The Problem With Stronghold are the NPCs/AI

The Problem With Stronghold are the NPCs/AI

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Posted by: Zefrost.3425

Zefrost.3425

No suggestions about the NPCs are going to fix anything. Why? Because it’s AI.
My suggestion? Remove the AI.

- Allow players to run bombs to doors instead. This still maintains the lane aspect.
- Archers are useless since players can kill NPCs themselves. Delete this idea completely.
- When a player successfully channels the hero buff, HE/SHE becomes the hero and gain massive buffs as well as some sort of obvious glow.

And then, instead of the lord mechanic, put a flag that the opponent has to capture and bring back to their base. Flag must be at home to score.

O now I’m suggesting a retro CTF oops.

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Posted by: Laraley.7695

Laraley.7695

No suggestions about the NPCs are going to fix anything. Why? Because it’s AI.
My suggestion? Remove the AI.

- Allow players to run bombs to doors instead. This still maintains the lane aspect.
- Archers are useless since players can kill NPCs themselves. Delete this idea completely.
- When a player successfully channels the hero buff, HE/SHE becomes the hero and gain massive buffs as well as some sort of obvious glow.

And then, instead of the lord mechanic, put a flag that the opponent has to capture and bring back to their base. Flag must be at home to score.

O now I’m suggesting a retro CTF oops.

Yes, please give a buff to a player who runs high stability build just because. That makes completely no sense. Until they actually change the channel being interrupted on hit, this is a horrible idea.

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Posted by: Bhawb.7408

Bhawb.7408

If we remove the AI then the l33t players will have to go back to blaming their teammates for losing the game.

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Posted by: Brown Fang Thump.9482

Brown Fang Thump.9482

Replacing the archers and door breakers with players might solve some issues with the mechanics of those NPCs; but, replacing all NPCs with players might not be a complete solution.

If the lanes were longer and the number of players per team were increased to compensate (7, 9, or 11 players per team), I’d be happy to lose the heroes and lord room NPCs completely for a traditional capture the flag game type. Although, I’d move the spawn points to center and make the 3 current lanes viable for flag running.

Optionally, the lord room NPCs could simply be replaced with a capture point (which might be easier to code than the flag).

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Posted by: Laraley.7695

Laraley.7695

Replacing the archers and door breakers with players might solve some issues with the mechanics of those NPCs; but, replacing all NPCs with players might not be a complete solution.

If the lanes were longer and the number of players per team were increased to compensate (7, 9, or 11 players per team), I’d be happy to lose the heroes and lord room NPCs completely for a traditional capture the flag game type. Although, I’d move the spawn points to center and make the 3 current lanes viable for flag running.

Optionally, the lord room NPCs could simply be replaced with a capture point (which might be easier to code than the flag).

Have you seen the lord room? Have you thought about having 11 people there? I don’t even want to. It’s difficult to see what’s happening there already.

Also, if you just removed the lord, it would be a completely different game mode and the map at its current state does not allow this because getting to lord room is really really really easy. I doubt people want more conquest-like modes. Yeah, it would be different but in the end of the day it would end result in people fighting on a node…

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Posted by: Hexin.5603

Hexin.5603

I think CTF battles deserve there own game mode.

Which can be added in addition to this game mode.

Willing to pay for boxed expansion if you put legit GvG in the box $$

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Posted by: Brown Fang Thump.9482

Brown Fang Thump.9482

Have you seen the lord room? Have you thought about having 11 people there?

My bad. I took it as obligatory that if the lanes were longer, the entire map, including the lord room, would be scaled to fit more players.

That being said, I didn’t find the visuals too hard to read in the lord room, even with 7+ players in there throwing particles and sprites everywhere because I play on a 27 inch monitor with my view zoomed out all the way. Your mileage may vary.

I’ve tried playing GW2 @ 1080p and I find the HUD too invasive while models are too small. I refuse to play at less than 1440p now; but, I know that’s a luxury.

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Posted by: Laraley.7695

Laraley.7695

Have you seen the lord room? Have you thought about having 11 people there?

My bad. I took it as obligatory that if the lanes were longer, the entire map, including the lord room, would be scaled to fit more players.

That being said, I didn’t find the visuals too hard to read in the lord room, even with 7+ players in there throwing particles and sprites everywhere because I play on a 27 inch monitor with my view zoomed out all the way. Your mileage may vary.

I’ve tried playing GW2 @ 1080p and I find the HUD too invasive while models are too small. I refuse to play at less than 1440p now; but, I know that’s a luxury.

It’s rather about the room being too small and your view being blocked by structures rather than particle effects. When you count the lord room npc’s, too and everyone from both teams would be there, it would result in 27 (?) people in that small room. I don’t think a big screen would saved you there.

(edited by Laraley.7695)

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Posted by: Siva Mira.3546

Siva Mira.3546

Team Chat: you are not committing suicide fast enough. NOOBs

All is vain.