Disclaimer: This is going to be a long post without a TL;DR so read it or beat it.
While it may feel like SPv kitten lowly regressing and the devs don’t care much for SPvP, in the last patches I’ve noticed that the game is slowly headed in the right direction. That being said, people might have a different idea of what that right direction is. The following suggestions are what I believe to be necessary implementations for this game to be successful and fun. I will do my best to list these in descending priority (more important to least important).
- Structured Queues
What I mean by structured queues is that there must be different queues for different purposes. So, there should be a team queue, in which only teams can get matched against other teams, a ranked solo/duo queue, in which one of two people queue up to get matched against similarly ranked people, and an unranked everything-goes queue, in which people get matched against similarly skilled players to mess around without any visible consequence. Onto more detail:- Team Queue (Ranked): a prearranged team (this is important, I will discuss this later on) can queue up here to get matched against other teams of similar rating. This queue should have its own visible MMR.
- Solo/Duo Queue (Ranked): people can queue up, optionally, with a friend, to get placed in a group of five, against another, similarly ranked, group of five. This queue should have its own visible MMR.
- Everything-Goes Queue (Unranked): anyone can queue up, regardless of whether they are alone of with a group of any number of people (less than 4), to get placed in a group of five, against another, similarly skilled, group of five. This queue should have its own invisible MMR. Nobody can see this MMR except for devs, but it’s important that this is in place, so people don’t get matched with or against people of different skill levels.
- A More Accurate MMR
MMR needs to be character based, and NOT account-wide. I can’t emphasize enough how important this is. Very few people are actually at the same skill level with two or more different characters. There are two things that are happening right now because of the way MMR is currently implemented:- People that not as skilled with a second profession are punished when they queue up with that profession because they go up against other people that presumable know their class better.
- People are scared to play their secondary professions because they care too much about their MMR and they don’t wanna talk it just to learn another class. This is not a good environment for competition.
- Hotjoins & Custom Arenas
Hotjoins as they now exist need to disappear from this game. There is no point in having 8v8 servers when the main competitive attraction of this game is a 5v5 game. That being said, we can’t just get rid of these servers because there are still a lot of people that like playing these “custom” games. That’s where custom servers come in. I have read about what is being tested internally for this and I think it all sounds good. One change I would make, would be to put both the PvP Browser and the Tournament Master right next to each other. Currently, the first thing new people see when they zone into the mists is the PvP Browser. This directs most newcomers to hotjoins, and they continue to hotjoins for endless amounts of time, unaware of the existence of tournaments.
That is bad because many players are lured into thinking that SPvP revolves around these hotjoins, where there are countless amounts of thieves, mesmers, and the like. Balance in this game cannot be worked around 8v8 servers when the competitive games are all 5v5.
(edited by Acandis.3250)