The Good, The Bad, and The Ugly

The Good, The Bad, and The Ugly

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Posted by: Hesacon.8735

Hesacon.8735

Finished nearly three dozen spvp matches thusfar, thought I would add to the loud yelling with some measured thoughts.

The Good:

  • The queue system has been fixed and is fantastic. No longer do I have to give up in emerald because I can’t be bothered to wait 10+ minutes for a match
  • The rewards building regardless of winning or losing is an excellent way to keep players (well, me anyway) interested
  • Fewer blowout matches, although anything is fewer than last season’s “all of them”

The Bad:

  • Placement matches are weighed far too heavily, I went 3-7 in the first 10 matches because I was testing out new builds trying to get one I liked after abandoning spvp due to queues and other issues. I started with a rating around 900. I have won 8 or my last 10 and got it up to 1000. People on my friends/guilds list (see attached) have similar or lower win/loss rates but 500 more rating.
  • Blowout matches are still fairly common, probably related to people being placed into the wrong MMR by placement matches and being matched accordingly
  • 60 days of league games to the The Ascension

The Ugly:

  • Class balance is still more or less in the toilet

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The Good, The Bad, and The Ugly

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Posted by: Bio Flame.4276

Bio Flame.4276

" Class balance is still more or less in the toilet"

That’s putting it…mildly.
But hey, our PvP Dev is very happy about his new incoming icons! That’s what matters in pvp, amiright?

The Good, The Bad, and The Ugly

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Posted by: Kaburro.4712

Kaburro.4712

" Class balance is still more or less in the toilet"

That’s putting it…mildly.
But hey, our PvP Dev is very happy about his new incoming icons! That’s what matters in pvp, amiright?

PvP devs are working hard on Icons v3.0 since v2.0 are the same. Ain’t nobody got time for complaints! I can see pvp dev team running around like mad: “we need to find an icon with more brown! Stop everythig you are doing”

The Good, The Bad, and The Ugly

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Posted by: Exedore.6320

Exedore.6320

The Bad:

  • Placement matches are weighed far too heavily, I went 3-7 in the first 10 matches because I was testing out new builds trying to get one I liked after abandoning spvp due to queues and other issues. I started with a rating around 900. I have won 8 or my last 10 and got it up to 1000. People on my friends/guilds list (see attached) have similar or lower win/loss rates but 500 more rating.

So the system put you at a low rating because you were playing poorly during placement? And now that you’re playing better, you’re moving up? Sounds like it’s working just fine!

Remember, win/loss ratio by itself only means if you should be moving up or down. Who you win or lose against determines what your rating should be. You’re winning against lower rated opponents than your friends.

Kirrena Rosenkreutz

The Good, The Bad, and The Ugly

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Posted by: Hesacon.8735

Hesacon.8735

On second thought I went 6-6 tonight and of the last 10 games all but one have been a total blowout one way or another.

I don’t know if last night’s even matches were a fluke or the perpetual blowouts are a feature of spvp, but at this rate I might just get the ascended armor currencies and stop. It’s not fun to win or lose by a comical margin.

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