The Problem with sPVP, and Improvement Suggestions.

The Problem with sPVP, and Improvement Suggestions.

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Posted by: Titus.9705

Titus.9705

As of right know the state of sPVP is incredibly sad. I would like to address what I see as the major issues.

Lack of Incentive

Problems: As of right now PVP is nothing more than an incredible grind, a dull one at that. Even so there is no true incentive to keep leveling, aside from armor, and that’s minimal at best. Don’t get me wrong, PVP can still be very fun but not as a primary source of in-game entertainment. Which frankly sucks for those of us who care about nothing more than PVP. Aside from the generality of it the actual games need a boat load of help too. It’s a mindless zergfest of king of the hill run by unbalanced classes. This needs to change.

Potential Solutions: Implement a complex ranking system (based upon character progression, not account) that provides rewarding awards. Allow PVP armor to be worn outside of the mists, after reaching a certain progression point (say level 40), and provide a respectable amount of stats. Actual games need to provide an incentive for defense. My suggestion; drastically up the amount of glory for getting a defensive kill, to around 35-40 glory total. Add variety and add it quickly, one game type and four maps gets dull fast. Lastly balance classes.

Class and Team Imbalance:

As far as hot join matches go, unless someone is bashing their keyboard with their fist, the team with the most X classes will win. I have seen it countless times. Just as importantly, WE NEED A RANKING SYSTEM. I have joined so many matches where one team is up by 300 or 400 points, this wouldn’t happen with a ranking system. There needs to be a great incentive to revive an ally than to finish a foe, make it worth 20 glory. Most importantly fix the classes imbalance issues! I feel like they’re not even being acknowledged.

Maps & Game Variation:

Who thought one game type was a good idea for hot join matches…? Incredibly boring after a couple hours (per play session). The maps need a healthy amount of tweaking. The trebuchets need to be less effective, at least in hot joins. The sharks on The Raid on the Capricorn need to do significantly less damage or have less health, most people are simply to lazy to bother going to the ruins because of them. The gates in the Legacy of the Foefire need to be a little stronger, right now a burstly class can take them down before someone ever makes it to them. The forest mini-bosses also need to be changed, I don’t think it makes any sense how someone can walk in and steal the kill, it’s a complete gimmick. Make it so the team who has dealt the most damage gets the kill unless they have no players in a certain radius (excludes downed players). That basically seems like it.


Just my feed back, hope someone takes a look.

(edited by Titus.9705)

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Posted by: Rika.7249

Rika.7249

The game types should stay conquest, simply having several game types will result in more balancing issues.

The “team with most warrior thieves and guardians will win” is bull.
You can say that with every profession. Really, you can. All ranger/engineer/mesmer and they’ll still eat you.
It’s not the professions, but the people.

Trebuchets should be more effective. It’s too easy to take down compared to the effort required to repair it (unless you’re a mesmer, or a thief) Sharks should stay the way they are. It’s not hard to get the point in the Ruins.
I don’t know what gates in Forest of Niflhel you’re talking about. There’s 2 mobs worth 25 points there. No gates at all.

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Posted by: Rasstavad.5684

Rasstavad.5684

Maps are too small for 8v8 – it just encourages zerging. Although some people seem to enjoy that style of play; it gets old fast. The 5v5 format should be the standard.

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Posted by: Titus.9705

Titus.9705

Oh I mean the Legacy of Foefire in regards to the gates, and lets not focus on class opinions the problems in sPVP are so much greater overall.

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Posted by: Bloodtau.4672

Bloodtau.4672

Face it, Spvp is just bad with how it is currently.

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Posted by: Shukran.4851

Shukran.4851

try to answer every point:
1_lack of incentive: are you talking about 8v8? stop writing stuff, really, 8v8 is for fun, and zergfest is what better describe it. about 5v5, what do you mean with “grind”?is trying to win the tourney grinding? so i am a grinder. pvp players don’t care about using their fashion top tier rank armor outside pvp, because they don’t care about the rest. i talk about hardcore players ofc. pve and pvp are two separate worlds.

2_ class and team imbalance: trying to don’t laugh at your sentence, a well trained and focused team can win you even if they use 5 guardian or 5 rangers, because they are smart, they know how to play and how to win. about RANK: they wrote everywhere they are working on it. game is new, learn to play before you want to go in low rank because of this “hastiness”.

3_ as point 2, give them time. i think you don’t like pvp if u are already bothered about these maps, but as far as i can see you play 8v8, so i think i should stop complain your statements. for the record: gw2 started alpha test about 1 year ago, a lot of players were lucky enough to take part at this great test to balance, polish, fix, whatever, on this game. they have tested every kind of pve and pvp fo 1 year. so, except something i would like to agree, you pretend to have theruth about game balancing and say what should be done to fix pvp instead of trying to carry yourself throughout these “lame things”?
sorry for my english.

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Posted by: Titus.9705

Titus.9705

To the person with broken English, what you say irritates me. I never said the game is broken and I never said all I do is hot joins. I play tournaments in about a 2:3 ratio, but hot joins are an important filler. Especially since tournaments aren’t ranked and my team and I steamroll nine out of ten teams, it gets boring fast…

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Posted by: milo.6942

milo.6942

Mate your suggestions are terrible.
Here are the ones I agree with:

  • player rating system (account based)
  • more maps (will come in time)