In my opinion, the SPVP “game modes,” if you want to call them that, are good in theory. For experienced players, there’s ranked. For intermediate players, there’s unranked. And for newer players, there’s practice. This system, in theory, allows players to play with others who fall into roughly the same skill categories that they do. This is good; it’s not all that fun for anyone if players of vastly different skill levels play against one another.
There are some problems in this area, such as newbie players joining ranked (and so costing their team a match) or highly skilled veteran players joining practice (and mowing down all the newbies who are just trying to learn the game). Some are jerks, while others legitimately made mistakes. It happens. And there’s no way to handle the trolls.
No, my biggest problem with practice is the spectating and team balance, and how they work together.
I recently got Champion Paragon and decided to move onto a different class that I have little experience in PVP with. So, I started playing in practice to “train” until I was good enough for unranked. The plan, then, was to further “train” in unranked until I was ready for ranked. Pretty straightforward.
However, there are a large percentage of players in practice who aren’t really there to play; they’re there to AFK, yank dailies and milk their reward tracks as quickly as possible before calling it quits for the day.
Because practice is fairly unstructured, there is no matchmaking; players are free to join an ongoing game and then pick a team. That’s one of the beauties of practice; new players can play constantly. However, because of this the teams are rarely even.
I hardly ever see 5v5 games. Games usually start as 3v3 or 4v3, sometimes working their way up to 5v4. If the teams are balanced at the start, players will spectate until one team has a clear advantage, then join that team. Either way, eventually one team will have a one player advantage over the other.
While it’s not impossible to win a 3v4 or a 4v5, it’s certainly difficult. And considering there’s no penalty in practice for leaving a match part way through, ragequitting is common. In my past 20-some matches, I have not once not seen a player on the losing team quit prematurely.
So here’s how it plays out: you have an unbalanced (3v4 or 4v5) match. The smaller team starts losing. Spectating players don’t join the smaller losing team. Eventually, one member of the losing team ragequits, bringing the teams to an even more unbalanced 2v4 or 3v5. This causes the game’s auto-balance to kick in, forcing one player from the larger team to go to the smaller team. Now that the teams have been forcibly balanced, a spectating player quickly grabs the now-open spot on the winning team.
The problems are:
-Auto-balance doesn’t ultimately end up balancing teams
-The bigger team wins
-AFK spectators can swoop in and grab a victory they didn’t deserve by intentionally not joining the smaller team and waiting until the larger team is forcibly downsized
This is frustrating regardless of which team you’re on. If you’re on the losing team, then you’ve spent all match playing down a player. Eventually, one of your own ragequits, forcing auto-balance and giving you a new player, which doesn’t end up mattering since one of the spectators just grabs the spot on the winning team anyway. Plus, now you have a teammate who doesn’t really want to be there getting all worked up over his team’s lack of skill. (Reminder: this is practice)
On the flip side, your team is winning, and eventually an unbalance is triggered. Every player is forced to volunteer to go to the losing team or else risk losing their “win” status. So suddenly I’m on the losing team, playing against my former teammates, and some spectator quickly grabs my spot to capitalize on all my hard work by grabbing an easy victory he didn’t deserve. And now I’m playing numbers down.
Of course there are other issues with practice and the free selection of teams (such as teams of 4 meta rangers against hashup teams of a guardian, an elementalist and an unskilled necro), but it’s the lurking players who want rewards without effort that bother me the most.
I don’t know an actual solution for this problem, or if there even can be one, but I figured I’d see if anyone else shares my frustration over this.