The Patch was a good step but..

The Patch was a good step but..

in PvP

Posted by: Kline.9561

Kline.9561

there are things too numerous, keeping me from enjoying spvp at the moment

while most of them are small things easy to look pass or being fixed in the future the things that still keep me from enjoying spvp are:

the intense screen clutter and particle effects that make it hard to see what is happening.
to many times I’ve missed an attack or failed to dodge because I simply could not see what was on my screen. it hurts players and it hurts spectator

and while the screen clutter doesn’t help things the tiny Asuran model size makes things worse, this is something that should have been fixed a long time ago, if it wasn’t evident that the players with small Asurans have an advantage over those who do not,
you’d think the PAX and MLG tourneys in the past would give Anet some indication.

If Anet is scared of the community griping and complaining over a normalization of the Asuran size, they need to deal with it, this is something that simply needs to be done.

my issues with warrior’s are subjective as is anything when discussing balance, they are simply far too tanky versus the amount of damage output they have, though the long bow is not as bad anymore I still see team matches stack and abuse it. I’m well aware the new patch has only been out so long but warriors are still low risk and high reward and possibly be over-represented due to this.

conditions- people on the sub-forum claim the condition meta is over, but I’m not worried about any meta, the simple fact that conditions are still far to numerous and too easily reapplied by some classes/builds needs addressing, it pigeonholes certain classes to play condition and forces other classes/builds to play around it, just to be able to survive and be viable (example Mesmer).

please agree or disagree but keep on subject and…… /discuss

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

(edited by Kline.9561)

The Patch was a good step but..

in PvP

Posted by: gwawer.9805

gwawer.9805

An ability to toggle down state off in custom arenas would be nice

The Patch was a good step but..

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Posted by: Cynz.9437

Cynz.9437

/agree
15 characters

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The Patch was a good step but..

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Posted by: livlaender.8790

livlaender.8790

on mesmer i need to disagree with you, becouse shatter and stun/daze lockdown mesmer is stil available….you just need to put in more effort to play it very good

die Gedanken sind frei

The Patch was a good step but..

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I will definitely agree with you on the first two, though Asura size is the biggest problem most of the time. Screen clutter only really gets bad in team fights.

Warriors and condis, I think we need more time after the patch to confirm things.

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The Patch was a good step but..

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Posted by: Kline.9561

Kline.9561

on mesmer i need to disagree with you, becouse shatter and stun/daze lockdown mesmer is stil available….you just need to put in more effort to play it very good

that is another thing that irks me real bad is the skill cap and the skill floor of certain classes in this game.

I think in no way, shape or form is it Ok for a Mesmer or any class to have to play that much harder to do what other classes can achieve with minimal effort and still be more viable and stronger for Tpvp.

THERE NEEDS TO BE A GREAT CULLING OF PASSIVE PLAY, CAST & FORGET ABILITY’S/TRAITS AND AI CLUTTER!

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

The Patch was a good step but..

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Posted by: Fortus.6175

Fortus.6175

my balance offensors;

Backstab and stealth (so much for “strong spells having a way to counter with some visuals” )

Condition spam (despite what people say, it STILL IS a problem which has yet to be directly addressed)

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