So SPvP has been pretty neglected since GW2 release. We always got crappy rewards (excluding wintersday) and no one deals with the frustrating OP meta builds more than SPvPers. Thankfully though, come the 15th PvPers are going to get a little love from A-Net. The crappy part, like most A-Net patches, is this love won’t be realized without a few downsides getting in the way (its hard to keep everyone happy).
The Dragon Rank Controversy
If you played GW1, you’re probably not a stranger to obscenely high requirements to get a respectable PvP rank. The GW1 PvP community used to use these ranks as a way of gaining prestige. Understandably, this mindset continued with the release of GW2 and the ridciulous rank point requirement to get dragon only strengthened it.
A-Net has said multiple times (even on multiple community forums) that the current ranking system is too unattainable, even to the hardcore players that have the time to play all day everyday. This is the core reason why ranks had to change. Now, because the PvP community historically attaches prestige to the ranks, lowering the requirements to get dragon rank correspondingly lowers the prestige associated with dragon rank (and all of the ranks below it). A-Net knows this, and they said on last week’s Ready Up that it is not in their vision of GW2 to have these ranks be the measure of prestige, but rather the new ladder system will be used for that purpose. No one really likes change that much, especially when ranks have been associated with PvP prestige since the release of GW1
(back in 2005). It is only natural that changing the measure prestige that players have used for nearly 10 years would foster some community unrest.
With that said, I don’t feel like I deserve Dragon rank, I would even be willing to bet that some rank 70s don’t even feel like they deserve dragon rank. Dragon rank has been so unattainable to most people that I can’t imagine anyone truly feeling like they deserve it. What we need to keep in mind though, is that ranks are not supposed to be a measure of prestige anymore. Ladder rewards will fulfill that role, and I’m confident that A-Net can pull it off.
Rewards for PvP
Reward tracks are a nice start for helping PvPers get over their monetary problems; but essentially they’re PvE rewards (A-Net calls them GW2 rewards), that we will then be able to sell on the TP (or do whatever) and make money. I’m 100% ok with the new reward track system, I try to play all of the areas of the game, and being able to work towards whatever I want just feels like freedom.
PvP players are also indirectly getting very rewarded with the new wardrobe system. High ranks are more likely to have more skins in their PvP locker that will become automatically available through the wardrobe come feature patch day. I think that a lot of PvPers are undervaluing A-Nets decision to give us all of these skins. You gotta think that PvE/WvW kids’ wardrobes are starting off with the clothes on their backs and nothing more, where we will all have 100s of skins immediately available (some of which cost 100s of gold on TP for the PvE version).
Achievments in PvP
Since the top 1% of spvp ranks (r54-55+) will be dragon rank, that means that we will all have most of the achievments in the PvP tab maxed out (all the way up to Legendary Champion). I would very much like to see more achievments added to keep us busy until the new ladder system is underway. Adding tiers (and new titles) to the champion titles would be a very nice start — 150 wins isn’t much.
Conclusion
I’m hopeful for the future of GW2 PvP, I’m kind of sad that tons of Dragon ranks will be born on the 15th (me included), but I think that we’ll all get over it. There’s no disputing the fact that the ranking system had to change, and as long as the ladder system rewards properly give us the prestige that we feel we’re losing with the with the Dragon rank busniess, then I think we’ll all be better off. It’s a bold move by A-Net, but like I said, I’m hopeful for the future.