The Necromancer in structured pvp
To succeed at Necromancer in sPvP, put an emphasis on crashing 1v1s, and smaller fights, as opposed to 5v5 brawls, due to how rush-able the Necro can be. The necromancer has some of the strongest ganking power of any profession, due to the CC lock and Corrupt Boon.
Also, you have to learn to to plan ahead and maximize Flesh Wurm and Spectral Walk usage. A Necro that doesn’t plan on being slippery by displacing himself, plans instead to be rushed and CC locked to death. This includes kiting well and general defensive play, so the pre-cast teleports can’t be depended on by themselves.
Edit: The only Necro main who is really active on high tier NA atm is Noscoc.
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(edited by Chaith.8256)
Let your necro roam around the map and avoid node defending against specific opponents such as hambows, and you will be fine. And keep attention in any battles with more opponents than 1, they will be targeting you first.
On EU, necro is considered out of meta as teams get better results with proper coordination of mobilty + burst classes.
On NA, they play less team focused and go for more fights. There necro is strong in proper comp.
Now, leaving the eu>na aside, this rules apply in general:
-1v1
Has favourable matchups like engies or most zerkers. Can hold point for a while or maybe get decap with fear. 100% loses point and mostly dies to warrior – the biggest problem. Good teams outrotate with mobilty – you lose cz u cant escape and have to fight a fresh member.
2v2 / 3v3
The necro simply shines here. Its what the NA guys are going for- no bunker guard, 5 celestial/condi poeple who all deal dmg and fight on all points.
You can some1 , your aoes will probably weaken 2nd guy too, posion to prevent rezz, your teammate peels and holds point for you… and msot important DEATH SHROUD DEFENSE SCALLING. if u get chain stunned for 4s seconds and hit from 2 ppl, u maybe live. Chained and hit from 5 poeple? thats why invuln > big hp.
4v4 / 5v5 teamfight
While you do have great aoes, that will bring down whole team over time if the leave you – which wont happen
You can focus and pressure some1 well, but youre simply to exposed to a good focus spike.
You have home in decap danger and cant move to next point freely, if the fight changes position