Got this from an anet partner site but I’d love to hear what PvPers think of it.
DRUID
Bringing heavy healing to GW2, unlike anything you have seen before. Strong support, very powerful in upcoming raids and WvW. Can sustain a zerg train of 20-30 players in WvW.
Upcoming content will have stuff that you can’t just dodge to survive.
Berserk meta is going away.
Uses staff, support through positioning
NEW PETS
•Tiger
•Smokescale
•Bristleback
•Electric Wyvern
•Fire Wyvern
STAFF SKILLS
Solar Beam – Any ally between you and the target that are caught inside the beam will be healed by you. 3 Pulses, 1200 range. The healing numbers you see on the tooltips are without stats so they will be better ingame.
Astral Wisp – Cast a wisp on the target, it will deal damage to the target initially but any ally that it pass through will be healed. Good support for melee characters.
Astral Gace – Movement based skill that can you into position. Can be used as an escape or gap closer. Heal allies at the location you end up. It serve also as a burst because it creates a blast finisher at that locale.
Vine Surge – Fires off a cascade of vines, shooting toward your enemy to immobilize them. Allies caught in it are freed from movement impairing conditions.
Sublime Conversion – Take any damaging projectiles and negate them without actually destroying them. It will turn incoming projectiles into healing projectiles. It will not work on projectiles coming from above so you will need to position yourself so that the projectiles are coming in at an angle and passes through the wall.
TRAITS
Minor
•Celestial Being – Allow you access to staves, glyphs and celestial avatar
•Live Vicariously – When you heal an ally, you are also healed. This makes you very sustainy and stable.
•Natural Mender – Increases your outgoing healing by 2% for 6s. Stacks to maximum of 10 stacks (i.e. gain 20% more outgoing heals).
Adept
•Druidic Clarity – Becoming a celestial avatar removes ALL conditions from you.
•Cultivated Synergy – Using a heal skill heal allies around you and your pet. You can double up this ability if you stand next to your pet.
•Primal Echoes – Reduces recharge staff skills by 20% and daze enemies around you when you swap to staff.
Master
•Celestial Shadow – When you leave Celestial form, you and your allies gain AoE superspeed and stealth.
•Verdant Etching – Reduce recharge of your glyphs by 20% and everytime you activate a glyph you plant a Seed of Life. It will cover the condition weakness that rangers typically had.
•Natural Stride – Reduce duration of movement impairing conditions by 50-66% and your movement condition is increased by 33% (i.e. perm swiftness) as long you do not have any movement impairing conditions. Great trait for getting from place to place.
Grandmaster
•Grace of the Land – When you enter Celestial Avatar form, incoming condition damage is reduced by 33% for you and your allies.
•Lingering Light – Healing an ally creates a Cosmic Wisp that orbits you and healing allies it touches
•Ancient Seeds – Striking a stunned, dazed, knocked down, or launched foes summon roots to entangle them for 5s (immobilize + bleed). If you happen to knockback a bunch of enemies with say Glyph of the Tides and hitting them with another AoE ability for example it is going to hurt.
EU Scrub