The Death of Zerk Hammer

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Posted by: Archaon.6245

Archaon.6245

The idea we’re operating under:

If you want AOE CC, bring a hammer. If you want burst or DPS, bring an axe or a greatsword.

No one weapon to rule them all…what’s up anet? Ladder reset and now this…are you finally starting to do things the right way?…probably the first time i say this: “Good Job”

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Posted by: mini.6018

mini.6018

The idea we’re operating under:

If you want AOE CC, bring a hammer. If you want burst or DPS, bring an axe or a greatsword.

No one weapon to rule them all…what’s up anet? Ladder reset and now this…are you finally starting to do things the right way?…probably the first time i say this: “Good Job”

Yes that would have been a good job indeed .Except it is not since greatsword is broken and buggy as kitten and no fix for over an year.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Greatsword + Longbow + Throw Bolas

You’re welcome

I will personally bet my own money if out of ten throws of bola you can get me twice. To make this interesting, I will stand still on a small incline and still wager you’d be lucky to get 2. If/when i am allowed to move..i’d be surprised if you can 12 or more out of a hundred.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I am not a warrior, so let me be the first to apologize if what I am about to say is inaccurate.

From my perspective, the only issue with the current version of the warrior is the effectiveness of healing signet without any need to reach for healing power. It has been suggested before, but why not nerf the base heal of healing signet slightly but make it scale better with healing power? If this isn’t a viable solution, could we get an explanation of why not?

I think specifically targeting just the hambow build is way to narrow minded and does not address the true issues with the warrior class.

So much misinform in this forums, people QQ about how healing signet is OP without healing power and toughness and with PPC, that’s not true…i can easily backstab you to death with a ptv thief..it’s at its effective level where it should be..it will still heal up some of your hp slowly even you dont have any healing power..

so you think that targeting just hambow build does not address the true issues being that warrior can finally be tanky when specced tankiness with healing signet? or healing signet can finally be on pair with other heals? ok

i just don’t get the logic behind all these comments, people complaining about hambow build being op, so we will nerf the skill that is not op when used on other builds, which no one complained about!

you misunderstand. I am not complaining about hambow. In fact, I am advocating that they leave that build alone because they are currently discussing nerfing that build directly. My view on healing signet comes from witnessing multiple different warrior builds that posses HIGHLY potent offensive capabilities, yet enjoy the sustain that no other class with such offense offers. All I am saying is that if a warrior wants that “tankyness” than offer it to them, but at the cost of having to at least devote healing power to achieve it.

Mediation guardian. HgH engi. These 2 alone enjoy all the same damage and sustain..please don’t over dramatize with statements like, “No other profession.”

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Posted by: Poxxia.1547

Poxxia.1547

It’s worth noting that Tyler Chapman and I have tested a few variations of Hambow internally and it still does good damage. Like…really good. I think the main implication of the changes in PvP is that you won’t be able to run defensive runesets like Lyssa and do the same amount of damage as you did before – you’ll need to run offensive sets.

Infact it will change nothing.

Cleansing Ire and zerker stance are everything wars need. I’ve tried wars in full damage set ( runes too) with the standard build and it was effective about the same ( more damage, less stability).

Those nerfs are not enough to really shake war meta.

Pretty much exactly what I thought, without having tested it.

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Posted by: jmatb.6307

jmatb.6307

Greatsword + Longbow + Throw Bolas

You’re welcome

I will personally bet my own money if out of ten throws of bola you can get me twice. To make this interesting, I will stand still on a small incline and still wager you’d be lucky to get 2. If/when i am allowed to move..i’d be surprised if you can 12 or more out of a hundred.

Lol anyone stupid enough to throw bolas before immobing someone first is asking to be dodged.

That’s your only hint

(edited by jmatb.6307)

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Posted by: mini.6018

mini.6018

Greatsword + Longbow + Throw Bolas

You’re welcome

I will personally bet my own money if out of ten throws of bola you can get me twice. To make this interesting, I will stand still on a small incline and still wager you’d be lucky to get 2. If/when i am allowed to move..i’d be surprised if you can 12 or more out of a hundred.

Lol anyone stupid enough to throw bolas before immobing someone first is asking to be dodged.

That’s your only hint

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Posted by: Blackjack.5621

Blackjack.5621

More like the death of soldiers hammer, since soldiers amulet was the better choice but might result into weak damage after the patch.

I Zapdos I
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Posted by: jmatb.6307

jmatb.6307

Greatsword + Longbow + Throw Bolas

You’re welcome

I will personally bet my own money if out of ten throws of bola you can get me twice. To make this interesting, I will stand still on a small incline and still wager you’d be lucky to get 2. If/when i am allowed to move..i’d be surprised if you can 12 or more out of a hundred.

Lol anyone stupid enough to throw bolas before immobing someone first is asking to be dodged.

That’s your only hint

And after reading your post history it seems like you’re so upset about Hambow getting nerfed that you’re gonna have an aneurysm.

Of course, that’s okay you’ll just copy and paste the new meta build that someone spells out for you

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Posted by: mini.6018

mini.6018

And after reading your post history it seems like you’re so upset about Hambow getting nerfed that you’re gonna have an aneurysm.

Of course, that’s okay you’ll just copy and paste the new meta build that someone spells out for you

who ? me?

Attachments:

(edited by mini.6018)

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Posted by: Jzaku.9765

Jzaku.9765

Hammer used to be ridiculed as the easiest weapon to dodge when you knew what you were doing. I think it speaks volumes on the average skill level of the playerbase that nothing can change about the hammer’s obvious attack animations before all the massive crying about it started.

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Posted by: Rednik.3809

Rednik.3809

Oh, my sides, this is priceless

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Posted by: Arachnid.4062

Arachnid.4062

I personally find that the problem resides not with the hammer but with the addition of the longbow burning field.

I think that making the longbow burst skill hit a single target and then create the burning field would be a much better solution. This would make warrior unable to always proc cleansing ire/have almost 100% burning uptime on the node area.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Greatsword + Longbow + Throw Bolas

You’re welcome

I will personally bet my own money if out of ten throws of bola you can get me twice. To make this interesting, I will stand still on a small incline and still wager you’d be lucky to get 2. If/when i am allowed to move..i’d be surprised if you can 12 or more out of a hundred.

Lol anyone stupid enough to throw bolas before immobing someone first is asking to be dodged.

That’s your only hint

gotcha..great response..so to immobilize, you need to immobilize first. So savage leap>flurry>bola>hundred blades….kitten shame about movement skills breaking immobilize. Even bigger shame about block/decoy/stealth/distortion/aegis. Crying shame about mapping skills on inclines. I am sure one day, when you find me standing still, on flat ground whilst you have an awesome ping will be the day you have proved your point entirely. I wish you luck with that. A lot of luck. Tonnes of luck.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Greatsword + Longbow + Throw Bolas

You’re welcome

I will personally bet my own money if out of ten throws of bola you can get me twice. To make this interesting, I will stand still on a small incline and still wager you’d be lucky to get 2. If/when i am allowed to move..i’d be surprised if you can 12 or more out of a hundred.

Lol anyone stupid enough to throw bolas before immobing someone first is asking to be dodged.

That’s your only hint

gotcha..great response..so to immobilize, you need to immobilize first. So savage leap>flurry>bola>hundred blades….kitten shame about movement skills breaking immobilize. Even bigger shame about block/decoy/stealth/distortion/aegis. Crying shame about mapping skills on inclines. I am sure one day, when you find me standing still, on flat ground whilst you have an awesome ping will be the day you have proved your point entirely. I wish you luck with that. A lot of luck. Tonnes of luck. You gotta immobilize first to successfully immobilize. Truly exceptional response.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Lol anyone stupid enough to throw bolas before immobing someone first is asking to be dodged.

That’s your only hint

Made my day. I will put that into my signature so everyone can laugh just like me. I think i been running bolas for some time and it tend to fail even when i was in melee range..Seriously? Anyway..ty for sign

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Posted by: Phaeton.9582

Phaeton.9582

I made a suggestion for bolas months ago.. To make it an immobilise that turns into a knockdown if the target is moving.


Phaatonn, London UK

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Posted by: ThiBash.5634

ThiBash.5634

Greatsword is still terrible as a DPS weapon because 100b is 3.5 seconds in channeling..in one direction..while standing still..while exposed to reciprocal damage or damage from other targets..while being susceptible to interrution. Why are we the only class that has to be punished for trying to actually play and do dps?

Try casting Meteor Shower or Churning Earth as an elementalist and then see if 100b is still such a bad skill. You know, since that has the same issues as your 100b, except the recharge is much higher and the caster’s defense much, much lower…

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Rarnark.5623

Rarnark.5623

More like the death of soldiers hammer, since soldiers amulet was the better choice but might result into weak damage after the patch.

Yeah soldiers is getting hit hard but I mentioned in my OP that the nerf is warranted. The amount of damage/pressure you can do in soldiers amulet while still having amazing sustain is kind of wrong. The problem I have is that they are dramatically decreasing the effectiveness of hammer for those warriors who run Berserker’s.

Spirit Bae
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Posted by: Scoobaniec.9561

Scoobaniec.9561

I wonder where are the devs..In 10dec patch preview wars were in general ignored (lack of any responses), now they jumped in to say to use gs and axe (gs is terrible, axe aa was nerfed into ground making it a unviable wep) for dps. I do actually wonder if they taking data off pve or they have plans to improve them soon?

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Posted by: candlecan.9827

candlecan.9827

I am not a warrior, so let me be the first to apologize if what I am about to say is inaccurate.

From my perspective, the only issue with the current version of the warrior is the effectiveness of healing signet without any need to reach for healing power. It has been suggested before, but why not nerf the base heal of healing signet slightly but make it scale better with healing power? If this isn’t a viable solution, could we get an explanation of why not?

I think specifically targeting just the hambow build is way to narrow minded and does not address the true issues with the warrior class.

So much misinform in this forums, people QQ about how healing signet is OP without healing power and toughness and with PPC, that’s not true…i can easily backstab you to death with a ptv thief..it’s at its effective level where it should be..it will still heal up some of your hp slowly even you dont have any healing power..

so you think that targeting just hambow build does not address the true issues being that warrior can finally be tanky when specced tankiness with healing signet? or healing signet can finally be on pair with other heals? ok

i just don’t get the logic behind all these comments, people complaining about hambow build being op, so we will nerf the skill that is not op when used on other builds, which no one complained about!

you misunderstand. I am not complaining about hambow. In fact, I am advocating that they leave that build alone because they are currently discussing nerfing that build directly. My view on healing signet comes from witnessing multiple different warrior builds that posses HIGHLY potent offensive capabilities, yet enjoy the sustain that no other class with such offense offers. All I am saying is that if a warrior wants that “tankyness” than offer it to them, but at the cost of having to at least devote healing power to achieve it.

Mediation guardian. HgH engi. These 2 alone enjoy all the same damage and sustain..please don’t over dramatize with statements like, “No other profession.”

This forum is ripe with intelligence. Countering my statement about warrior sustain by using HgH engi as an example. I won’t even go into how stupid that is.

Instead I will further define what I am saying when I say sustain. A warrior with healing signet and Adrenal Health can, without healing power, achieve easily a rate of 600 health per second or greater. That combined with Cleansing Ire (adrenline on hit) pretty much ensures no lack of adrenaline, so this 600 health/second has extremely high up time. I, along with many others, feel like this is an absurd amount of healing for not having to invest in any healing power. Let me repeat, no other profession in this game offers a class 600 health per second without taking some form of healing power in your runes or your amulet. Not your HgH engineer (lawl) or your Meditation guardian.

The combination of adrenal health, healing signet, and cleansing ire is the issue and allowing that synergy in offensive builds is not congruent with any other build in the game. period

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Posted by: candlecan.9827

candlecan.9827

http://wiki.guildwars2.com/wiki/Healing_Signet
http://wiki.guildwars2.com/wiki/Adrenal_Health

Healing signet 392 (402 with 20 in defense trait line) + Adrenal Health (assuming 3 strikes of adrenaline) 360

402+360=762 per second.

I am not a warrior, I have not tested this, these numbers are assumed off of what the tooltips say. If I am incorrect please let me know.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

http://wiki.guildwars2.com/wiki/Healing_Signet
http://wiki.guildwars2.com/wiki/Adrenal_Health

Healing signet 392 (402 with 20 in defense trait line) + Adrenal Health (assuming 3 strikes of adrenaline) 360

402+360=762 per second.

I am not a warrior, I have not tested this, these numbers are assumed off of what the tooltips say. If I am incorrect please let me know.

“This forum is ripe with intelligence” u just proved it.

Even wiki states

“Triggers on an interval of 3 seconds (not shown as a trait fact) "

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Posted by: candlecan.9827

candlecan.9827

http://wiki.guildwars2.com/wiki/Healing_Signet
http://wiki.guildwars2.com/wiki/Adrenal_Health

Healing signet 392 (402 with 20 in defense trait line) + Adrenal Health (assuming 3 strikes of adrenaline) 360

402+360=762 per second.

I am not a warrior, I have not tested this, these numbers are assumed off of what the tooltips say. If I am incorrect please let me know.

“This forum is ripe with intelligence” u just proved it.

Even wiki states

“Triggers on an interval of 3 seconds (not shown as a trait fact) "

Fair enough I deserve that. So the true number comes out to be 522 per second. I originally stated 600 per second. My mistake. I will quit posting because obviously I may not be the most qualified to speak on the subject. All I know is I am not the only one who feels like the warrior sustain is over the top by default. I just feel like addressing the synergy of Adrenal Health and Healing Signet might be a more constructive path on fixing warriors rather than messing with weapon sets and damage related traits.

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Posted by: Chicago Jack.5647

Chicago Jack.5647

http://wiki.guildwars2.com/wiki/Healing_Signet
http://wiki.guildwars2.com/wiki/Adrenal_Health

Healing signet 392 (402 with 20 in defense trait line) + Adrenal Health (assuming 3 strikes of adrenaline) 360

402+360=762 per second.

I am not a warrior, I have not tested this, these numbers are assumed off of what the tooltips say. If I am incorrect please let me know.

“This forum is ripe with intelligence” u just proved it.

Even wiki states

“Triggers on an interval of 3 seconds (not shown as a trait fact) "

Fair enough I deserve that. So the true number comes out to be 522 per second. I originally stated 600 per second. My mistake. I will quit posting because obviously I may not be the most qualified to speak on the subject. All I know is I am not the only one who feels like the warrior sustain is over the top by default. I just feel like addressing the synergy of Adrenal Health and Healing Signet might be a more constructive path on fixing warriors rather than messing with weapon sets and damage related traits.

Actually you’re both incorrect, but in a very minor way. It’s 539 with 30 in defense, maximum adrenalin and no other boost. With self applied regen boon, it’s 707, rounding up. The heal amount is incorrect in the tooltip as well as the lack of any 3 second cool-down indicator.

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Posted by: Zenith.7301

Zenith.7301

LOL, warriors saying their weapons are bad. I’ll happily trade you ranger weapons and the pet and the spirits. Just give me your variety of specs and viable weapons and supremacy in the other two accompanying formats of this game.

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Posted by: DanyK.3842

DanyK.3842

I don’t think many of the devs understand the role of hammer warriors. At the moment I’m running a meta hammer – longbow build on mine and must say that the passive kiting ability of other classes make it overall somewhat an equal matchup when it comes to fighting engies, necros and even retal stacking defensive guardians. The problem really comes when you have 26k health and 3.3k toughness and still do insane damage. I think zerk h-lb is still in line pre-patch.

+ greatsword and axe in their current state are laughable in spvp. You’ll definately see warriors disappear from solo queues and dps warriors from higher level teams.

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(edited by DanyK.3842)

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Posted by: jmatb.6307

jmatb.6307

Lol forum people are priceless. Too much time feeling sorry for themselves to actually see if what they’re saying doesn’t work has to do with reality.

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Posted by: redslion.9675

redslion.9675

+ greatsword and axe in their current state are laughable in spvp. You’ll definately see warriors disappear from solo queues and dps warriors from higher level teams.

Greatsword does even more damage than hammer.

You can reach 2k autoattacks without much effort, but you have to trait for it.

I use this, and love it:

http://gw2skills.net/editor/?fIAQFARjkOxwFPqQMxBEkCNsKMP+BgoIUKmD7A-TkAg0CnIMSZkzIjRSjsGNsA

Pretty heavy damage (5k with rush, 7-8k with a full whirlwind… talking about glass, but it’s still good) and good resistance (armor*hp is over 60k, which means we can stay in the heat of battle without dropping in seconds unless focused). You might also drop points in defense to get desperate power in tactics.

The second weapon set might vary

Axe might deal good pressure, but without Unsuspecting Foe IMHO it’s underwhelming: Eviscerate is not that great if it doesn’t crit. And after patch pairing GS and axe/shield will be harder:
you’ll have to go deep into arms, and decide whether you get forceful GS or UF, while dropping strength.

Then there’s Longbow, which is always cool for a flexible playstyle.

Or Hammer, if you feel like you can drop Cleansing Ire, for a more varied playstyle. But be careful: you don’t have many systems to fuel your adrenaline, so you’ll have to make every strike count (pretty hard with hammer, considering its gameplay always revolved around using burst as often as possible, for its easiness to be avoided).

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Rednik.3809

Rednik.3809

Try casting Meteor Shower or Churning Earth as an elementalist and then see if 100b is still such a bad skill. You know, since that has the same issues as your 100b, except the recharge is much higher and the caster’s defense much, much lower…

WTT GS for fire+earth staff skillset, no problem.

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Posted by: Ashanor.5319

Ashanor.5319

Greatsword is still terrible as a DPS weapon because 100b is 3.5 seconds in channeling..in one direction..while standing still..while exposed to reciprocal damage or damage from other targets..while being susceptible to interrution. Why are we the only class that has to be punished for trying to actually play and do dps?

Try casting Meteor Shower or Churning Earth as an elementalist and then see if 100b is still such a bad skill. You know, since that has the same issues as your 100b, except the recharge is much higher and the caster’s defense much, much lower…

Hint:

http://wiki.guildwars2.com/wiki/Lightning_Flash

This is how you land churning earth on a mobile target.

(edited by Ashanor.5319)

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Posted by: Void.4239

Void.4239

Greatsword is still terrible as a DPS weapon because 100b is 3.5 seconds in channeling..in one direction..while standing still..while exposed to reciprocal damage or damage from other targets..while being susceptible to interrution. Why are we the only class that has to be punished for trying to actually play and do dps?

Try casting Meteor Shower or Churning Earth as an elementalist and then see if 100b is still such a bad skill. You know, since that has the same issues as your 100b, except the recharge is much higher and the caster’s defense much, much lower…

Hint:

http://wiki.guildwars2.com/wiki/Lightning_Flash

This is how you land churning earth on a mobile target.

That only fixes the targeting of the spell( like bullsrush for warrior )

Does not fix the issue that ele has to stand still to cast it , and is way more likely to die then a warrior if they want to finish the spell.

So 100B is a lot better then churning earth.

frenzy / stuns / knockdowns / high toughness / high vitality / high passive healing. All hellp warrior in casting 100B.

Ele does not have this luxury with churning earth.

hope you understand it now

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Posted by: Void.4239

Void.4239

Try casting Meteor Shower or Churning Earth as an elementalist and then see if 100b is still such a bad skill. You know, since that has the same issues as your 100b, except the recharge is much higher and the caster’s defense much, much lower…

WTT GS for fire+earth staff skillset, no problem.

You can have fire and earth staff skills , just trade it for your high toughness/ high vitality/high passive heals

Then come beg to switch it again

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Posted by: Rednik.3809

Rednik.3809

You can have fire and earth staff skills , just trade it for your high toughness/ high vitality/high passive heals

No problem, in exchange plz give me 24 weapons skills, high active heal and easy access to the widest set of boons. Will gladly trade HS for easy access to protection and vigor.

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Posted by: Void.4239

Void.4239

You can have fire and earth staff skills , just trade it for your high toughness/ high vitality/high passive heals

No problem, in exchange plz give me 24 weapons skills, high active heal and easy access to the widest set of boons. Will gladly trade HS for easy access to protection and vigor.

- first you wanted fire and earth "staff skills " instead of GS ( 10 skills instead of 5 )
- i said ok , but only if you dropped vitality and toughness and passive heals( to be on par with ele’s )
- now you wanted earth / fire / air / water /all the boons an ele can produce ( aka all traits an ele has ), instead of GS / half vitality / half toughness /

its like you want twice as much as what you willing to drop for it

aka a warrior with a little less toughness /vitality AND all the upsides of an ele .

you might just want to play an ele first

(edited by Void.4239)

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Posted by: Rednik.3809

Rednik.3809

10 skills is half of available ele weapon skillset, aka = 1 warrior weapon.

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Posted by: Void.4239

Void.4239

10 skills is half of available ele weapon skillset, aka = 1 warrior weapon.

yeah but the boons you ask for they get from traits,
so you basically want to trade GS only if you get ele’s traits + ele’s weaponskill

5 skills for 10 skills
and
a little less vitality and toughness for 10 skills and +- 6 traits of ele that you probably do not want to slot to get the effects off

take about greedy

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Posted by: jmatb.6307

jmatb.6307

Lol anyone stupid enough to throw bolas before immobing someone first is asking to be dodged.

That’s your only hint

Made my day. I will put that into my signature so everyone can laugh just like me. I think i been running bolas for some time and it tend to fail even when i was in melee range..Seriously? Anyway..ty for sign

/shrug I’ll make it work on you, just like the rest of the hotjoin heroes who get baited like accountants at a poker table.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Lol anyone stupid enough to throw bolas before immobing someone first is asking to be dodged.

That’s your only hint

Made my day. I will put that into my signature so everyone can laugh just like me. I think i been running bolas for some time and it tend to fail even when i was in melee range..Seriously? Anyway..ty for sign

/shrug I’ll make it work on you, just like the rest of the hotjoin heroes who get baited like accountants at a poker table.

Good to know sir, i can go hide now /laugh
With that logic i gotta say gl, ppl like ya holding this class back, read it again:
“to use a immobilize skill first u have to immobilize” just facepalm, u just proved that bolas is useless. Hf hotjoin hero, rebember to visit skyhammer for some extra glory

Im not even going to reply to u anymore, waste of time.

(edited by Scoobaniec.9561)

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Posted by: jmatb.6307

jmatb.6307

Not really, it just guarantees that you nail them with an even longer immob. I can still hit it without doing an immob first, but if you can GS4 to immob, then do throw bolas, or pin down for the same effect, then why would you pass that up.

It’s not a useless skill at all. People who think it is don’t have the patience, reflexes, or deceptiveness to take advantage of it.

Scooby Doo don’t even lift mayn

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Posted by: Void.4239

Void.4239

Lol anyone stupid enough to throw bolas before immobing someone first is asking to be dodged.

That’s your only hint

Made my day. I will put that into my signature so everyone can laugh just like me. I think i been running bolas for some time and it tend to fail even when i was in melee range..Seriously? Anyway..ty for sign

/shrug I’ll make it work on you, just like the rest of the hotjoin heroes who get baited like accountants at a poker table.

Good to know sir, i can go hide now /laugh
With that logic i gotta say gl, ppl like ya holding this class back, read it again:
“to use a immobilize skill first u have to immobilize” just facepalm, u just proved that bolas is useless. Hf hotjoin hero, rebember to visit skyhammer for some extra glory

Im not even going to reply to u anymore, waste of time.

Immobilize stacks in duration …..

Now apologize to the man

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Posted by: redslion.9675

redslion.9675

I wouldn’t use bolas, because IMHO there are better choices, but it all goes on your build’s tankiness.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: jmatb.6307

jmatb.6307

I wouldn’t use it either if immob didn’t stack, but being able to use either weapon to put immob on and set TB up makes it worth it and sets up a full 100 blades if they can’t cleanse it.

I run full zerker, 0/30/0/10/30 and Lyssa runes, so I have to be really careful to make it work but the combination of damage, mobility, cleave, and being able to immob the called target in team fights for days makes it valuable enough to help me go on a 15-2 winning streak in Solo Q over the past week.

(edited by jmatb.6307)

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Posted by: Butnaked.9287

Butnaked.9287

The idea we’re operating under:

If you want AOE CC, bring a hammer. If you want burst or DPS, bring an axe or a greatsword.

gs for dmg dealing, smh. It has the worst burst skill and you wont land 100 blades on someone that’s played the game longer then 10 mins. It needs to be reworked, all its good for now is running away.

the nerf to uf and bm is enough to curve the dmg, the 1/4 dmg nerf to es and hammer 4 on top of that is just overkill. If you want to separate cc from dmg then why don’t u increase the Stun/knockback duration to compensate(no I don’t want this)? This hurts non meta builds and I can see it turning people away from the hammer completely.

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Posted by: thefantasticg.3984

thefantasticg.3984

The idea we’re operating under:

If you want AOE CC, bring a hammer. If you want burst or DPS, bring an axe or a greatsword.

since the ham bow is solely a spvp problem why not just make the change for pvp only?

Ha! I came to this thread to say the same thing!!

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: redslion.9675

redslion.9675

I wouldn’t use it either if immob didn’t stack, but being able to use either weapon to put immob on and set TB up makes it worth it and sets up a full 100 blades if they can’t cleanse it.

I run full zerker, 0/30/0/10/30 and Lyssa runes, so I have to be really careful to make it work but the combination of damage, mobility, cleave, and being able to immob the called target in team fights for days makes it valuable enough to help me go on a 15-2 winning streak in Solo Q over the past week.

I’d rather have some more tankiness, but it’s just me: I hate the idea of war glass cannons.

And I’d rather go in team queue: I feel like solo makes me a worse player (fighting heartseeker-spamming thieves makes me feel like a pubstomper XD).

(But I recognize zerker is much better at killing mesmers and thieves… you just need to land that perfect whirlwind)

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Khenzy.9348

Khenzy.9348

I’m not sure why Greatsword is so badly criticized.
You can have a build like this: http://gw2skills.net/editor/?fIAQJARTjkOxwtOqQMxBE0DNsK2C1D7oOijUBxA-ToAg0CtIKSVkrITRyisFNsYJC

Which I think it’s perfectly viable. You can even use Arcing Slice for perma fury on this build as you have quite a bit of adrenaline gain (it also hits kind of hard too). You start with Longbow to force condi cleanses with Pin Down, Fun of Fire and/or Combustive Shot, you should also force some dodges and a soon heal use with Arcing Arrow included. You then switch to Greatsword for a BladeTrail (Leg Specialist)>Throw Bolas>Hundred Blades combo for a safer kill. If you make your enemy play on your terms evading blocks, blinds and forcing teleports and other means to set up your 100b+TB combo you should be fine.
If 100b fails, you always have a potential 7 immob inside 3 adren Combutive Shot>Arcing Arrow>Greatsword Autos>Whirlwind which is just as devastating.
You have it all, sustain, antiburst (Defy Pain), mobility, prolongued pressure, burst pressure, condi prevention, condi cleanse and even hard CC (immob).

My point is, Warriors have other fine and viable alternatives besides wielding a Hammer (which will still be fine afterpatch).

(edited by Khenzy.9348)

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Posted by: Butnaked.9287

Butnaked.9287

I’m not sure why Greatsword is so badly criticized.
You can have a build like this: http://gw2skills.net/editor/?fIAQJARTjkOxwtOqQMxBE0DNsK2C1D7oOijUBxA-ToAg0CtIKSVkrITRyisFNsYJC

Which I think it’s perfectly viable. You can even use Arcing Slice for perma fury on this build as you have quite a bit of adrenaline gain (it also hits kind of hard too). You start with Longbow to force condi cleanses with Pin Down, Fun of Fire and/or Combustive Shot, you should also force some dodges and a soon heal use with Arcing Arrow included. You then switch to Greatsword for a BladeTrail (Leg Specialist)>Throw Bolas>Hundred Blades combo for a safer kill. If you make your enemy play on your terms evading blocks, blinds and forcing teleports and other means to set up your 100b+TB combo you should be fine.
If 100b fails, you always have a potential 7 immob inside 3 adren Combutive Shot>Arcing Arrow>Greatsword Autos>Whirlwind which is just as devastating.
You have it all, sustain, antiburst (Defy Pain), mobility, prolongued pressure, burst pressure, condi prevention, condi cleanse and even hard CC (immob).

My point is, Warriors have other fine and viable alternatives besides wielding a Hammer (which will still be fine afterpatch).

gs is the worst pvp weapon. All that crap your trying to do with immob is fine in theory but in practice its a different story.
1)bolas are crazy inconsistent
2)your never gonna get a full 100blades on someone unless they went to the bath room
3)the burst skill is by far the most useless warrior ability. We already have great up time on fury without it and it does crap dmg. your better using ur burst on ur 2nd weapon which in ur case is the lb(100 times better move).

only thing gs is good for is mobility and that’s exactly what your gonna need to do with it, run away.

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Posted by: Zenith.7301

Zenith.7301

Try casting Meteor Shower or Churning Earth as an elementalist and then see if 100b is still such a bad skill. You know, since that has the same issues as your 100b, except the recharge is much higher and the caster’s defense much, much lower…

WTT GS for fire+earth staff skillset, no problem.

Give us your stances and we’ll give you our glyphs.

Number of skills means nothing if a warrior skill can do the damage it takes bundling 3 ele skills to do the same.

By all means, if warrior is that bad, play an ele. Something tells me you won’t get that far when you can’t auto someone for 3k crits and pull off 7k crits on spirit rangers.

I’m not sure why Greatsword is so badly criticized.
You can have a build like this: http://gw2skills.net/editor/?fIAQJARTjkOxwtOqQMxBE0DNsK2C1D7oOijUBxA-ToAg0CtIKSVkrITRyisFNsYJC

Which I think it’s perfectly viable. You can even use Arcing Slice for perma fury on this build as you have quite a bit of adrenaline gain (it also hits kind of hard too). You start with Longbow to force condi cleanses with Pin Down, Fun of Fire and/or Combustive Shot, you should also force some dodges and a soon heal use with Arcing Arrow included. You then switch to Greatsword for a BladeTrail (Leg Specialist)>Throw Bolas>Hundred Blades combo for a safer kill. If you make your enemy play on your terms evading blocks, blinds and forcing teleports and other means to set up your 100b+TB combo you should be fine.
If 100b fails, you always have a potential 7 immob inside 3 adren Combutive Shot>Arcing Arrow>Greatsword Autos>Whirlwind which is just as devastating.
You have it all, sustain, antiburst (Defy Pain), mobility, prolongued pressure, burst pressure, condi prevention, condi cleanse and even hard CC (immob).

My point is, Warriors have other fine and viable alternatives besides wielding a Hammer (which will still be fine afterpatch).

gs is the worst pvp weapon. All that crap your trying to do with immob is fine in theory but in practice its a different story.
1)bolas are crazy inconsistent
2)your never gonna get a full 100blades on someone unless they went to the bath room
3)the burst skill is by far the most useless warrior ability. We already have great up time on fury without it and it does crap dmg. your better using ur burst on ur 2nd weapon which in ur case is the lb(100 times better move).

only thing gs is good for is mobility and that’s exactly what your gonna need to do with it, run away.

A skull crack will net you a full 100b easily. You can also land a 100b whenever any of your allies CC’s an opponent, and most importanbtly you can stand on a point and 100b on a downed body for massive cleave damage.

(edited by Zenith.7301)

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Posted by: Butnaked.9287

Butnaked.9287

Try casting Meteor Shower or Churning Earth as an elementalist and then see if 100b is still such a bad skill. You know, since that has the same issues as your 100b, except the recharge is much higher and the caster’s defense much, much lower…

WTT GS for fire+earth staff skillset, no problem.

Give us your stances and we’ll give you our glyphs.

Number of skills means nothing if a warrior skill can do the damage it takes bundling 3 ele skills to do the same.

By all means, if warrior is that bad, play an ele. Something tells me you won’t get that far when you can’t auto someone for 3k crits and pull off 7k crits on spirit rangers.

I’m not sure why Greatsword is so badly criticized.
You can have a build like this: http://gw2skills.net/editor/?fIAQJARTjkOxwtOqQMxBE0DNsK2C1D7oOijUBxA-ToAg0CtIKSVkrITRyisFNsYJC

Which I think it’s perfectly viable. You can even use Arcing Slice for perma fury on this build as you have quite a bit of adrenaline gain (it also hits kind of hard too). You start with Longbow to force condi cleanses with Pin Down, Fun of Fire and/or Combustive Shot, you should also force some dodges and a soon heal use with Arcing Arrow included. You then switch to Greatsword for a BladeTrail (Leg Specialist)>Throw Bolas>Hundred Blades combo for a safer kill. If you make your enemy play on your terms evading blocks, blinds and forcing teleports and other means to set up your 100b+TB combo you should be fine.
If 100b fails, you always have a potential 7 immob inside 3 adren Combutive Shot>Arcing Arrow>Greatsword Autos>Whirlwind which is just as devastating.
You have it all, sustain, antiburst (Defy Pain), mobility, prolongued pressure, burst pressure, condi prevention, condi cleanse and even hard CC (immob).

My point is, Warriors have other fine and viable alternatives besides wielding a Hammer (which will still be fine afterpatch).

gs is the worst pvp weapon. All that crap your trying to do with immob is fine in theory but in practice its a different story.
1)bolas are crazy inconsistent
2)your never gonna get a full 100blades on someone unless they went to the bath room
3)the burst skill is by far the most useless warrior ability. We already have great up time on fury without it and it does crap dmg. your better using ur burst on ur 2nd weapon which in ur case is the lb(100 times better move).

only thing gs is good for is mobility and that’s exactly what your gonna need to do with it, run away.

A skull crack will net you a full 100b easily. You can also land a 100b whenever any of your allies CC’s an opponent, and most importanbtly you can stand on a point and 100b on a downed body for massive cleave damage.

The build u posted doesn’t have mace(never mind that it was nerfed). You also don’t have frenzy on that build which still isn’t enough to get the full combo. Now you want me to rely on team cc to land the blades, seriously???? And why should I 100 blades the body, why not stability stomp. And btw gs burst skill still sucks after all that.

Like I said before you wont land this on someone that is smart enough to have a stun break or escape move. Its just another gimmick gs setup that good for killing casuals. Gs is TERRIBLE.