(edited by Titus.9705)
The Problem with sPVP, and Improvement Suggestions.
The game types should stay conquest, simply having several game types will result in more balancing issues.
The “team with most warrior thieves and guardians will win” is bull.
You can say that with every profession. Really, you can. All ranger/engineer/mesmer and they’ll still eat you.
It’s not the professions, but the people.
Trebuchets should be more effective. It’s too easy to take down compared to the effort required to repair it (unless you’re a mesmer, or a thief) Sharks should stay the way they are. It’s not hard to get the point in the Ruins.
I don’t know what gates in Forest of Niflhel you’re talking about. There’s 2 mobs worth 25 points there. No gates at all.
Maps are too small for 8v8 – it just encourages zerging. Although some people seem to enjoy that style of play; it gets old fast. The 5v5 format should be the standard.
Oh I mean the Legacy of Foefire in regards to the gates, and lets not focus on class opinions the problems in sPVP are so much greater overall.
Face it, Spvp is just bad with how it is currently.
try to answer every point:
1_lack of incentive: are you talking about 8v8? stop writing stuff, really, 8v8 is for fun, and zergfest is what better describe it. about 5v5, what do you mean with “grind”?is trying to win the tourney grinding? so i am a grinder. pvp players don’t care about using their fashion top tier rank armor outside pvp, because they don’t care about the rest. i talk about hardcore players ofc. pve and pvp are two separate worlds.
2_ class and team imbalance: trying to don’t laugh at your sentence, a well trained and focused team can win you even if they use 5 guardian or 5 rangers, because they are smart, they know how to play and how to win. about RANK: they wrote everywhere they are working on it. game is new, learn to play before you want to go in low rank because of this “hastiness”.
3_ as point 2, give them time. i think you don’t like pvp if u are already bothered about these maps, but as far as i can see you play 8v8, so i think i should stop complain your statements. for the record: gw2 started alpha test about 1 year ago, a lot of players were lucky enough to take part at this great test to balance, polish, fix, whatever, on this game. they have tested every kind of pve and pvp fo 1 year. so, except something i would like to agree, you pretend to have theruth about game balancing and say what should be done to fix pvp instead of trying to carry yourself throughout these “lame things”?
sorry for my english.
To the person with broken English, what you say irritates me. I never said the game is broken and I never said all I do is hot joins. I play tournaments in about a 2:3 ratio, but hot joins are an important filler. Especially since tournaments aren’t ranked and my team and I steamroll nine out of ten teams, it gets boring fast…
Mate your suggestions are terrible.
Here are the ones I agree with:
- player rating system (account based)
- more maps (will come in time)