having Protection Injection greatly reduces the damage you take when you do get stunned.
Every high ranking team I’ve faced in TPvP doesn’t seem to have issues with lockdown Warriors because they make sure to account for it, something many SPvP/Solo players don’t do.
oh so u realize that its op at a certain level of skill? thx for the clarification, now devs could u please nerf that kitten?
I said no such thing, I said that the players in SPvP and TPvP are too stuck in their ways to try to counter anything. Up until now the meta has always been about being the thing to counter, not about countering.
its the same like bullsrush, haste + hundred blades. so it needs a nerf, it doesnt matter if some teams have no problems with it or not. the amount of posts should be a clear indicator of how broken the build is to a certain level of skill. risk/reward is not equal enough. i dont see any reason to defend that cheese.
If you had problems with Bulls + Frenzy + 100b then we have nothing to talk about balance wise.
u seem to has some really strange problems. i doesnt say i had problems with that. just as clarification. actual guys like u are the reason for this meta and the leaving players. u refuse to adjust a clear op class only because u has no problems with it. u just cant accept the viewpoint of other players.
nice changing topic there, bull frenzy 100b opppp,lol
school over? its the same topic. its all about level of skill and the impact of certain skills in different level. the amount of skill needed to play this build vs amount of skill to beat. sad ppl like u and burrking doesnt see it and accept it and try to defend clear cheese.