EU Scrub
The Druid Package
Maybe we’ll see more Magi amulet usage w/ Druid.
Or just stick to old faithful Cleric or Settler
EU Scrub
I know people don’t like rangers coz they think theyre annoying and it’s the favorite class entry level noobs gravitate to.
But just going over that list, I don’t think the Druid will appeal to the annoying LB2 noobie types that pollute our matches.
I think the Druid will appeal more to today’s support guardian, prepatch shoutbow, prepatch bomb heals engie
I just cant see pew pew rangers go from easy to land dps to healing god.
This may help improve the image of rangers. I play a melee build and get lots of hate from people after I beat them calling me a cheap pew pew when I don’t even carry a bow.
But just going over that list, I don’t think the Druid will appeal to the annoying LB2 noobie types that pollute our matches.
I don’t think you understand what is happening. druid trait line will make LB power builds, and power builds in general, even stronger.
But just going over that list, I don’t think the Druid will appeal to the annoying LB2 noobie types that pollute our matches.
I don’t think you understand what is happening. druid trait line will make LB power builds, and power builds in general, even stronger.
I think it will have a bigger healing role quite possibly replacing the support guard. I see support guards running Druid.
But just going over that list, I don’t think the Druid will appeal to the annoying LB2 noobie types that pollute our matches.
I don’t think you understand what is happening. druid trait line will make LB power builds, and power builds in general, even stronger.
I KNOW I understand fully what’s going on. The new guardian spec was underwhelming and support guards that want to focus on bigger heals will opt for Ranger staff. (current bunker guards are not full bunkers because of altruistic healing)
DragonHunter should not have been created. They should have provided the Guardian a Monk elite specialization (many of us who were Monks in GW1 wanted this and picked Guardian because with it’s buffs it seemed the Paladin of GW2). Instead they pretty much leave Guardian alone but give it a proper range weapon and make it so the Ranger evolves into what’s sure to be the meta dedicated healer.
My problem with their design decision is that logically it goes against the play style choices Rangers and Guardians have made from when they first started GW2 to creating their class and leveling it to 80. If the play mechanics of the elite spec just improve upon the style the core class already provided it makes sense (Reaper, Chronomancer… great examples) I’d like someone to explain how Ranger to Druid fits that criteria? With Druid we have an outlier that will punish Rangers who have little interest in healing and also in a way punish Guardians and Eles who very much want that role in tactical team play.
(edited by SamTheGuardian.2938)
DragonHunter should not have been created. They should have provided the Guardian a Monk elite specialization (many of us who were Monks in GW1 wanted this and picked Guardian because with it’s buffs it seemed the Paladin of GW2). Instead they pretty much leave Guardian alone but give it a proper range weapon and make it so the Ranger evolves into what’s sure to be the meta dedicated healer.
I play both guardian and ranger. I thought dragon hunter was lame. The monk concept sound great or they should swap the new guard and ranger elite. I mean, dragon hunter fits the whole ranger image while guardians and druids go together like peaches and cream.
But right now, it’s really all speculation. We gotta try it first then come back here and QQ more.
But I did try out dragon hunter and it was meh, at best. I guess that’s why some guards are reacting to the druid.
The Druid is not going to replace Bunker Guardians. I explained it already in another thread, don’t really feel like double posting it. Long story short ~
- Druid has no party protections
- Druid has no big AoE CCs to stop stomps, secure stomps, defend itself in 2v1
- Druid has little to no STABILITY has no party STABILITY to secure/stop stomps
- Druid has no AoE party condi cleanse
- All of it’s healing is in Staff animations, which is easily interrupted, especially on a class that is going to have no peel, little to no stealth, little to no stability, LITTLE TO NO CONDI CLEANSE.
Seriously guys ^^
It won’t be able to stand on a point without being focused down 2v1 very easily.
The Druid is not going to replace Bunker Guardians. I explained it already in another thread, don’t really feel like double posting it. Long story short ~
- Druid has no party protections
- Druid has no big AoE CCs to stop stomps, secure stomps, defend itself in 2v1
- Druid has little to no STABILITY has no party STABILITY to secure/stop stomps
- Druid has no AoE party condi cleanse
- All of it’s healing is in Staff animations, which is easily interrupted, especially on a class that is going to have no peel, little to no stealth, little to no stability, LITTLE TO NO CONDI CLEANSE.
Seriously guys ^^
It won’t be able to stand on a point without being focused down 2v1 very easily.
Lol i said the same thing to some guild members and they were like but did you see the animations!! I was really hoping druid was gonna be something different, feels alot more like a PVE dungeon raid thing
Again… the same happened with daredevil and look how bad it is now.
Druid is fine, it’s a really interesting option to play and a new way btw.
I don’t know why some people are saying Druid will replace bunker guard.
Bunker guard is an AoE support who mitigates damage through blocks and retaliation, also they support the team by sharing boons, secure stomps/resses and stability.
Druid is a support as well but in a different way, as Trevor said it doesn’t have any or little stability, it doesn’t share any boons to allies. All of it does is support via healing and AoE cc.
I’m pretty sure if you combine druid + bunker guard you will have an insane support, AoE heal + boon share + cc + AoE quickness + AoE+ stability, you will not kittening die anymore.
Do you guys realize what you are even saying lmfao. People who said it will replace bunker guard aren’t thinking logically. Druid just copys someof the guardians attributes heavily and glorifies them. Such as that retal skill on steroids. AH now? And their celestial form is a direct copy almost of our old tome of courage.
YES we will still be viable but only in the same way we have for the last 3 years with no mechanic change. Hell we can’t even utilize our new elite traits or weapon to maintain viablility. Yet we are comparing our current viable spec to a new profession/elite spec? Wasn’t this supposed to be an expansion?
That is where the problem lies. We gained nothing new to work with really.
Stop comparing bunker guard to elite spec and saying we are fine because we wont be replaced. The whole problem is with this expansion we gained nothing whatsoever as far as wat we wanted and ranger got it. But all these bozzos keep saying well guardian still does this and that.
Thats not the kitten point. Why must nothing change guardian when that spec is what we asked for pretty much or why a lot of us chose guardian. Then they literally took OUR own mechanics and gave it to that profession while giving us terrible DH?. THAT is why we are complaining. Its the biggest slap in the face.
“Best Guardian NA”
Ranger got support stuff from Guardian and Guardian got ranged damage and traps from Ranger. Seems like a fair trade to me.
OMFG Morfeus X commented on my post.
I used follow Apex around when they were in BG a long long time ago.
WAAAT! No leather wearing imitation is ever going to replace my support guard friends that rez me lots.
EU Scrub
Druid has CC to prevent stomps. It has a lot of dazes and it has slow. It can also apply immobilization.
The Druid is not going to replace Bunker Guardians. I explained it already in another thread, don’t really feel like double posting it. Long story short ~
- Druid has no party protections
- Druid has no big AoE CCs to stop stomps, secure stomps, defend itself in 2v1
- Druid has little to no STABILITY has no party STABILITY to secure/stop stomps
- Druid has no AoE party condi cleanse
- All of it’s healing is in Staff animations, which is easily interrupted, especially on a class that is going to have no peel, little to no stealth, little to no stability, LITTLE TO NO CONDI CLEANSE.
Seriously guys ^^
It won’t be able to stand on a point without being focused down 2v1 very easily.
Indeed, it looks more like a shoutbow to be honest, and even that, hm.
^ Usually only characer that i play on
The Druid is not going to replace Bunker Guardians. I explained it already in another thread, don’t really feel like double posting it. Long story short ~
- Druid has no party protections
- Druid has no big AoE CCs to stop stomps, secure stomps, defend itself in 2v1
- Druid has little to no STABILITY has no party STABILITY to secure/stop stomps
- Druid has no AoE party condi cleanse
- All of it’s healing is in Staff animations, which is easily interrupted, especially on a class that is going to have no peel, little to no stealth, little to no stability, LITTLE TO NO CONDI CLEANSE.
Seriously guys ^^
It won’t be able to stand on a point without being focused down 2v1 very easily.
You do realise that you can have 3 traitlines at once, and you still get to keep ranger skills, elites, weapons and pets if you become a druid right?
All your points are wrong. Some are laughable even.
*No stability? Check the skill tooltips of skills like RaO, SotW. Traits like Shared anguish.
*Little to no stealth? Lb#3, druid trait which grants you super speed also along with stealth, a smoke field from pet ….
*No way to survive 2v1? Can currently do that on ranger anyways. It will just become easier once druids become available…
and here’s the best:
*Little to no condi cleanse… Ain’t even gonna comment on that.. LOL.. Just check the druid and its skills/utilities/traits a bit.
The Druid is not going to replace Bunker Guardians. I explained it already in another thread, don’t really feel like double posting it. Long story short ~
- Druid has no party protections
- Druid has no big AoE CCs to stop stomps, secure stomps, defend itself in 2v1
- Druid has little to no STABILITY has no party STABILITY to secure/stop stomps
- Druid has no AoE party condi cleanse
- All of it’s healing is in Staff animations, which is easily interrupted, especially on a class that is going to have no peel, little to no stealth, little to no stability, LITTLE TO NO CONDI CLEANSE.
Seriously guys ^^
It won’t be able to stand on a point without being focused down 2v1 very easily.
Condition cleanse on Druid:
Glyph Alignment (celestial): Instead of applying conditions, heal allies and removes conditions from them very quickly (aoe 20s CD)
Seed of Life: Plant a seed on the ground, when it bursts it heals allies and cleanse conditions (aoe, remove 2 condition with 1s CD)
Traits:
Verdant Etching – Reduce recharge of your glyphs by 20% and every time you activate a glyph you plant a Seed of Life (so any glyph that you cast will remove 2 condition, aoe)
Druidic Clarity – Becoming a celestial avatar removes ALL conditions from you.
Grace of the Land – When you enter Celestial Avatar form, incoming condition damage is reduced by 33% for you and your allies.
That is a lot condition removal.
About big AOE CC:
Glyph of Equality: Daze, does a mass AoE interrupt within 300 radius
Glyph of the Tides: AoE knockback of 360 radius
Glyph of the Tides(in celestial): AoE pull, draw nearby enemies to you
Primal Echoes: daze enemies around you when you swap to staff
Druid in fact has AoE condi cleanse. A lot of it. Check out dem Seeds, not to mention low CD shouts+Soldier runes if you need more.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Druid in fact has AoE condi cleanse. A lot of it. Check out dem Seeds, not to mention low CD shouts+Soldier runes if you need more.
guard op
^ Usually only characer that i play on