The Emotional Damage

The Emotional Damage

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Posted by: Silentshoes.1805

Silentshoes.1805

I was just thinking about the real emotional pain that a bad matcher creates if the player believes the match was fair, and that the leaderboards are accurate, for the most part.

They end up trying to correct for an essentially random factor that they cannot change.

The wins suggest they are improving. Then comes the 10-game losing streak, and they feel like a complete failure.

It is essential to pay attention to what is really happening in your matches, and to understand class mix and how that affects matches.

It is essential to realize this: the weird matching situation we have will regularly put you into situations where you cannot win. Seriously. It is essential to be wise and recognize when this has happened. Experienced players have learned how.

You might find yourself 2v1 on a point and both of the two enemies are your counter class, played well.

Or a 450 to 150 score when the other team has 450 and has just tripped Tranquility.

Now, some people like to believe that they can win no matter what. Those people, however, don’t feel bad when they lose. ‘Cause when they lose they don’t feel like they failed or screwed up, not really. Or if they do feel bad constantly, they don’t stay in GW2 PvP very long, I don’t think.

For your own peace of mind, learn to recognize an unwinnable situation and don’t demand of yourself that you must win and be the movie hero. That only happens in movies. Which are make believe.

The Alien (condi necro),That Wreckin Crew (Mesmer)
Silentshoes (Thief), Wind of the Woods (condi ranger)

(edited by Silentshoes.1805)

The Emotional Damage

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Posted by: Zord.6130

Zord.6130

If you are losing 450-150 then it means that it is not ENTIRELY your fault. It means that basically everyone in your team screwed up.

If you are fighting 2v1 on a point against 2 counters, look at the map and see if a teammate is coming to you. If he is not, leave ASAP and try to either stay alive, or to waste as much of the opponent’s time as possible. Dying a hero’s death won’t let you win the match.

Powerpuff Girls [PPG]
Trixxi Is Cute – Purple Fhaz: your daily roamer

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Posted by: Silentshoes.1805

Silentshoes.1805

Zord, I agree. It’s smart to recognized when to retreat. Staying alive is better than the delay at base.

The Alien (condi necro),That Wreckin Crew (Mesmer)
Silentshoes (Thief), Wind of the Woods (condi ranger)

(edited by Silentshoes.1805)

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Posted by: nearlight.3064

nearlight.3064

My experience with Solo Q makes me feel like only 20 people play it at a given time.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Roe.3679

Roe.3679

Even the best soloQ players lose a third of their games or more. Makes me wonder what goes through the minds of people who rage about a loss, since everyone has lost matches and will lose matches.

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Posted by: XGhoul.7426

XGhoul.7426

Rather than expecting to win, I expect to lose the game (when I see a 7min+ queue). If I knowingly know the match is going to be a dice roll by staying in queue so long I just don’t even care if I lose, just whether I want to keep rolling the soloq odds of winning.

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Posted by: Silentshoes.1805

Silentshoes.1805

Rather than expecting to win, I expect to lose the game (when I see a 7min+ queue). If I knowingly know the match is going to be a dice roll by staying in queue so long I just don’t even care if I lose, just whether I want to keep rolling the soloq odds of winning.

Indeed. It feels like a slot machine. You do not control the result. You hope for a jackpot.

The Alien (condi necro),That Wreckin Crew (Mesmer)
Silentshoes (Thief), Wind of the Woods (condi ranger)

(edited by Silentshoes.1805)

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Posted by: Swagg.9236

Swagg.9236

MMOs are poorly designed for skill-based game-play because of latency. The world isn’t physically going to get any smaller so MMO combat will always be bad for a very long time if not forever.

MMORPGs are the attempt of people to make TRPGs into an active event without breaks or turns. The only problem is that the MMOs which commercially succeeded in the gaming industry continued to keep the (broken) mechanics which worked out in a turn-based encounter, but more or less just slapped them over an non-turn-based system expecting everything to play out fine.

So now in today’s world of MMOs, not only does the player forgo a lot of aiming, timing and general positioning with respect to other enemies or allies, but then we also have hard counters everywhere that trivialize player choice and forge stagnant, narrow metagame character set-ups that dominate everything.

Playing a contemporary MMO is in effect trying to play Magic: The Gathering and not adhering to a turn-based system. Little kids throw cards everywhere and one of them ends up winning because he stocked his deck with cards that counter the other kid’s deck because chance favored him before the competition even began. MMO PvP (especially GW2 PvP) is a single game of rock-paper-scissors stretched out over a period of 10-20 minutes. You’re a silly, hapless individual for repeatedly subjecting yourself to it in hopes that you might one day “git gud” or that things on the whole will improve.

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Posted by: NeXeD.3042

NeXeD.3042

No offense to anyone but it’s possible to be competitive and not have emotional damage from losing at a game. Your allowed to be disappointed but if your being emotionally damaged take a step back.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Silentshoes.1805

Silentshoes.1805

No offense to anyone but it’s possible to be competitive and not have emotional damage from losing at a game. Your allowed to be disappointed but if your being emotionally damaged take a step back.

I was getting at this in the OP. Don’t believe that your random team always has a fair chance to win, and if they lose, they really screwed up; and you screwed up.

Instead, really watch what happened and why, and don’t feel bad if you get a losing streak, or cannot remain in the top 100, or even get there.

Look at your performance and what you were up against, and trust your gut.

The Alien (condi necro),That Wreckin Crew (Mesmer)
Silentshoes (Thief), Wind of the Woods (condi ranger)

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Posted by: zaxon.6819

zaxon.6819

how do you anything in life if you are emotionally damaged in a video game.. you know real stuff actually happens. people die/lose jobs/get sick/lots of real stuff happens. if you cant handle the ups and downs of playing a video game you are in for a rough life.

emotions dont help the situation at all. if you are emotional at the end of a game that you lose.. you are most likely playing emotional for the second half of that whole game (or whenever the beginning of the end happened.) maybe you were yelling at people in team chat or whatever you do when you start getting bent. but all those things make you and your team play worse.