(edited by Wolfs Shadow.7234)
The PvP Meta Team build that is Unbeatable
Yep, Decap Druid will trickle down when more people know how to play it well. It has all the best survivability of a Tempest with fewer weakness and a lot more CC + mobility.
This team is unkillable if the Reaper plays its role as a +1 well.
Already quit PvP. Just log in here and there to troll.
You guys keep throwing out “reaper” as if they’re like the meta gods at the moment. they’re sub par at best.
You guys keep throwing out “reaper” as if they’re like the meta gods at the moment. they’re sub par at best.
Not trying to come off like a jerk, but please re-read my post.
Title:
The PvP Meta Team build that is unkillable.
OP:
Nerfing these classes will NOT fix the meta issue(S).
While I want to don’t want to get off topic, but I cannot for the life of me understand how why you would think they are subpar. They are the ultimate weapon in this team comp.
Removes mobility issues with mesmer portals in such away you can add condition pressure at two points in a blink of an eye. When portals aren’t up, the tankiness of these 2 classes in a combo form allows you enough time to rotate.
Also need to remember you have two of everything, this is not meant for a 1 v 1 one, but a 5 v 5. Reaper is only meant for support to slow them down and add condi pressure.
(edited by Wolfs Shadow.7234)
Uhh maybe L2P? Druids? Reapers? LOL. This comp is strong but it’s not unkillable. In fact I would trade the reaper for a Thief, better mobility and better +1.
While my reaper is named “Over Powered Necro” and I play one hell of a reaper, it absolutely does NOT belong on any meta list. The meta comp is obviously double mes double rev and tempest or tempest double rev scrapper bunker mes.
The reason why necro doesn’t belong is it simply does not have enough sustain and cannot benefit from much of the healing being given out by druids/tempests in the midfight. In essence, it will die far before any of the enemies do.
One spam to rule them all!
Mains Power Necro for team Radioactive[dk]
Yes necro (reaper) still can die faster than anyone in teamfight. So it can’t be meta ever. When will this be fixed so i have same sustain like every other classes? if i specc for survivability its still not good because than i don’t have damage and also don’t have that much more survivability as most profs can catch me because they also have better mobility. if i specc for damage then everytime i get a bit of focus i close to instantly send back to respawn. The problem is the focused necro doing 0 damage and also have to build up Life Force for more survivability that helps as much so i can survive 1-2seconds better can’t run away no matter how skilled the player is it’s just not possible. very easy to shut down. easy team kill. It needs to be fixed imo.
(edited by Rolisteel.1375)
Uhh maybe L2P? Druids? Reapers? LOL. This comp is strong but it’s not unkillable. In fact I would trade the reaper for a Thief, better mobility and better +1.
Uhh maybe L2P? Druids? Reapers? LOL. This comp is strong but it’s not unkillable. In fact I would trade the reaper for a Thief, better mobility and better +1.
I see your point, but the thread really is meant to highlight the issues surrounding class stacking.
But why did we go with Reaper… well the reasoning is below.
- Mesmer portals negate some (not all) mobility issues for the reaper.
- Reaper supports Mesmers & druids so they don’t get locked in a long drawn out fight, especially on decaps with boon stripping & of course condi pressure.
- Reapers have enough sustainability should they become the focused target with the use of reapers shroud. And with a druid applying heals, a Mesmer stacking boons with yours, there isn’t much worry of being boon stripped either.
- The purpose in this comp was to slow the enemy down and put them on the defensive whenever possible making the reaper an ideal candidate
The 2 druid combo is specific to heal and heals alone keeping the mesmers and themselves alive from sunrise to sunset. You could go tempest or scrapper, but whats the point when the Mesmer are their to tank.
Also with a thief, I can see it for forest map, but otherwise no point when there is never a need to rotate. (hense the boring part I mentioned :-\).
Strategy? None get two caps call it GG
TL:DR?
- Mesmers Tanks & supplies mobility for Reaper
- Druids Heal
- Reaper applies pressure
(edited by Wolfs Shadow.7234)
Yes necro (reaper) still can die faster than anyone in teamfight. So it can’t be meta ever. When will this be fixed so i have same sustain like every other classes? if i specc for survivability its still not good because than i don’t have damage and also don’t have that much more survivability as most profs can catch me because they also have better mobility. if i specc for damage then everytime i get a bit of focus i close to instantly send back to respawn. The problem is the focused necro doing 0 damage and also have to build up Life Force for more survivability that helps as much so i can survive 1-2seconds better can’t run away no matter how skilled the player is it’s just not possible. very easy to shut down. easy team kill. It needs to be fixed imo.
Why are people so focused on the necro in this thread hahah? That isn’t the point, I could of put God in there and someone would say he doesn’t have the right skill set
The primary focus of the reaper in our test was condition pressure as druid and tank hold points for the entire match. Something reapers do incredibly well. If they are unable to survive with a unfocused druid and mesmer as support than honestly the necro would have to be alt tabbed watching Frozen (I made a funny) in order to die. They should also never find themselves in a 1 v 1 situation their purpose is for support.
Unless the reaper has no idea what they are doing they would die in a team fight like this.
(edited by Wolfs Shadow.7234)
Reapers weak? What the hell.? I am having Dhummfire flashes all over again. 3 clicks and you are condi overloaded. The fact that diamond skin tempests exist in the current form is another issue entirely. Also alacrity… who thought this up needs a slap xD
People are focusing on your inclusion of reaper because it doesn’t make sense. Reapers are probably the worse class to pair with a druid because necros can’t take healing while shrouded.
Besides Revs have equal pressure to a reaper, better burst, and better mobility.
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You are saying that team is unkillable. Can you please upload a video later what happens if the enemy focusing on shutting down your necro? and druids after necro. i’d really like to see that team in the work.
While my reaper is named “Over Powered Necro” and I play one hell of a reaper, it absolutely does NOT belong on any meta list. The meta comp is obviously double mes double rev and tempest or tempest double rev scrapper bunker mes.
The reason why necro doesn’t belong is it simply does not have enough sustain and cannot benefit from much of the healing being given out by druids/tempests in the midfight. In essence, it will die far before any of the enemies do.
I really should of put a disclaimer up there. Yes, the point is the two druid two mesmer.
We decided to use a reaper in our game because honestly they apply the best boon strip and condition strip and are able to do it from a distance.
(edited by Wolfs Shadow.7234)
You are saying that team is unkillable. Can you please upload a video later what happens if the enemy focusing on shutting down your necro? and druids after necro. i’d really like to see that team in the work.
I guess I should of wrote Unbeatable instead because yes he did die a few times, but it didn’t matter. The ability to strip boons and apply conditions and even slow the enemy down to the point where a majority of the pressure off our team gave us a victory every time.
People are focusing on your inclusion of reaper because it doesn’t make sense. Reapers are probably the worse class to pair with a druid because necros can’t take healing while shrouded.
Besides Revs have equal pressure to a reaper, better burst, and better mobility.
I can certainly see that RS would go up if they almost died. I just simply posted our team build. I should of just said nothing. We will probably pick up a random for all I care next time as the combo of Druid Druid Mesmer Mesmer was enough to never lose a point once we were on it.
While my reaper is named “Over Powered Necro” and I play one hell of a reaper, it absolutely does NOT belong on any meta list. The meta comp is obviously double mes double rev and tempest or tempest double rev scrapper bunker mes.
The reason why necro doesn’t belong is it simply does not have enough sustain and cannot benefit from much of the healing being given out by druids/tempests in the midfight. In essence, it will die far before any of the enemies do.
Point of thread has gotten lost and I give up haha.
The point I was trying to make was that Druid Druid and Mesmer Mesmer were able to guarantee victories without ever rotating is a huge issue. We picked up someone whose main was reaper. We are leaving this game soon for blade of souls so just goofying around at this point, but the results to us were surprising because it turned into win, win, win etc…. not because of anything special but because of the randomness of stacking a heal with a tank not once but twice. And unless the team split us up it was always the same in the end…. a win.
As time went on we perfected it by passing our reaper back forth applying conditions and stripping boons along the way.
All I did was post our team. And the condition pressure and boon stripping did help us win quite a few times. I changed the title, my wording “Unkillable” got me in trouble it seems. I meant unbeatable.
But what you mention about current metas is the issue I was trying to make. As long as class stacking exists team meta will always be an issue regardless of the nerfs or buffs given.
(edited by Wolfs Shadow.7234)
Having two viper revs on the opposing (mind you skilled players), would devour any focused druid no matter how many heals you get. If you get ccd after you pop cele in a fight to clear condi bombs or heal, if the revs are smart enough to banish plus pop mallyx elite you die from trying to simply cleanse the 9+ stacks confusion. Much better team comps than this imo, as bunker mesmers are also incredibly weak to condis.
Beaten a team like that before. The only time it works is in the hands of good players. I’d throw a dual necro/burst mesmer combo against them.
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Lol funny how you think bunker mesmer is still that good. They lose cap contribution easily.
Unbeatable comp would be something like 3 bunker tempests and 2 marauder engis.
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Lol funny how you think bunker mesmer is still that good. They lose cap contribution easily.
Unbeatable comp would be something like 3 bunker tempests and 2 marauder engis.
Still..esl teams run double bunker mesmer, no triple bunker ele or double scrapper…^^ and all of them run double chronomancers…don’t see how that is bad
What I see: The OP declares having found the new best, unbeatable, conquest comp. Reasoning: he 5 queued up and didn’t lose vs. what the matchmaking dragged in.
For many reasons listed in this thread, your suggested comp is far from unbeatable.
Contrary to what most are saying about Reaper, it can definitely function as a part of an optimized pro team comp.
Here’s what you’ll find if you continue with that comp: Druids lack both raw killing power and cleave. Enemies will easily Sneak Gyro-revive anybody you manage to whittle down, before the Mesmers can quickness stomp. Druids are at a noticeable disadvantage outside of 1v1, I can’t think of one reason to bring two druids.
Switch out both druids for either revenant’s, or ideally a Scrapper and a Revenant is my advice. Mechanically strong Scrappers and Revenants top the damage & utility charts at the moment.
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What I see: The OP declares having found the new best, unbeatable, conquest comp. Reasoning: he 5 queued up and didn’t lose vs. what the matchmaking dragged in.
For many reasons listed in this thread, your suggested comp is far from unbeatable.
Contrary to what most are saying about Reaper, it can definitely function as a part of an optimized pro team comp.
Here’s what you’ll find if you continue with that comp: Druids lack both raw killing power and cleave. Enemies will easily Sneak Gyro-revive anybody you manage to whittle down, before the Mesmers can quickness stomp. Druids are at a noticeable disadvantage outside of 1v1, I can’t think of one reason to bring two druids.
Switch out both druids for either revenant’s, or ideally a Scrapper and a Revenant is my advice. Mechanically strong Scrappers and Revenants top the damage & utility charts at the moment.
Twitch.tv/chaithh
New Twitter: @chaithhh
Here’s what you’ll find if you continue with that comp: Druids lack both raw killing power and cleave. Enemies will easily Sneak Gyro-revive anybody you manage to whittle down, before the Mesmers can quickness stomp. Druids are at a noticeable disadvantage outside of 1v1, I can’t think of one reason to bring two druids.
If you sneak gyro revive, don’t you lose the point?
Already quit PvP. Just log in here and there to troll.
how can you consider druids having bad cleave options?
1) aoe poisn with glyph
2) aoe daze with glyph
3)aoe knockback with glyph
4) aoe daze with avatar
4) aoe slow with avatar
apart from a mesmer-resistence-rezz ,the slow + cc is probably the best cleave you can have.
I would say that revenant is the only class that has better cleave opportunities thanks to it’s pure dmg output.
this needs a staff thief
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how can you consider druids having bad cleave options?
1) aoe poisn with glyph
2) aoe daze with glyph
3)aoe knockback with glyph
4) aoe daze with avatar
4) aoe slow with avatarapart from a mesmer-resistence-rezz ,the slow + cc is probably the best cleave you can have.
I would say that revenant is the only class that has better cleave opportunities thanks to it’s pure dmg output.
CC is useless against stab/invuln. Poison alone won’t stop somebody from ressing, if there is not enough damage. And cleave damage is, what ranger/druid lacks.
Druids are fine minus their ridiculously long daze durations. That kitten is just annoying. Give us some kind of CC we can cleanse or counter-play. Daze just feels cheap.
There is counterplay to daze (outside of avoiding it). Stunbreaks and Stability says hi …
stability does not prevent slow.
and I can promise you that when 3 people are rezzing not everyone will have stability up.
If you say that druid is lacking cleave dmg, then everything which is not revenant or shattermes with gravitywell lacks cleave damage as well.
poison + slow is so much more usefull to prevent a rezz than all the semi dmg most of the classes can bring in the current meta.
(edited by dominik.9721)
Scrapper, Reaper, DH and even Warrior have decent cleave dmg (and CC too).
Actually i think, every class has better cleave dmg than ranger.
Edit: Dmg is not only useful to keep the downed down, but to put pressure on the ressing players and eventually kill them too. Poison and slow is great to lower the res speed, but without additional dmg it won’t do much.
(edited by UmbraNoctis.1907)
Ofc you need additional dmg. But when 3 people are cleaving and 3 people rezzing, I rather have a druid who will provide slow and poison , who will interrupt 2/3 players consistently than having another scrapper.
And it’s not like that the druid wouldn’t have any cleave dmg itself. Avatar skill 5 alone is dealing 1k aoe ticks.
I mean I didn’t say druid is godlike for cleaving downs but he is far away from being bad against downs.
(edited by dominik.9721)
Ofc you need additional dmg. But when 3 people are cleaving and 3 people rezzing, I rather have a druid who will provide slow and poison , who will interrupt 2/3 players consistently than having another scrapper.
And it’s not like that the druid wouldn’t have any cleave dmg itself. Avatar skill 5 alone is dealing 1k aoe ticks.
I mean I didn’t say druid is godlike for cleaving downs but he is far away from being bad against downs.
The point is with 2druid 2mesmer Necro, you have very weak on demand, power cleave Vs. Current conventional ways of reviving, ie, resistance revive via Mesmers.
Druid cleave mechanics are certainly not useless, but very different and more easily countered than the on demand melee/power cleave fields that are currently present.
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No tempests? Seriously?
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What I see: The OP declares having found the new best, unbeatable, conquest comp. Reasoning: he 5 queued up and didn’t lose vs. what the matchmaking dragged in.
For many reasons listed in this thread, your suggested comp is far from unbeatable.
Contrary to what most are saying about Reaper, it can definitely function as a part of an optimized pro team comp.
Here’s what you’ll find if you continue with that comp: Druids lack both raw killing power and cleave. Enemies will easily Sneak Gyro-revive anybody you manage to whittle down, before the Mesmers can quickness stomp. Druids are at a noticeable disadvantage outside of 1v1, I can’t think of one reason to bring two druids.
Switch out both druids for either revenant’s, or ideally a Scrapper and a Revenant is my advice. Mechanically strong Scrappers and Revenants top the damage & utility charts at the moment.
Thank you claith we’ll certainly give it a shot. And try swapping out 2 druids for 2 revnants. At least the condition output and condi resistance would mean we’d drop the necro for a scrapper for the chained cc.
We could of just gotten lucky with the MMR and not facing any full team premades. It was a YOLO that just worked for whatever the reason being and probably never faced an organized full 5 man premade during our queue.
I get the jist of what you are saying and agree, but putting up a list is asking for trouble.
Unbeatable team comp? 3 bunker chronos and 2 bunker druids.
All you do is decap and stand on 2 points the entire game, you have plenty of alacity and blur to keep any teammate in trouble alive. You don’t actually have to kill anyone, Glyph of the Tides is all the decap power you’ll ever need and with portal the enemy team can never successfully collapse on a point.
Ofc you need additional dmg. But when 3 people are cleaving and 3 people rezzing, I rather have a druid who will provide slow and poison , who will interrupt 2/3 players consistently than having another scrapper.
And it’s not like that the druid wouldn’t have any cleave dmg itself. Avatar skill 5 alone is dealing 1k aoe ticks.
I mean I didn’t say druid is godlike for cleaving downs but he is far away from being bad against downs.
The point is with 2druid 2mesmer Necro, you have very weak on demand, power cleave Vs. Current conventional ways of reviving, ie, resistance revive via Mesmers.
Druid cleave mechanics are certainly not useless, but very different and more easily countered than the on demand melee/power cleave fields that are currently present.
I agree. In this certain comp the cleave would be horrible – I know that you were reffering to this composition when you said that druid had bad cleave damage.
But I just wanted to add that the druid in general has a huge usage for cleaving downs.
Especally when the mesmer-rezz is nerfed which is second to none, anyways
(edited by dominik.9721)
No not at all, this is actually a pretty weak composition. I duo queue all the time with a friend (Druid-Mesmer). We really don’t enjoy being matched up with either another Druid or Mesmer. One of us will switch to an alternate (not our main) as we’ll do better in a class we have less mechanical knowledge of than with having that many redundant bunkers. Revenant and Reapers will destroy that composition.
You really need a few party members in a DPS role to be competitive.
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