The Good, The Bad, and The Ugly
" Class balance is still more or less in the toilet"
That’s putting it…mildly.
But hey, our PvP Dev is very happy about his new incoming icons! That’s what matters in pvp, amiright?
" Class balance is still more or less in the toilet"
That’s putting it…mildly.
But hey, our PvP Dev is very happy about his new incoming icons! That’s what matters in pvp, amiright?
PvP devs are working hard on Icons v3.0 since v2.0 are the same. Ain’t nobody got time for complaints! I can see pvp dev team running around like mad: “we need to find an icon with more brown! Stop everythig you are doing”
The Bad:
- Placement matches are weighed far too heavily, I went 3-7 in the first 10 matches because I was testing out new builds trying to get one I liked after abandoning spvp due to queues and other issues. I started with a rating around 900. I have won 8 or my last 10 and got it up to 1000. People on my friends/guilds list (see attached) have similar or lower win/loss rates but 500 more rating.
So the system put you at a low rating because you were playing poorly during placement? And now that you’re playing better, you’re moving up? Sounds like it’s working just fine!
Remember, win/loss ratio by itself only means if you should be moving up or down. Who you win or lose against determines what your rating should be. You’re winning against lower rated opponents than your friends.
On second thought I went 6-6 tonight and of the last 10 games all but one have been a total blowout one way or another.
I don’t know if last night’s even matches were a fluke or the perpetual blowouts are a feature of spvp, but at this rate I might just get the ascended armor currencies and stop. It’s not fun to win or lose by a comical margin.