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Posted by: Silverstone.4539

Silverstone.4539

I know there are lots of topics about the problems with season 2 PvP mostly to do with the MMR but that is not the only problem. This is a collection of problems I have noticed over season 2 so far. It seems Anet have a policy of not replying to PvP topics right now, but I hope they at least read them. Fixing these problems I hope will go a long way to making PvP better again. They are not in any order, and i have also added some ideas for fixing some.

Please note this is all from a Solo Queue perspective.

*Profession balance – This is the root of most of the problems. i know it can’t be an easy fix. But it is far from a paper, rock, scissors scenario, there are dynamites that just blow the rest away. This is its own problem and a big one that would need its own topic, no simple fix here.

*Bunker builds - there are a number of them. Ele, ranger, Engineer, even some necros you could put into this category right now. When 2 or sometimes even 3 people can’t kill another class, one has to ask why? Balance (see above), yes but also – because this style of play is rewarded. Control points don’t move so the longer you have one the better your chance of winning are. A solution to this would be to have different types of game maps. Where different types of play can be rewarded. not, who can hold one spot the longest. Here is one idea. have 3 control points, but every 20 seconds they randomly change location on the map. To three of 12 different places. This would add moveably in to the mix. Along with more lock down builds CC. Also giving teams that were not lucky enough to get 3 bunkers on their team, to stand a chance.

*Match making – a big one this season, I know they are trying something new, but it’s safe to say it didn’t really work. It seem to be very cloak and dagger system that no one really understands. I understand why, people would milk it if they knew every in and out. But I think a Solo only Queue would go a long way to making a lot of casual PvPers feel better. I’m not sure how this one is an easy fix. my MMR as I imagine lots of other peoples has be destroyed by this season 2 match making system. Even resetting MMR for everyone at this point would not fix it as we would just be starting all over again putting the good with the not so good. Only way I can think of is going back to season 1 match making but also reverting everyone’s MMR back to what it was at the end of season 1. I don’t know if that is possible or if they have backups like that, but… going forward with the statics quo is only going to push more people away from PvP.

*Team make up - I see 3 rangers 1 gardain 1 mes on 1 team. 3 necros, 2 eng on the other. they all Solo Q ( i see at the end of the match) why on earth are the necros and rangers not spread over both teams? If, as I have heard its because the 2 teams MMR is very different, then they should not be fighting each other anyway. I guess this goes back to Match making as the root of the problem.

*Pips - the +2 for braking a losing streak. though it’s a nice idea on paper. in practice there is a lot, i mean A LOT of collateral damage. People start AFKing or losing on purpose so they can lose 3 in the hope of getting a win on the 4th to get 2 pips back up again. this has compounding effect for other team members getting them stuck in a no win situation where they are stuck in the same tire for days if not weeks on end. In my mind, this should be removed. Give people an incentive to win, not to try and lose to win bigger later on.

Anyone else got more, and I’m sure there are please just add them.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I have to agree on the comeback pip, but. This is a big but, it’s the carrot to keep you playing and give you hope that you can just make it if you win 2 more. With out it, I suspect there would be a lot less people playing, and people would not be were they are. I know I wouldn’t.

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Posted by: Daroon.1736

Daroon.1736

I know there are lots of topics about the problems with season 2 PvP mostly to do with the MMR but that is not the only problem. This is a collection of problems I have noticed over season 2 so far. It seems Anet have a policy of not replying to PvP topics right now, but I hope they at least read them. Fixing these problems I hope will go a long way to making PvP better again. They are not in any order, and i have also added some ideas for fixing some.

Please note this is all from a Solo Queue perspective.

*Profession balance – This is the root of most of the problems. i know it can’t be an easy fix. But it is far from a paper, rock, scissors scenario, there are dynamites that just blow the rest away. This is its own problem and a big one that would need its own topic, no simple fix here.

*Bunker builds - there are a number of them. Ele, ranger, Engineer, even some necros you could put into this category right now. When 2 or sometimes even 3 people can’t kill another class, one has to ask why? Balance (see above), yes but also – because this style of play is rewarded. Control points don’t move so the longer you have one the better your chance of winning are. A solution to this would be to have different types of game maps. Where different types of play can be rewarded. not, who can hold one spot the longest. Here is one idea. have 3 control points, but every 20 seconds they randomly change location on the map. To three of 12 different places. This would add moveably in to the mix. Along with more lock down builds CC. Also giving teams that were not lucky enough to get 3 bunkers on their team, to stand a chance.

*Match making – a big one this season, I know they are trying something new, but it’s safe to say it didn’t really work. It seem to be very cloak and dagger system that no one really understands. I understand why, people would milk it if they knew every in and out. But I think a Solo only Queue would go a long way to making a lot of casual PvPers feel better. I’m not sure how this one is an easy fix. my MMR as I imagine lots of other peoples has be destroyed by this season 2 match making system. Even resetting MMR for everyone at this point would not fix it as we would just be starting all over again putting the good with the not so good. Only way I can think of is going back to season 1 match making but also reverting everyone’s MMR back to what it was at the end of season 1. I don’t know if that is possible or if they have backups like that, but… going forward with the statics quo is only going to push more people away from PvP.

*Team make up - I see 3 rangers 1 gardain 1 mes on 1 team. 3 necros, 2 eng on the other. they all Solo Q ( i see at the end of the match) why on earth are the necros and rangers not spread over both teams? If, as I have heard its because the 2 teams MMR is very different, then they should not be fighting each other anyway. I guess this goes back to Match making as the root of the problem.

*Pips - the +2 for braking a losing streak. though it’s a nice idea on paper. in practice there is a lot, i mean A LOT of collateral damage. People start AFKing or losing on purpose so they can lose 3 in the hope of getting a win on the 4th to get 2 pips back up again. this has compounding effect for other team members getting them stuck in a no win situation where they are stuck in the same tire for days if not weeks on end. In my mind, this should be removed. Give people an incentive to win, not to try and lose to win bigger later on.

Anyone else got more, and I’m sure there are please just add them.

Good list but you missed a crucial one that; judging from the constant supply of threads, is also affecting a lot of people, namely dealing with griefers, ragequitters and afk’ers

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Posted by: Silverstone.4539

Silverstone.4539

Good list but you missed a crucial one that; judging from the constant supply of threads, is also affecting a lot of people, namely dealing with griefers, ragequitters and afk’ers

yes, but that’s really just a systemic problem brought about by the bigger problems, fix them, we fix a lot of the others that a born from them, like the ones you have said.

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Posted by: Barnesy.5839

Barnesy.5839

*Pips - the +2 for braking a losing streak. though it’s a nice idea on paper. in practice there is a lot, i mean A LOT of collateral damage. People start AFKing or losing on purpose so they can lose 3 in the hope of getting a win on the 4th to get 2 pips back up again. this has compounding effect for other team members getting them stuck in a no win situation where they are stuck in the same tire for days if not weeks on end. In my mind, this should be removed. Give people an incentive to win, not to try and lose to win bigger later on.

This is simply not true. People who lose on purpose are making a mistake. Anybody who says you should throw a game, hasn’t thought about it properly.

Losing is ALWAYS worse than winning. It does not matter if you are about to get a losing streak or not. It does not even matter if you are in a “safe zone” and are unable to lose pips.

Proof:
Lets assume the BEST case scenario where the player is at a “safe zone” where losses don’t cause him to lose pips.

Additionally, Lets assume the player lost game 1 and game 2. Lets also assume that the player is going to win game 4.

The player could either try to win game 3 or lose game 3.

If the player loses game 3 and wins game 4, he will gain 2 pips, however he will only have a win streak of 1.
If the player wins game 3 and wins game 4 he will also have gained 2 pips, however he will have a win steak of 2 (which is better because he is closer to getting a win streak bonus).

If the player is NOT in a safe zone, losing is even worse.
3 losses + 1 win = losing 2 pips overall and only have a 1 win streak
2 losses + 2 wins = losing 0 pips overall and having a 2 win steak.

In EVERY circumstance, it is better to win your game than lose it.

P.S. You should delete this part from your list. Anet already has incentivized winning. Winning is always better.

(edited by Barnesy.5839)

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Posted by: Silverstone.4539

Silverstone.4539

Getting anything more than 3 wins in a row for some is a fairy tale. So with only 2 wins after losing over 3 lose, for 3 pips looks very good to some. True in the higher tires it would count for very little as tiers are sets of 5, but in amber and Emerald, 3 pips for 2 wins can look good, regardless of the math.

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Posted by: fishball.7204

fishball.7204

Winning is always better than losing the 3rd match for the bonus pip. You need to actually win the next match to get the pip back so basically you’re going to get 2 pips either way with a win/win or a lose/win.

If you think throwing the 3rd match just to get the bonus pip is a smart idea maybe you belong in “MMR hell”.

FOR THE GREEEEEEEEEEEEN

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Posted by: Agemnon.4608

Agemnon.4608

But losing on purpose makes no sense since losing one then winning one = two and winning one = one pip and winning another = one pip then in both cases you need two games for two pips.

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Posted by: SlimChance.6593

SlimChance.6593

I know there are lots of topics about the problems with season 2 PvP mostly to do with the MMR but that is not the only problem. This is a collection of problems I have noticed over season 2 so far. It seems Anet have a policy of not replying to PvP topics right now, but I hope they at least read them. Fixing these problems I hope will go a long way to making PvP better again. They are not in any order, and i have also added some ideas for fixing some.

Please note this is all from a Solo Queue perspective.

*Profession balance – This is the root of most of the problems. i know it can’t be an easy fix. But it is far from a paper, rock, scissors scenario, there are dynamites that just blow the rest away. This is its own problem and a big one that would need its own topic, no simple fix here.

*Bunker builds - there are a number of them. Ele, ranger, Engineer, even some necros you could put into this category right now. When 2 or sometimes even 3 people can’t kill another class, one has to ask why? Balance (see above), yes but also – because this style of play is rewarded. Control points don’t move so the longer you have one the better your chance of winning are. A solution to this would be to have different types of game maps. Where different types of play can be rewarded. not, who can hold one spot the longest. Here is one idea. have 3 control points, but every 20 seconds they randomly change location on the map. To three of 12 different places. This would add moveably in to the mix. Along with more lock down builds CC. Also giving teams that were not lucky enough to get 3 bunkers on their team, to stand a chance.

*Match making – a big one this season, I know they are trying something new, but it’s safe to say it didn’t really work. It seem to be very cloak and dagger system that no one really understands. I understand why, people would milk it if they knew every in and out. But I think a Solo only Queue would go a long way to making a lot of casual PvPers feel better. I’m not sure how this one is an easy fix. my MMR as I imagine lots of other peoples has be destroyed by this season 2 match making system. Even resetting MMR for everyone at this point would not fix it as we would just be starting all over again putting the good with the not so good. Only way I can think of is going back to season 1 match making but also reverting everyone’s MMR back to what it was at the end of season 1. I don’t know if that is possible or if they have backups like that, but… going forward with the statics quo is only going to push more people away from PvP.

*Team make up - I see 3 rangers 1 gardain 1 mes on 1 team. 3 necros, 2 eng on the other. they all Solo Q ( i see at the end of the match) why on earth are the necros and rangers not spread over both teams? If, as I have heard its because the 2 teams MMR is very different, then they should not be fighting each other anyway. I guess this goes back to Match making as the root of the problem.

*Pips - the +2 for braking a losing streak. though it’s a nice idea on paper. in practice there is a lot, i mean A LOT of collateral damage. People start AFKing or losing on purpose so they can lose 3 in the hope of getting a win on the 4th to get 2 pips back up again. this has compounding effect for other team members getting them stuck in a no win situation where they are stuck in the same tire for days if not weeks on end. In my mind, this should be removed. Give people an incentive to win, not to try and lose to win bigger later on.

Anyone else got more, and I’m sure there are please just add them.

I think the Team Makeup has more to do with the “Profession Balance” then the Match Making system. The match making system is doing exactly what is supposed to do. I’ll explain.

As you pointed out. Why does it seem like there’s always 3 ele’s, 2 scrappers up against 1 Mesmer, 1 Ranger, 1 Thief, 2 Necros?

A player with a strong “OP” profession are mostly likely winning over others and thus their MMR will rise.

What does the Match Making do.. it teams players with the same MMR.

AND WHO ARE THOSE OTHER PLAYERS???

They are other players that are also playing the other STRONG professions!!

That’s why you see all those 3 ele – 2 scrapper teams facing off against 1Mes – 1 Thief – 2 Warrior – 1 Guardian.

The Match Making is doing exactly whats its supposed to do. Group players with equal MMR’s and face them against other players in the same pip range.

So if your not playing the strong “META” classes, you will have those losing streaks. The system is pairing you with equal MMR teammates.

So if you play Mesmer(like me) will most likely be teamed up with other Mesmers, Thieves, Warriors, and the occasional “average” Engies and Elementalists.

If you play Elementalist, you’ll be paired up with other Ele’s, Scrappers, Reapers, Rev’s and the occasional “exceptional” Thief or Mesmer or Ranger..

If the game was better balanced, then you would NOT be seeing these lopsided match ups. The MatchMaking system would be just fine. Because the MMR would be better distributed across the professions.

The Match Making system is working perfectly. We’re just seeing the results of bad balancing.

Eccho, Echo Oread – Mesmers (Yak’s Bend)
My EchoRupt Build - Forum Post

(edited by SlimChance.6593)

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Posted by: style.6173

style.6173

The Match Making system is working perfectly. We’re just seeing the results of bad balancing.

Tell Evan I said hi

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Posted by: BrotherBelial.3094

BrotherBelial.3094

The Match Making system is working perfectly. We’re just seeing the results of bad balancing.

Sure it is, that’s why queue times have increased more and more as time go’s on and people stop playing in the league.by april you’ll only have the “hard core” or the deluded still playing the league. HoTM is looking empty by comparison from this time last week.

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Posted by: fumcheg.1936

fumcheg.1936

The part about Pips is relevant only below ruby division. I don’t think any1 really cares about it. I don’t at all. Ppl who lose games to get a losing strike probably will stay where they are forever.

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Posted by: Aenesthesia.1697

Aenesthesia.1697

*Pips - the +2 for braking a losing streak. though it’s a nice idea on paper. in practice there is a lot, i mean A LOT of collateral damage. People start AFKing or losing on purpose so they can lose 3 in the hope of getting a win on the 4th to get 2 pips back up again.

First of all, losing a match purposedly is forbidden and can result in the player who does it being banned.

Second, you don’t have better chances to move from tier by getting the comeback pip. Taking all possible outcomes into account, if you win the third match after 2 loses, you end up with more pips on average than if you lose that match.

Also, if you count streaks only, there’s exactly the same chance to move from tier if you win than if you lose the third match. In any case, only 3 consecutive wins are the only thing that grants you will advance tier (both in sapphire and emerald), but you will get there sooner if you win the third match, of course.

So if you see someone still doing this:

a: report him
b: tell him he is wasting his and everybody else’s time.

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Posted by: Esonver.8470

Esonver.8470

*Pips - the +2 for braking a losing streak. though it’s a nice idea on paper. in practice there is a lot, i mean A LOT of collateral damage. People start AFKing or losing on purpose so they can lose 3 in the hope of getting a win on the 4th to get 2 pips back up again.

First of all, losing a match purposedly is forbidden and can result in the player who does it being banned.

Second, you don’t have better chances to move from tier by getting the comeback pip. Taking all possible outcomes into account, if you win the third match after 2 loses, you end up with more pips on average than if you lose that match.

Also, if you count streaks only, there’s exactly the same chance to move from tier if you win than if you lose the third match. In any case, only 3 consecutive wins are the only thing that grants you will advance tier (both in sapphire and emerald), but you will get there sooner if you win the third match, of course.

So if you see someone still doing this:

a: report him
b: tell him he is wasting his and everybody else’s time.

I have made quite a lot of reports of players losing match purposedly and none of the players I report were banned.

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Posted by: Barnesy.5839

Barnesy.5839

People who lose on purpose are making a mistake. Anybody who says you should throw a game, hasn’t thought about it properly.

Losing is ALWAYS worse than winning.