Long Live [ASAP] Zerg: The greatest guild that ever was or will be.
The Ideal Way to Implement Profession Balance
Long Live [ASAP] Zerg: The greatest guild that ever was or will be.
2) is impossible with the way elite specs are created especially if you want to enforce 4). The reason is that for the elite spec to be on the level it has to be the 3~4 stongest trait line (so much for being elite) and every utility/healing/weapon/elite skill of the spec has to be weakened dratstically to the point of not being used because the added vertical progression created by the horizontal progression.
2) This brings us to point number two. Shaving numbers off the elite specs is the single largest requirement for a balanced environment. Not only has this imbalance between core and elite specs caused countless complaints both on the forums and ingam. Nerf EVERY elite specialization until they are in line with the core specs.
But if they do that then they hurt HoT sales as the broken elite specs were the main reason for allot of pvp players to get the expansion. The way things are you can expect the next expansion to bring even more op elites.
The reason is that for the elite spec to be on the level it has to be the 3~4 stongest trait line (so much for being elite) and every utility/healing/weapon/elite skill of the spec has to be weakened dratstically to the point of not being used because the added vertical progression created by the horizontal progression.
This has been said a million times now, elite specs are not suppose to be stronger than the core ones (that was said by the former game director on the HoT announcement event) but merely open up new play styles to classes. The phrase elite in this cases is to do with the fact you can only have one slotted when they put more than one per class, it has nothing to do with the power of them (or that was what we were told).
The added utility skills and weapons will have nothing to do with the strength of the elites if they are balanced accordingly (look at the scraper hammer every single skill is overloaded with utility for no reason other than more HoT sales) the main offenders are the augmented class mechanics. Problem is they are straight up upgrades to the core class (chronomancer is the most obvious in this regard) and if they actually replace the class mechanic the replacement is more powerful than the original (dragon hunter is the best example here, you may argue you give up some team support with the new virtues but you have to consider just how absurd the new ones are, just compare Shield of Courage and Virtue of Courage there is no comparison).