General
Vision: With this update, I am looking to lower the power of some of the strongest builds and skills in the game, while providing more build options for every class. Elementalist and Mesmer are receiving the most help, while Warrior, Spirit of Nature, Engi AoE, and bunker Guardian are seeing some slight reductions in power. In addition, access to Endurance is being lowered across the board to reduce the length of teamfights and the amount of sustain that certain classes have access to. A few ways to counter stealth were added to provide some additional counterplay to the mechanic. Also, some weak or inflexible skills and traits were targeted with redesigns, to increase their viability.
The 6-set bonus of Superior Runes of Lyssa has been changed:
(6) When you use an elite skill, lose 3 conditions and gain 3 random boons for 5 seconds (not including Stability). (CD: 45 seconds)
Superior Runes of the Traveler have been added to PvP:
(1) +10 to All Stats, +2% Critical Damage
(2) +10% Boon Duration
(3) +10 to All Stats, +2% Critical Damage
(4) +10% Condition Duration
(5) +10 to All Stats, +2% Critical Damage
(6) +25% Movement Speed
Superior Sigil of Energy — Now returns only 25% Endurance upon weapon swap, down from 50%.
Transforms — All transforms have been adjusted so that they no longer increase Power or Precision. Instead, their base damage has been increased to provide approximately the same amount of net damage. This was done to eliminate abuse of laying down an AoE, and then immediately using a transform to spike up the damage of the AoE that was previously casted (wells + Lich Form, Meteor Shower + Tornado, etc.)
Elementalist
Summary: Elementalist, as the class currently in need of the most help, is being targeted in two critical areas: sustain and mobility. Signet of Restoration was restored to previous levels, and Ether Renewal was improved. Ride the Lightning’s cooldown was lowered to add back more out-of-combat mobility. In addition, several skills on the Focus were either improved or made more easy to use. Lightning Strike (scepter air #2) was made to no longer be instant, to reduce some of the instant spike possible in the Fresh Air build, and Diamond Skin was redesigned.
Dragon’s Tooth — Now uses ground targeting.
Lightning Strike — Added a 0.25 second casting time.
Fire Shield — The cooldown was reduced to 30 seconds.
Freezing Gust — Now a piercing projectile attack, similar to Dust Devil.
Comet — The casting time has been reduced to 0.5 seconds, down from 0.75 seconds. It now uses ground targeting.
Gale — The casting time has been reduced to 0.5 seconds, down from 0.75 seconds.
Signet of Restoration — The passive healing has been returned to its previous level of 202 (0.1), up from 168 (0.08). It once again behaves the same as it does in PvE/WvW.
Ether Renewal — Condensed to 7 pulses instead of 8, but still provides the same amount of healing as before. The resulting full channel time is now 3 seconds instead of 3.5. Also, the heal has been changed so that earlier pulses provide a bit more healing than the later ones, thus punishing the user less if the heal is interrupted.
Ride the Lightning — This ability now has a 25 second cooldown regardless of if it hits a target or not. Previously, it had a 20 second cooldown if a target was hit, or a 40 second cooldown if no target was hit.
Lightning Flash — Now breaks stuns. Its cooldown was increased to 45 seconds, up from 40 seconds.
Arcane Brilliance — The casting time was reduced to 0.25 seconds, down from 0.75 seconds.
Diamond Skin — This trait has been redesigned. It now reduces the duration of incoming conditions by 100% for 2 seconds after switching to Earth Attunement.
(edited by cymerdown.4103)
